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Their Navy Is Their Doom — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
v1.1.0 - music, faster pacing, bug fixes, higher brightness, shields, fights2024-10-19Added music to day 4-5 All maps are now smaller to ensure a more engaging game pacing with less dull moments Shields are now inversed because it's more intuitive Small bug fixes Encounters are now more interesting - enemies are stacked together on day 2, enemies move a lot more on day 4
v1.0.9 - smaller map sizes for days 1-3, increased brightness by a bit2024-10-19Decreased sizes of day 1,2,3 because there weren't enough different content to justify them being that long Increased brightness by a tiny bit
V1.0.8 - streamer capture fix2024-10-18Added window/fullscreen/windowed fullscreen options Added resolution options
v1.0.5 hotfix2024-10-14Fix ship size to be a bit smaller to match the UI
v1.0.52024-10-14Shield charger - doesn't depend on fps now, reset to default position on ship death/day change, reset to default position on charge depleted, easier control, more area covered by the shield Hand movement - forward and backwards hand movement are now tied to sensitivity settings selected by user Day 5 - improved events a bit
Version 1.0.32024-10-12Small bug fixes - potentially fixed an issue with events triggering on the start of the day instead of when they're supposed to be triggered
V1.0.22024-10-09Removed potential vsync, frame limit, capture frame times issues within unity that might have been limiting the frame rate.