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Bounty Fusion — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
June monthly goals2026-06-02Hi everyone, new month more goals to check and set. Last month's goals were:\ Add VFX to all cards in the initial mecha\ Release the game trailer and announce it\ Change steam page to reflect the new card design\ Do the progression systemSo, regarding VFX, we did a big job on them and have a bunch to use throughout the game. At least bullet-wise, we haven't yet added much to our existing cards, since we are still figuring out pallettes and overall UI and UX, so we will delay all of that until we have a closed UI.Now we did not announce the game, but we at least did it and posted on Steam and here XD. We will start our marketing push this mont
Bounty Fusion December goals!2025-12-04Hi everyone, new month, time for the usual monthly review! Last month's goals were:\ Start (and hopefully end) a teaser trailer\ Wrap up the visual part of the game fusion system\ Start the enemy AI system\ Launch the game website and social accountsThe teaser trailer will have to wait a little longer, so it will be a "forever goal" until we actually wrap it up. The rest went as expected. The fusion system is finally 100% complete (at least the initial version). This means that, besides the mechanics, the images, names, etc, all fuse to create a unique card. Visually, everything is also in working order, so we can mark that as done and iterat