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Zombiemachia — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
New game: My Zombie Apocalypse2026-07-24More zombies? My Zombie Apocalypse, the new game from Kornux Games, is coming to Steam. Wishlist it now
🧠🧟‍♂️ Zombiemachia – Update 1.2.31 ⚙️2026-04-27Controls clarification: the jump key triggers Jump / Dash (same key) Added a message explaining that you need to unplug your controller to change key bindings
🧠🧟‍♂️ Zombiemachia – Update 1.2.28 ⚙️2026-04-22Steam Leaderboard synchronization optimized
🧠🧟‍♂️ Zombiemachia – Update 1.2.27 ⚙️2026-04-20🎮 Combat music is now accessible via keyboard and controller⚡ New FPS limits added: 240 / 260 / 360
🧠🧟‍♂️ Zombiemachia – Update 1.2.26 ⚙️2026-04-13The R-357 is now much more stable while aiming when walking.
🧠🧟‍♂️ Zombiemachia – Update 1.2.25 ⚙️2026-04-13A recent bug was preventing zombies from leaving their spawn in Death Row.This has now been fixed
🧠🧟‍♂️ Zombiemachia – Update 1.2.24 ⚙️ Ammo + Throw Axes! 🪓2026-04-09Power Strike cooldown reduced by half (no more ammo issues!) Also, try the mutation that further reduces knife cooldown for even more fun! Saw Trap price: 1000 → 750 Flame Trap price: 1000 → 750 Zombiemachia is now even more intense Have fun (don’t forget to breathe)! 🎮🔥
🧠🧟‍♂️ Zombiemachia – Update 1.2.23 ⚙️ Serum Gift 🧪2026-04-05Zombiemachia Corporation offers you a serum. 🧪Simply click the Play button to claim it.
🧠🧟‍♂️ Zombiemachia – Update 1.2.22 ⚙️2026-03-29Fixed a bug in the map selection where the Asylum frame did not deactivate when hovering over Hospital Parking
🧠🧟‍♂️ Zombiemachia – Update 1.2.21 ⚙️ New map 🗺️2026-03-01🅿️ New Map: Hospital ParkingA brand-new playable area is now available. Large open space, cold atmosphere, raw concrete… The hunting ground expands. 🎯 Projectile FixIn some cases, the bullet could visually “jump” toward the face. This behavior has now been fixed for cleaner and more consistent shooting. 💣 Collision ImprovementsReworked collisions on various objects (beds, benches, etc.). You can now place landmines properly on these surfaces. 💬 Thank you for your continued support… and good luck surviving.
🧠🧟‍♂️ Zombiemachia – Update 1.2.20 ⚙️2026-02-25🔫 GAT-6 – Visual Adjustment 💨 Reduced smoke while firing for better combat visibility.👮 Themed Zombies 🧢 Some zombies can now spawn with police accessories.💥 Bullet Impact Fix 🔧 Some bullet impacts — especially on metal air ducts and plumbing — were no longer triggering correctly. This is now fixed.🏥 Asylum – Improvements 💡 Improved lighting in the new areas. 🚪 Added missing collision on the new door near a zombie spawn.🚔 Police Department – Improvements 💡 Improved lighting in the new areas. 🧱 General environment improvements.💬 Keep sharing your feedback — every update makes Zombiemachia stronger.
🧠🧟‍♂️ Zombiemachia – Update 1.2.19 ⚙️ Map Overhaul 🗺️2026-02-24🗺️ Asylum map expanded 🚔 Police map expanded and reworked📏 Area expanded🩹 Medkit relocated➕ New zombie spawn👑 One Nemesis spawn point removed ☠️ Death Corridor➕ New zombie spawn point added. 💬 Feel free to tell me what you think about the map rework and what your survival strategy is.
🧠🧟‍♂️ Zombiemachia – Update 1.2.18 ⚙️ New weapon: GAT-6 🆕2026-02-21🆕 New weapon: GAT-6⚡ Zombies now spawn much faster.🔪 Power Strike: cooldown reduced Before: 7 sec → After: 6 sec🔫 Starting ammo doubled
🧠🧟‍♂️ Zombiemachia – Update 1.2.17 ⚙️2026-02-20🆕 New MutationsPlayer +5 HP ⇒ Maximum zombies x2Magazine: gain x2 ⇒ Player -5 HP🔧 Mutation ChangesSawblade TrapBefore: Cooldown /2 ⇒ Cost x2After: Duration x2 ⇒ Cost x1.5Trap MutationsCost modifier adjustedBefore: x2After: x1.5Magazine MutationBefore: Magazine: gain x2 ⇒ Player -5 HPAfter: Magazine: gain x1.25 ⇒ Player -5 HP
🧠🧟‍♂️ Zombiemachia – Update 1.2.16 ⚙️ Combat music 💀2026-02-19🎵 Combat musicAdded multiple combat tracksNew dedicated slider to adjust combat music volume separately in the settings menu🤖 TurretCooldown: 60s → 30sMutation 5 updated: Before: Active turret: +1 turret ammo/s → Turret: cooldown x2 After: Active turret: +1 turret ammo/s → Turret: cost x2🪚 Saw TrapCooldown: 60s → 10sPrice: 500 → 1000🔥 Flame GridCooldown: 60s → 10s🧬 Mutation 7Text adjusted for better clarity🛠️ Fixes & ImprovementsAdded a collider in the Death Corridor to fix a visual glitchBullet tracers now pass through zombie spawn colliders for cleaner visuals
🧠🧟‍♂️ Zombiemachia – Update 1.2.15 ⚙️ Tracer Rounds 🎯2026-02-17🎯 New: Tracer RoundsTracer rounds have been added to all weapons and the turret. Better shot visibility. More impact. More satisfaction.🔫 Weapon Recoil ReworkWeapon recoil has been reworked. Cleaner feel. More controlled. More impactful.🪓 Axe Throw Mutation FixThe mutation that heals on axe throw now also heals during medkit regeneration.💰 Economy AdjustmentZombie dollar rewards have been reduced.
🧠 Dev Update – V1.2.13 🧟‍♂️ Nemesis Hunt (Daily) 🧬2026-02-16🧬 New – Nemesis Hunt (Daily)• Daily challenge • Streak up to +25% Serum drop chance • Can you maintain a 5-day streak?🏥 Asylum Map• Fixed ground material — blood now displays correctly on the floor.🌐 Information• Clicking Kornux Games in the main menu now opens the official website. • You can also access it via the Steam store page of Zombiemachia. • Join the Discord to discuss the game with the community. Thank you for your support!
🧠 Dev Update – V1.2.9 🧟‍♂️ New Mutations 🧬2026-02-14🔧 Major Fix✅ Complete rework of dismembered body part collisionsDismembered limbs no longer generate unwanted collision issues.No more heads being used as footballsNo more arms blocking corridorsNo more camera micro-jumpsNo more getting stuck in staircasesMovement is now smooth and stable.🧬 New Mutations🟢 Player +5 HP → Max zombies reached 2x faster🔥 Fire Trap: duration x2 → Fire Trap: cost x2🚓 Police Map🎭 Added curtains to hide the inside of the cells.🛠️ Fixed a graphical bug visible when looking at a door upstairs.🖥️ 21:9 Support✔️ Health and Absorption now display correctly in the Mutation menu in ultrawide.Cleaner gameplay. Less f
🧠 Dev Update – V1.2.8 🧟‍♂️2026-02-13The Flame Floor Trap has been adjusted:⏳ Cooldown increased to 60 seconds (Previously: 30 seconds)
🧠 Dev Update – V1.2.7 🧟‍♂️ Flame Grid 🔥2026-02-13A recent bug was blocking zombie kill progression, preventing kills from being properly counted. This issue has now been fully fixed. I’m truly sorry about this problem and any frustration it may have caused. On a brighter note, a brand-new trap has just been added to the game: the Flame Grid 🔥 Thank you for your support and for helping improve the game.
🧠 Dev Update – V1.2.6 🧟‍♂️2026-02-11With the latest optimization patch, it was no longer possible to interact with the buttons/shop; the bindings had to be reset. This has now been fixed. Sorry if you encountered a problem!
🧠 Dev Update – V1.2.5 🧟‍♂️2026-02-11Performance improvement
🧠 Dev Update – V1.2.3 🧟‍♂️2026-02-09I discovered a rare bug that could lock the maximum number of zombies to 6 (it appeared after about one hour of gameplay). I wasn’t able to reproduce it a second time, so I reinforced the code to prevent it from happening again. Please let me know if it happens to you. S-12: it could instantly dismember normal zombies, which could be frustrating in some situations (a stray pellet hitting a distant leg → a crawling “surprise” zombie hidden among the bodies). The S-12 dismemberment logic is now aligned with the other weapons, so this should happen much less often. Turret: it now loses its target if the zombie leaves its detection range.
🧠 Dev Update – V1.2.2 🧟‍♂️2026-02-08ARC-45 is now available at level 50 (previously 35) The serum icon in the leaderboard now pulses to indicate leaderboard updates (every 30 seconds) MapsPolice Department: turret area slightly reducedPrison: turret area slightly reducedPrison: added some missing collisions MutationsAdded colors for better readability:Green = beneficial effectRed = drawback Work in ProgressI am currently working on expanding the Asylum map. The goal is to add two new long corridors (ground floor + first floor) running the full length of the building, accessible across the width through 4 doors, with likely a staircase connecting both new sections.This area is s
🧠 Dev Update – V1.2.1 🧟‍♂️ Serum Leaderboard added 🏆2026-02-06🏆 Serum Leaderboard added 🪓 Throwing AxeIncreased rangeThe model now correctly hits zombies even near walls🚔 Police MapTurret button repositioned🗺️ Death Row MapRemoved elevated zombie spawnsTurret repositioned⚙️ SettingsText is now properly aligned with checkboxes💉 Serum HUDColor changed from orange → green🌍 Localization“Action keys recharged” is now translated in the settingsℹ️ New text explaining how to obtain serums, including drop chance information 🔒 Secrets disabled
🧠 Dev Update – V1.2.0 🧟‍♂️ New Mutations2026-02-05The mutation system continues to expand 🧠💉 This update adds several new mutations, built around high risk / high reward choices.New mutations available in-gameBalancing and adjustments related to the mutation systemTechnical foundation strengthened for upcoming mutations👉 Mutations can still be activated and deactivated freely as long as you own extracted serums.More mutations are coming very soon. It’s up to you to discover them… and pay the price 😈
🧠 Dev Update – V1.1.73 🧟‍♂️2026-02-04The mutation system is now fully usable with a gamepad 🎮
🧠 Dev Update – V1.1.72 🧟‍♂️🎂 1 Year Anniversary Update 2/2 – Mutations2026-02-04The new mutation system is officially live 🧬🔥 For tonight, it includes the 3 existing mutations, but with no level cap anymore.➡️ Mutations can be activated and deactivated on the fly, as long as you own extracted serums.⏭ Starting tomorrow, several new mutations will be added. So start farming as much serum as possible right now 😈Yes, it took longer than expected. But the system is clean, solid, scalable… and most importantly: it works — and it’s a success 🧠💉
🧠 Dev Update – V1.1.71 🧟‍♂️🎂 1 Year Anniversary Update 1/2 – Serums2026-02-03Serums are now implemented! You now have a chance to obtain them by killing Nemesis enemies. ⚠️ Warning: to use them (soon via the mutation system), you must go to the shop to extract them. Start collecting them now — the new mutation system should arrive tomorrow. Serums are rare… so good luck 😈Gamepad :Controls: jump / gadget buttons have been swapped.The PC cut key is now properly hidden when a gamepad is active. Localization: some words were missing in several languages, this is now fully fixed.
🧠 Dev Update – V1.1.70 🧟‍♂️ Combat & HUD 🩸2026-02-02Weapons🔫 Damage increased: P-380, P-1911, R-357🪓 Throwing axe: now sticks much more reliably to zombies (impact point improved)Knife📉 Reduced cut range to prioritize throwing the axe⏱️ Extended damage window during cut (more forgiving timing)⚔️ Uncharged cut: damage increased❌ Normal cut no longer has bonus damage💰 Headshot kill with uncharged cut now grants $10 instead of $15HUD & Options🎯 Action key display for mines and knife on the HUD → can be disabled in the optionsFixes🛠️ Fixed an issue where the weapon sometimes wouldn’t reappear after a cutComing Soon🧪 Serum acquisition system and new mutations will be available tomorrow or th