Breath of Death VII: The Beginning: Reanimated — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update Notes for April 24, 2025 | 2025-04-24 | Fixes since the last update: - Updated abilities that target random enemies - Hits will now always land on enemies (at random per the ability) and will not "miss." The number of hits will also correspond to the number of hits indicated by the ability description. For example, a 3 hit random-target ability may hit 3 enemies out of a battle against 4 of them, or it may alternatively hit one enemy twice (so, 2x the damage) and another enemy once. As another example, if there is 1 enemy left in the battle, a 3-hit random-target ability will hit that enemy all three times (ie 3x the damage of a single hit). - Fixed sound effect volume setting - it |
| Update Notes for February 26, 2025 | 2025-02-26 | Fixes since the last update notes: - Fixed Solar Flare, where in some cases it was inaccessible from the menu - Actions no longer occur while Escaping - Fix: rapidly tapping confirm on one unite no longer lets you access a second unite for a given character in a round - Can no longer buy already-equipped items in Final shop - Accessing Main Menu while over Save point fixed - Can access Quit menu when standing over shops or saves - Fixed a showing decimal for Fire Flurry+ A - Dragon Doll 2 missing in save file fixed - Some minor cursor movement fixes (where cursor would show when it was or wasn't supposed to) - Fix: Can now access Lita's Comp |
| Update Notes for Jan. 16, 2025 | 2025-01-17 | Here are the fixes/tweaks that are now live since the last Update Notes post: - Fixed collision/sticking point in southwestern part of World map - Fixed some stat boosts (such as to MP or HP) for various equipment - Tweak: Battles won't occur just outside towns/dungeon entrances (avoids battles occurring during map transition from World Map) - Fix: Laser Gun wasn't piercing/ignoring defense in some battles - Fixed display of some stat boosts that weren't showing in Status/Equip - Fixed Dem's Fire Flurry+A, where it was requiring 12MP when should be 10MP - Fixed some erroneous dialogue messages popping up early - Fixed certain situations where |
| Quick fix - Sara Level-up HP fix | 2024-12-21 | There was an issue where level-up stats for Sara were inaccurately affected when the Health Ring was equipped. That should now be fixed. Thank you! |
| Some bug fixes - Update Notes for December 20 | 2024-12-20 | Bug fix update: - Blessing ability no longer overwritten by Hailstorm/Snowstorm - Level-up reward for Dem at Level 21 is fixed (where it would repeat previous choices in certain circumstances) - Sandstorm+ works now - Certain passives, such as Flow, that weren't properly carrying over to later battles should now work - Mirror Shield subtracts correct price from Gold on purchase - Vit stat for Mirror Shield in shop turns white when you have Mirror Shield equipped (instead of green) - In rare instances, NPCs that could cause a soft lock in Paladennus should be fixed; you can also open the main menu during most town NPC dialogue boxes if necessa |
| Update for December 14, 2024 | 2024-12-14 | - Fixed problem where players who tried to use Fight command in areas with no available immediate battles (usually when first entering a new area) will now display a message that there are no battles available. This also fixes the "black screen" issue some players noticed in these areas while using Fight. - Adjusted trigger for achievements Commence Battle and Buddy Banty so they more reliably activate. - Fixed a bug in a specific spot that could potentially get the player 'out of bounds' |