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We Are Alive — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
We Are Alive - Holidays Stream2025-01-01I launched my game one month ago, please provide me with feedback so i can improve it, thanks.
Update notes december 42024-12-04- Made head bobbing false at the start. This means if you want the camera shake on the character, you need to go inside the settings and check it true. Otherwise, the default is now that the camera does not move when you walk with the character. - Removed the unlimited FPS option and replaced it with 240 FPS, since unlimited can make the GPU work really hard. (I recommend you use only 240 FPS if you have good hardware.) - Increased the size of the key and made the highlight radius for it wider, so it's easier to find the keys. - Added more lights in areas that were a bit too dark.
Update notes2024-11-29- Fixed a elevator bug, after a feedback from player.
We Are Alive - Now Available!2024-11-29We Are Alive is officially out!! Thank you all for your incredible support! I’m thrilled to have released my very first game. If you have any feedback, I’d love to hear it. Thanks again, and wishing everyone a fantastic weekend!
We Are Alive - Release date2024-11-15The moment has arrived! We Are Alive is officially launching on November 29, 2024. It will be available on Steam - add it to your wishlist now to get notified as soon as it’s released! The demo is still available for a limited time, so don’t miss the chance to try it out before the full release.
Demo Update 1.22024-11-12I'm very happy to let you all know that I've been working hard on optimizing the game, and I have some good news to share. Optimization has now been improved significantly! (Basic knowledge: FPS should be as high as possible, and ms (draw calls) should be as low as possible) Before improvement: (On Epic settings) Intensive areas were at 40 FPS and 25 ms draw Standard areas were at 60 FPS and 20 ms draw Light areas were at 80 FPS and 18 ms draw After improvement: (On Epic settings) Intensive areas are now at 70 FPS and 15 ms draw Standard areas are now at 90 FPS and 12 ms draw Light areas are now at 110 FPS and 10 ms draw I will keep working t
Demo Updates2024-10-31Hi everyone, first off, thank you so much to all who tried out my demo and wishlisted the game. I have been working hard on fixing and improving things. What is implemented? • Healing items added. You can find, store, and use them when needed. They spawn randomly like all the other items. • Flashlight improvement. The flashlight range is now increased to see further with a larger radius. I’ll keep working on the flashlight to improve it since it’s a big part of the game. • Head bobbing can now be turned off in the settings if you prefer. • Tv and radio could already be turned off by shooting them, but now you can also manually turn them off b
Coming Soon: Devstream2024-10-14Join me as I explore the world I’ve crafted! Get an inside look at how the game plays and see if it's the perfect adventure for you to dive into. I'll be streaming on and off throughout the entire Steam Next Fest! I'll try to stream as much as possible to give you plenty of chances to catch a glimpse of the game and help you decide if it's something you'd enjoy. If you decide to try it out, I would genuinely appreciate your feedback - both the good and the bad.