Gigantes Ex Machina — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Minor Updates & Improvements | 2026-10-20 | Hello, Animas.This update adds new bosses, enemies, and Combat Modifiers, along with combat improvements such as the ability to charge into enemies with your shield.We’ve also fixed various issues involving Endless Mode’s UI and controller navigation, enemy behavior, and combat effects.You can find the main details of this update below.Update DetailsSystem & Accessibility ImprovementsResearch Lab Tutorial AddedAdded a tutorial explaining how to use Protocols and Memory Chips when entering the Research Lab for the first time.Unit Balance AdjustmentsAG-52B ArgusColliding with enemies while using Afterburner now deals damage and knocks them back |
| Patch Notes | 2026-09-28 | Following the feedback and reports we received after the recent Endless Mode update, we have released a hotfix patch.In particular, based on feedback that the other Gigas were underperforming compared to the Argus, we have increased the performance of several weapons.Patch NotesPrimary Weapon Balance AdjustmentsAssault RifleDamage: 20 → 30ShotgunDouble BarrelSignificantly increased the number of pellets.Anti-Tank GunDamage: 300 → 500Reload Time: 4s → 3.5sBazookaDamage: 200 → 300Reload Time: 2.6s → 1.8sBeam RifleDamage: 200 → 400Reload Time: 2.4s → 2sAutocannonDamage: 20 → 30Burst RifleDamage: 20 → 30Marksman RifleDamage: 150 → 300Critical Cha |
| Endless Mode Update | 2026-09-19 | Hello, Animas.In this update, we’ve added Endless Mode, a new game mode that many of you have been consistently requesting.Take on an endless series of stages, battle enemies that grow stronger as you progress, and make new choices at each stage to shape how you approach each battle.Alongside this, we’ve also added a new mission to Arcade Mode and carried out additional optimization work.You can find the main details of this update below.Update DetailsEndless Mode AddedEndless Mode, a new game mode that many of you have requested, has been added.As you clear stages, you can earn Nano Data based on your progress, and Memory Chips can also be o |
| Unreal Engine 5.8 Migration and Optimization Work | 2026-07-15 | Hello, Animas.In this update, we migrated the game’s foundation from Unreal Engine 5.3 to Unreal Engine 5.8, and carried out overall performance and optimization work.In particular, we reviewed the processing methods for graphics effects and rendering-related elements in order to help reduce GPU load in situations where many effects and units are processed simultaneously during combat.Since this was a major engine version change, we also reviewed graphics effects, combat processing, and the overall system structure, and adjusted multiple areas to help provide a more stable play environment.You can find the main details of this update below.Up |
| Control Improvements and New Weapons Update | 2026-07-12 | Hello, Animas.Following the previous Memory Chip system update, we are greeting you again after a relatively short time.This update introduces the long-requested automatic firing feature for Primary Weapons, along with several control convenience improvements, new status effects, and new exclusive weapons.You can find the main details of this update below.Update DetailsPrimary Weapon Auto Mode AddedThis feature existed previously, but was removed due to conflicts with the firing methods of certain weapons.With this update, we have reworked the related structure and improved it so that the feature can be used again.Please note that even when t |
| Memory Chip System Update | 2026-07-07 | Hello, Animas.The upgrade system improvements we announced in the previous notice have finally been applied!With the introduction of the new Memory Chip and Slot structure, the balance of weapons, items, abilities, mission difficulty, and enemy stats has been adjusted across the board.You can find the full details of this update below.Patch NotesResearch Lab Upgrade ExpansionThe Research Lab now supports Memory Chip upgrades.We have completely restructured the weapon growth system around the Memory Chips acquired during combat.This allows you to adjust the detailed stats assigned to each weapon more strategically according to your preferences |
| Protocol System Update | 2026-06-09 | Hello, Animas.The Steam Bullet Fest has begun!At the same time, based on the feedback you’ve shared with us, we’ve been working on refining and reinforcing the core systems of the game.In this update, we focused on the first phase of the Laboratory Renewal, introducing the new Protocol System.This allows you to secure strong firepower early on, while also laying the foundation for a clearer and more strategic combat experience.To help you freely experiment with various weapon combinations, we’ve also added a refund system for weapons and protocols.Below, you can find the details of this update.Patch NotesResearch Lab RenewalProtocol System Ad |
| Current Development Progress | 2026-05-08 | Hello, Animas!We would like to begin by apologizing for the recent delay in updates.During this time, we have been working to reorganize and refine the core gameplay experience based on the feedback you have shared with us.In this announcement, we would like to share the progress we’ve made so far, as well as the major updates planned for the near future.UI Rework ProgressCombat UI OverhaulOne of the most frequently requested improvements has been a more intuitive combat interface.We are currently reorganizing the layout to remove unnecessary elements and highlight only the essential information for quick and clear readability.Menu UI Conveni |
| Patch Notes | 2026-03-24 | In this update, we focused on adjusting elements that were performing excessively well.These changes aim to prevent certain equipment from becoming overwhelmingly dominant and to ensure a wider variety of choices remain viable.We will continue to monitor data closely and make improvements in the future.Patch NotesPrimary Weapon AdjustmentsBeam RifleMax Level Magazine Capacity: 3 → 2Beam SmartgunFocused BeamMagazine Capacity: 3 → 2Secondary Weapon AdjustmentsAuto TurretDurability: 120 → 60Napalm LauncherDamage: 10/s → 12/sMax Level Damage: 30/s → 20/sAbility AdjustmentsTactical Ballistic MissileDamage: 1000 → 800Reload Time: 45s → 60sBug Fixes |
| Shadows and Flames | 2026-03-13 | Hello, Animas.A new darkness has begun to stir at the edges of the battlefield, and rising flames are preparing to meet it.In the Shadows and Flames update, we’re introducing new fire‑based weaponry, expanded combat systems, and a variety of improvements aimed at enhancing the overall gameplay experience.Patch NotesSystem & Accessibility ImprovementsAdded a tooltip that clearly indicates a side mission.Durability and defense values of targeted enemy units are now displayed directly at their position.Gamepads can now navigate menus using the directional pad.Clicking items in the Hangar or Laboratory no longer triggers immediate purchase; a con |
| Fullscreen Mode & Feature Improvements | 2026-02-25 | Patch NotesSystem & Accessibility ImprovementsTo improve the widescreen experience, the 'Windowed Fullscreen (Borderless)' option has been added in this update. You can enable it in the Graphics Settings. If you are using a widescreen monitor, please let us know whether the display works correctly after applying the new mode. Your feedback would be greatly appreciated. Thank you.Ability AdjustmentsParticle Diffuser Cooldown has been reduced, and duration now increases further with level.Magnetic Field Generator Cooldown has been reduced, and duration now increases further with level.Artillery Support Attack speed and the number of strikes hav |
| v0.2.1 Patch Notes | 2026-02-24 | Hello, Animas!Thank you as always for your feedback and warm support for Gigantes Ex Machina.Based on your recent feedback, we have improved the auto-targeting system. However, due to changes in its internal implementation, a delay occurred when searching for a new target after defeating a locked-on enemy. As many of you reported this as inconvenient, we have addressed the issue and improved the target acquisition speed once again in this update.Additionally, a few bug fixes and minor improvements have been applied.v0.2.1 Patch NotesSystem & Accessibility ImprovementsImproved the delay that occurred when searching for the next target after de |
| System Updates & Improvements | 2026-02-21 | System & Accessibility ImprovementsAfter the recent changes to the auto‑aim system, we received the following feedback:The controller’s aiming cursor felt overly restricted in its movement range.There was no reliable way to unlock a target.Auto‑aim would switch to unintended targets while firing because the switch‑target and firing actions were bound to the same button.Auto‑aim interfered with flight and shield modes by preventing movement or blocking in the intended direction.Based on this feedback, we have improved the auto‑aim system, and here’s what has changed:Controller aiming now allows you to reach the edges of the screen, just like w |
| v0.2.1 Hotfix Patch | 2026-02-17 | v0.2.1 Hotfix NotesGameplay AdjustmentsLevel-up Sync requirements have been adjusted to be higher than before.Frequent level‑ups were interrupting combat flow, so we made a temporary adjustment. We’ll continue refining the system to keep both pacing and progression satisfying.Primary Weapon AdjustmentsA corresponding balance update to strengthen main weapons has also been applied, reflecting recent feedback.Anti-Tank Gun Reload time: 3s → 2.4s Base damage: 200 → 250Bazooka Reload time: 2s → 1.6sBeam Rifle Reload time: 5s → 4s Base damage: 150 → 200Beam Smartgun Reload time: 1.8s → 1.6s Base damage: 20 → 50Marksman Rifle Reload time: 1.8s → 1. |
| v0.2.1 UPDATE | 2026-02-13 | Hello, Animas!As we continue refining Gigantes Ex Machina, we’ve prepared a set of system improvements and accessibility updates to enhance your overall gameplay experience.These changes aim to make controls more intuitive, mission flow clearer, and upcoming content easier to approach.Below are the details for this update. v0.2.1 Patch NotesSystem & Accessibility ImprovementsThe auto-aim system has been enhanced for better usability.When auto-aim is enabled, your attacks will now target enemies independently of your on-screen aiming cursor. Additionally, pressing the attack button while aiming near a different enemy will smoothly switch targe |
| Steam Cloud support has been officially enabled. | 2026-01-24 | With this minor update, your game save data will now be securely stored through Steam Cloud, allowing you to continue your progress across multiple devices using the same save file. Please note that graphic quality and language settings are also synchronized, so be mindful when playing on devices with different hardware specifications.The main features included in this update are as follows:Official support for Steam Cloud save functionalityAutomatic save synchronization across devicesImprovements to save data structure and overall stabilityIf you experience any issues with cloud synchronization, please run the Library Repair function in your |
| v0.2 Hotfix & Balance Patch | 2025-12-18 | Hello, Animas!We hope you’re all staying warm and doing well during this winter season. Once again, we’d like to express our sincere gratitude for your continued interest and support for Gigantes Ex Machina. Your feedback and enthusiasm have been invaluable in helping us refine the experience.In preparation for the upcoming update, we’ve released a hotfix and balancing patch to address immediate issues and improve overall gameplay stability. These adjustments are designed to ensure smoother performance and more enjoyable battles as we move toward the next major content release.v0.2 Hotfix NotesBug FixesFixed an issue where certain enemies fir |
| Next Phase Roadmap | 2025-10-31 | |
| Demo v0.2 Update | 2025-09-25 | Hello, Animas!Thank you once again for your continued interest and support for Gigantes Ex Machina.We’re excited to announce that the demo version has been updated to v0.2, bringing many of the quality-of-life improvements from the main build!Demo v0.2 Patch NotesSystem & Feature ImprovementsKey binding customization for keyboard, mouse, and controller input has been added to the system settings.Auto-aim assist has been introduced to help with targeting during fast-paced combat.Language support has been expanded to include Brazilian Portuguese and Turkish.Gameplay EnhancementsCombat balance has been refined for smoother progression and more i |
| v0.2 Hotfix Patch | 2025-09-17 | v0.2 Hotfix NotesTrait ChangesThe Recon trait has been removed and reworked into Reactive Cooling System.Reactive Cooling System: Booster Regen. up to +50% as capacity lowersHeavy Armor: Resistance up to +50% as armor breaksCombat Mechanism ChangesAG-52B Argus base armor adjusted from 2000 to 1800Hangar Part AdjustmentsReflective Armor: Ballistic Resist. reduced from 20 to 10High-Capacity Thruster: Movement Spd. penalty removed; now applies Booster Regen. -20Bug FixesDecimal display issue with Battle OS and Weapon Stabilizer has been fixed.AG-52B Argus no longer gets stuck outside map boundaries.Nano Crystals no longer consumed multiple times |
| v0.2 Key Binding Update (Now LIVE) | 2025-09-09 | Hello, Animas!Thank you for your continued passion and support for Gigantes Ex Machina.The v0.2 update was carefully crafted based on the valuable feedback you've shared with us.One of the most requested features—key binding customization—has finally been added. You can now freely assign keys for keyboard, mouse, and controller input via the system settings.We've also rebalanced difficulty levels and weapon performance to deliver a more intuitive and well-rounded combat experience.Newly unlocked regions, enhanced systems, and a wide range of balance adjustments are detailed below.v0.2 Patch NotesSystem & Feature ImprovementsKey binding custom |
| v0.1 Hotfix Patch (Updated) | 2025-08-06 | Hotfix NoticeWe've identified and resolved an issue that prevented progression in story missions. Please download the latest update to continue playing normally. We apologize for the inconvenience.ImprovementsAim Assist Options RefinedAim assist settings have been further segmented for better usability and control.Raised Minimum Sync Rate ThresholdThe base minimum synchronization rate threshold has been increased to 20.Shop Price Balance AdjustmentPrices for weapons, items, and abilities purchasable in the shop have been lowered across the board.Increased Nano Data AcquisitionThe amount of nano data obtainable through regular missions and arc |
| Early Access Launch | 2025-08-05 | Hello, dear Anima candidates!The Early Access for Gigantes Ex Machina finally begins on August 5, 2025 at 5:00 PM (UTC)!As a selected Anima candidate, you’ll awaken as a pilot of the next-generation weapon system known as Gigas, and embark on your first journey through a world torn by endless war and chaos.In this Early Access version, you’ll experience new weapons, items, and abilities added since the demo, along with expanded language support. You’ll also be able to choose and pilot one of the three Gigas types revealed first:Gigas Types:MC-86 Machina – General Purpose UnitAE-113 Aerial – High-Speed Recon UnitAG-52B Argos – Heavy Armor Arti |
| Early Access Release Schedule Update | 2025-06-26 | Hello, this is the Gigantes Ex Machina development team.The Early Access release, originally scheduled for today (June 25), has been postponed to August 5 due to platform review delays and bug issues.We sincerely apologize for the sudden schedule change and any inconvenience it may cause. We’ll use this additional time to further polish the game and deliver a more complete experience.Thank you for your understanding and support. |
| v0.0.2.5.03.017 Update | 2025-03-01 | v0.0.2.5.03.017 UpdateHello, Pilots! It’s been a while since we last greeted you after the Steam Next Fest.Based on the valuable feedback you provided, we’ve implemented a major update to the demo version in preparation for the Early Access release!Please check the detailed update information below. System and Feature EnhancementsXbox controllers are now supported.Graphics settings can now be adjusted.Added some UI animations.A booster deficiency warning HUD has been added.Defense, destruction, and penetration icons have been added to indicate shield status. New Mode AddedComplete Regular Operation to unlock Assault Raid.In Assault Raid, enem |
| Developer Streaming & VOD | 2024-10-15 | https://store.steampowered.com/app/3207090 This is a developer's play stream. This is my first time streaming, so please understand if I am not well prepared. |
| v.0.0.2.4.10.136 UPDATE | 2024-10-14 | v.0.0.2.4.10.136 UPDATE Dear pilots! We hope you are enjoying our demo version so far. Yes. We heard you! We're grateful that many of you sent us feedbacks! We've made some changes based on feedback we've received over the past few days. Please check the list of changes below. v.0.0.2.4.10.136 Notes Added main menu Control key guide will appear once when the mission begins Added auto fire feature. You can now switch between manual/auto fire mode by pressing ESC Added camera zoom by using mouse scroll Assault rifle will now fire at a target when it is in the line of fire Napalm Launcher will now cause more damage but less frequently Flares wil |
| Demo version is now available! | 2024-10-03 | Play the Demo https://store.steampowered.com/app/3207090 You can now play the demo version of Gigantes Ex Machina! Just click the 'Download' on the Steam Page. This demo offers an experience of about 15-30 minutes. It consists of a single mission sporting gameplay mechanics such as a randomized power-up leveling system, story sequences and boss battles. Is the game too hard? Or too easy? Please feel free to give feedback or any kind of suggestions. We will do our best to improve what we can :D You can leave your thought in the Gigantes Ex Machina We need your feedback and opinion! forum. Found any bug? Please report them in the Gigantes Ex Ma |