taCam — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix 2-13-2025 | 2025-02-13 | Adjusted weapon position (revert from previous setting) |
| Hotfix 2-12-2025 | 2025-02-12 | Fixes and improvements to bodycam perspective camera Added breathing audio system In-game SFX now is modulated to simulate bodycam camera audio |
| Hotfix 2-11-2025 (#2) | 2025-02-11 | Reworked 'bodycam' behaviour. Weapon handling will now get more of 'free aim' behaviour. Fixed few issues on Island map (FFA and Gun Game), should resolve frame drops on this map. |
| Hotfix 2-11-2025 | 2025-02-11 | Fixed spawning underwater on Mediterranean FFA map Added three (3) new character models |
| Major taCam Update | 2025-02-09 | Major taCam Update – Huge Overhaul & New Content Hey everyone, This is the biggest update for taCam yet, bringing major improvements, new content, and complete overhauls across the board. I’ve been hard at work refining the experience, and I’m excited to share what’s new. Major Changes & Improvements Overhauled UI – Completely redesigned menus and in-game interface for a cleaner, more intuitive experience. New & Reworked Weapons – Updated models, animations, and improved gunplay for better handling. New Character Models & Animations – Smoother, more realistic movement and interactions. Rebalanced & Reworked Gameplay Double Sprint for improved |
| Massive taCam Update | 2025-02-08 | Hey everyone! This is the biggest update to taCam yet, bringing major improvements, new content, and overhauls across the board! I've been working hard to enhance the experience, and I’m excited to share what’s new: 🔥 Major Changes & Improvements 🔥 🖥 Overhauled UI – Fully redesigned menus and in-game interface for a cleaner, more intuitive experience. 🔫 New & Reworked Weapons – Updated models, improved animations, and more refined gunplay. 👤 New Character Models & Animations – Smoother, more realistic movement and interactions. 🎮 Rebalanced & Reworked Gameplay – Double Sprint for better movement flow Sliding mechanics for tactical mobil |
| Jan 29th Update | 2025-01-29 | Minor rendering issues fix ADS is now toggle instead of hold Fixed collision issue for all doors in zombie hospital map |
| 🚨 taCam is Now in Early Access! Thank You! 🚨 | 2025-01-29 | 🚨 taCam is Now in Early Access! Thank You! 🚨 First off, thank you to everyone who has checked out taCam! As a solo developer, this launch means everything to me, and I truly appreciate your support. Whether you’ve bought the game, left feedback, or even just shared it—it all helps more than you know. Now that the release is off my chest, it’s time to focus on more content and polish. Here’s what’s coming next: ✅ New maps for more tactical engagements ✅ Bug fixes to improve stability and gameplay ✅ New weapons to diversify combat ✅ More room creation settings, including private rooms for custom matches I appreciate your patience as I work th |