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Zone 22 — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The Truth2018-03-16Hello everyone. Guessing that a lot of you are pissed at me and I understand that, you have every right to be. The truth about the development of this game and what happened is as follows. I worked on this game for 2 years, alone, and I hit the brick wall 2-3 weeks after release. No matter how much I tried to work on the game I just couldn't. Developing something for that long and then have it all shatter is not that easy to face mentally or emotionally. Also, shove in some health problems, depression and you have a recipe for disaster. I tried to make something in an engine which at the time could not handle the scale of everything, poor des
The Truth2018-03-16Hello everyone. Guessing that a lot of you are pissed at me and I understand that, you have every right to be. The truth about the development of this game and what happened is as follows. I worked on this game for 2 years, alone, and I hit the brick wall 2-3 weeks after release. No matter how much I tried to work on the game I just couldn't. Developing something for that long and then have it all shatter is not that easy to face mentally or emotionally. Also, shove in some health problems, depression and you have a recipe for disaster. I tried to make something in an engine which at the time could not handle the scale of everything, poor des
Zone 22 - Update2015-10-15Hello everyone! Working hard on a big update, the reason I haven't updated the game so often recently is because I'm redesigning, well everything. So animations are getting redone, UI elements, gameplay aspects, Quests, inventory, map size etc. The game right now is too slow which ultimately makes everything boring. I wanna make the gameplay aspect fast, fun and rewarding. Stay tuned people!
Zone 22 - Update2015-10-15Hello everyone! Working hard on a big update, the reason I haven't updated the game so often recently is because I'm redesigning, well everything. So animations are getting redone, UI elements, gameplay aspects, Quests, inventory, map size etc. The game right now is too slow which ultimately makes everything boring. I wanna make the gameplay aspect fast, fun and rewarding. Stay tuned people!
Patch Notes EAV1.1.82015-08-30-new material to some of the buildings -A Yes / No option will show up upon exiting a workstation -Sound effects when navigating the workstation computer -Ladders to the watch towers -A proper keyboard to the Gear Inspection workstation -a new tutorial which shows up when you've leveled up for the first time -Buying things for the apartment decreases your stress level within your home significantly -a new material on the ramp in the beginning of the game -a bug where the mouse would lock in the office workstation -some stretched out textures -a bug where the hackable panels would label you as a villain and not reset your status -a bug where c
Patch Notes EAV1.1.82015-08-30-new material to some of the buildings -A Yes / No option will show up upon exiting a workstation -Sound effects when navigating the workstation computer -Ladders to the watch towers -A proper keyboard to the Gear Inspection workstation -a new tutorial which shows up when you've leveled up for the first time -Buying things for the apartment decreases your stress level within your home significantly -a new material on the ramp in the beginning of the game -a bug where the mouse would lock in the office workstation -some stretched out textures -a bug where the hackable panels would label you as a villain and not reset your status -a bug where c
New Patch incoming next week!2015-08-21A new update will roll out next week. It'll come with a brand new workstation that I'm working on. The patch will also fix bugs and add some other stuff aswell. I'm also working on a Website for Nordic Legacy, which will include a blog where I will provide a more in depth look at the development process of the game itself. Stay tuned!
New Patch incoming next week!2015-08-21A new update will roll out next week. It'll come with a brand new workstation that I'm working on. The patch will also fix bugs and add some other stuff aswell. I'm also working on a Website for Nordic Legacy, which will include a blog where I will provide a more in depth look at the development process of the game itself. Stay tuned!
Patch Notes EAV1.1.5b2015-08-18-Searching trashcans locks you in place with a stop search option -A bug where one of the trashcans was unreachable -A bug where certain actions could be performed through walls -A bug where certain objects could be picked up which wasn't supposed to be picked up -A bug where 4 brands would be subtracted for no reason -A bug where one of the quests would punish the player upon completing the quest -A bug where 'A Tough Choice' quest would cause a weird camera bug for some players -Rearranged some guards positions -Decreased size of some spinning cylinder rings Just a minor update fixing some bugs. Also might add what I'm working on that'll br
Patch Notes EAV1.1.5b2015-08-18-Searching trashcans locks you in place with a stop search option -A bug where one of the trashcans was unreachable -A bug where certain actions could be performed through walls -A bug where certain objects could be picked up which wasn't supposed to be picked up -A bug where 4 brands would be subtracted for no reason -A bug where one of the quests would punish the player upon completing the quest -A bug where 'A Tough Choice' quest would cause a weird camera bug for some players -Rearranged some guards positions -Decreased size of some spinning cylinder rings Just a minor update fixing some bugs. Also might add what I'm working on that'll br
Hotfix incoming2015-08-17Will release a hotfix soon for a couple of nasty bugs. The build requires further testing though so it might be a little while.
Hotfix incoming2015-08-17Will release a hotfix soon for a couple of nasty bugs. The build requires further testing though so it might be a little while.
Patch Notes EAV1.1.52015-08-16-Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's connecting the two factories -New materials and textures to the interiors of the workoffice -Added chairs and table assets to the workoffice -You can now find more types of food in trashcans -A new navmesh has been implemented. The AI will now chase you in every corner -When rebelstrength is increased a texture will show up notifying you about it -Whenever a Civilian is killed, rebelstrength will decrease -A new tutorial within the rebel hideout -A bug wh
Patch Notes EAV1.1.52015-08-16-Collider to the jeep -Collider to the second jeep -Collider to a couple of the buildings -Colliders to the workoffices computers -Colliders to the mills crane -Colliders to the poles that's connecting the two factories -New materials and textures to the interiors of the workoffice -Added chairs and table assets to the workoffice -You can now find more types of food in trashcans -A new navmesh has been implemented. The AI will now chase you in every corner -When rebelstrength is increased a texture will show up notifying you about it -Whenever a Civilian is killed, rebelstrength will decrease -A new tutorial within the rebel hideout -A bug wh
Update incoming!2015-08-14Either tomorrow or the day after that. Big update that fixes many bugs and adds some new stuff! Stay tuned.
Update incoming!2015-08-14Either tomorrow or the day after that. Big update that fixes many bugs and adds some new stuff! Stay tuned.
Patch Notes EAV1.1.42015-08-12A new tutorial near the park A grunt sound will be heard upon being shot A couple more patrolling guards A set of doors to NaziHQ A texture now shows up in the pause controls menu showing the actual controls More megaphones which pukes out more propaganda each and everyday! A Swastika symbol to NaziHQ A bonus system, if you behave for 3 days without fault a cash reward is handed out to you The megaphone pole texture is more nice and crisp Darkened the windows on the NaziHQ building A bug where the log in the mill spawned and animated in the wrong place Throwing a rock now happens instantly Days go by faster The brown blocks on the garages win
Patch Notes EAV1.1.42015-08-12A new tutorial near the park A grunt sound will be heard upon being shot A couple more patrolling guards A set of doors to NaziHQ A texture now shows up in the pause controls menu showing the actual controls More megaphones which pukes out more propaganda each and everyday! A Swastika symbol to NaziHQ A bonus system, if you behave for 3 days without fault a cash reward is handed out to you The megaphone pole texture is more nice and crisp Darkened the windows on the NaziHQ building A bug where the log in the mill spawned and animated in the wrong place Throwing a rock now happens instantly Days go by faster The brown blocks on the garages win
Patch Notes EAV1.1.2 - New AI system is here!2015-08-07- New guard AI system. It's a lot easier for the player to escape the guards and run home to safety - A health system that determines if you're going to get caught or not - Muzzle flashes to the guards weapons - New gunshot sound - A more reliable branding system, it's impossible to get branded twice - a health option in journal - working reduces notoriety - Notoriety decreases daily by 20 - Alarm sound that activates upon being caught - Eating food also restores HP - a bug where the loot crates just stayed on the message "Not Enough Strength" - a bug where the loot crate lable you as a thief and never removing the tag - Cleaned up some scrip
Patch Notes EAV1.1.2 - New AI system is here!2015-08-07- New guard AI system. It's a lot easier for the player to escape the guards and run home to safety - A health system that determines if you're going to get caught or not - Muzzle flashes to the guards weapons - New gunshot sound - A more reliable branding system, it's impossible to get branded twice - a health option in journal - working reduces notoriety - Notoriety decreases daily by 20 - Alarm sound that activates upon being caught - Eating food also restores HP - a bug where the loot crates just stayed on the message "Not Enough Strength" - a bug where the loot crate lable you as a thief and never removing the tag - Cleaned up some scrip
Upcoming changes2015-08-05Hello everyone. Just wanted to tell you what is coming up that'll improve certain aspects of the game. I'm working on a new AI system for the guards. If you're doing any crimes near a guard, you wont get branded right away. Your notoriety will start to increase and the guard wont do anything unless it reaches 100%. This gives the player time to run away from the guard. If it reaches 100% however he will start to shoot / chase you and alert other guards about it. This introduces the new health system, if your health reaches zero you will get branded for your crimes. But if you reach your home in time the guards wont attack you unless you go ou
Upcoming changes2015-08-05Hello everyone. Just wanted to tell you what is coming up that'll improve certain aspects of the game. I'm working on a new AI system for the guards. If you're doing any crimes near a guard, you wont get branded right away. Your notoriety will start to increase and the guard wont do anything unless it reaches 100%. This gives the player time to run away from the guard. If it reaches 100% however he will start to shoot / chase you and alert other guards about it. This introduces the new health system, if your health reaches zero you will get branded for your crimes. But if you reach your home in time the guards wont attack you unless you go ou
Patch Notes EAV1.12015-08-05- a bug where sometimes the mouse cursor would lock during quests - a bug where the stress meter had no limit in the journal - a bug where some corpses would float above ground - a bug where the grinder sound in the Smelting station wouldn't loop - the credits in the Main Menu no longer says The End at start - the very End credits no longer takes you back to the main menu as it can ruin your save files, the game needs a proper shutdown before new profiles can be loaded into the memory - New stress system that adds paranoia when you're fully stressed out - Tutorials now have question marks which makes them easier to spot - Entering a tutorial
Patch Notes EAV1.12015-08-05- a bug where sometimes the mouse cursor would lock during quests - a bug where the stress meter had no limit in the journal - a bug where some corpses would float above ground - a bug where the grinder sound in the Smelting station wouldn't loop - the credits in the Main Menu no longer says The End at start - the very End credits no longer takes you back to the main menu as it can ruin your save files, the game needs a proper shutdown before new profiles can be loaded into the memory - New stress system that adds paranoia when you're fully stressed out - Tutorials now have question marks which makes them easier to spot - Entering a tutorial
Regarding the guards2015-08-04Hey guys I just realized something that the game does not communicate particularly well to the player. If you're carrying contraband (wirecutters, spraycans etc) the metal detector near the bullet station will go off and guards nearby will become alerted. You can hide contraband in your apartment in the wardrobe connecting between the kitchen and the bedroom. Working right now on some more tutorials because those are necessary. I made the mistake that you could read my mind and magically understand how everything worked. Sorry. Patch incoming either today or tomorrow. Thanks.
Regarding the guards2015-08-04Hey guys I just realized something that the game does not communicate particularly well to the player. If you're carrying contraband (wirecutters, spraycans etc) the metal detector near the bullet station will go off and guards nearby will become alerted. You can hide contraband in your apartment in the wardrobe connecting between the kitchen and the bedroom. Working right now on some more tutorials because those are necessary. I made the mistake that you could read my mind and magically understand how everything worked. Sorry. Patch incoming either today or tomorrow. Thanks.
Hotfix!2015-08-03- a bug where you could pick up things that shouldn't be picked up - a bug where the camera locked in the bullet inspection station
Hotfix!2015-08-03- a bug where you could pick up things that shouldn't be picked up - a bug where the camera locked in the bullet inspection station
Patch Notes EAV1.092015-08-03- The camera does not shake anymore when close to a guard - The camera does not shake when smoking - The camera does not shake when idle - a bug where the delete everything button in main menu did nothing - a bug where you couldn't enter the slaughter house workstation - a bug where you sometimes needed to press F twice on certain actions - the crowd in the beginning dont breathe in unison anymore - Eggs now costs 30 marks instead of 50 - a new failsafe to prevent the guards from attacking you - a set of doors to the slaughter house model - a set of doors to the bullet inspection house model - option to invert both X and Y axis on the mouse -
Patch Notes EAV1.092015-08-03- The camera does not shake anymore when close to a guard - The camera does not shake when smoking - The camera does not shake when idle - a bug where the delete everything button in main menu did nothing - a bug where you couldn't enter the slaughter house workstation - a bug where you sometimes needed to press F twice on certain actions - the crowd in the beginning dont breathe in unison anymore - Eggs now costs 30 marks instead of 50 - a new failsafe to prevent the guards from attacking you - a set of doors to the slaughter house model - a set of doors to the bullet inspection house model - option to invert both X and Y axis on the mouse -