GatePass — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Thanks for Tokyo Game Dungeon 9 | 2025-08-03 | Today, August 3rd, I exhibited at Tokyo Game Dungeon 9. I gave out dice shaped like the bullet hell from the boss battle in the game to everyone who tried it out. It was great to see so many people enjoying it. I met some people who had already played the full version 101%, and there were even some brave souls who tried the full version instead of the demo version. As the creator, it was a great experience to receive various opinions directly from the players. I also gave engraved dice as gifts to those who purchased the full version. I plan to exhibit at Tokyo Game Dungeon 10 in early November. I intend to use the remaining dice from this ev |
| Added a tutorial on the dash function | 2025-07-15 | Added a guide to the dash function in the tutorial. The dash function was included in the previous version, but I was considering whether to introduce it in the tutorial after watching play videos of actual players. This time, the operation method is described in both the production and demo versions. *Only the Windows version has been added; the Mac version will be updated together at a later date. |
| The dash function is implemented. | 2025-06-26 | The dash function is implemented. By default, it is assigned to the keyboard Z key. On the ground only, pressing the left/right movement key and the Z key simultaneously will double the speed. However, dash is disabled on a conveyor in operation. You can also use the key configuration function to assign the key of your choice. If you have used the key configurator before, I recommend that you reset the configurator and reassign the keys if the behavior is not correct, as they may be covered by the default settings. Only the Windows version is implemented in the production and demo versions. The Mac version will be updated together at a later |
| Hidden clues have been placed in the stage. | 2025-05-13 | If you use the camera function in an empty room, you may occasionally find hidden clues. This allows people who find puzzles too difficult to solve with ideas to reach the correct answer once they have tried their best to search for it. This hint is an example of a solution to a difficult stage, but I have made 10 stages mainly based on the stages that were difficult to solve by referring to the YouTube archives of various commentators. If a stage has more than two maps, a hint has been made on the same map for each map. In very rare cases, something other than hidden clues can be found. |
| Added hidden room. | 2025-05-08 | GatePass ver 2.0.3 update adds a hidden room that makes the clear rate 101%. The room is difficult to find and the strategy procedure is difficult. Here's a hint: search every inch of the game in every way possible. ※Only the Windows version has been updated; the Mac version will be updated together at a later date. |
| Mac ver2.0.2 Update | 2025-04-28 | I have completed the operation check and uploading of the product and demo versions for Mac, so I have updated ver. 2.0.2 & demo version with the same contents as the Windows version. |
| All 100 stages lowered the wall. | 2025-04-19 | I have lowered the level of the walls to the extent that it does not affect the strategy of the puzzle. In all areas where it is possible to relax the wall in the order of attack, I have relaxed the wall from 6 tiles to 5, and the wall from 4 tiles to 3. I received feedback from those who are not good at action games that it is hard to have walls that jump close to the maximum jump. I reviewed the board in all 100 stages. In about half of the stages, the layout of the tile map has been changed. With this ver. 2.0.2 update, the game will warp directly to the next stage after clearing each stage. (When clearing a boss battle or the final stage |
| Demo version Change warp destination in stage | 2025-04-08 | In the GatePass Demo version, you can go directly to the next stage from the door in the stage. A real-life player pointed out to me that I should be able to go to the next stage as soon as I clear a stage, so I changed the setting to try it out. I made the change only for the trial version, but it seems to be going smoother than I expected. If it looks OK, I'll try changing the door position in the regular Steam version as well. Only the Windows version is being updated; the Mac version will be updated at a later date. |
| Loosened the stage layout of the Demo version. | 2025-04-07 | I have modified the placement of all stages of the GatePass Demo version to loosen the wall bumps. When I released the demo version on unityroom, I received feedback that the jump height was too severe. https://unityroom.com/games/gatepassdemo After that, I modified the browser version to reduce the number of steps in each stage, and it seemed to be fine, The same tile modifications were made for the demo version on Steam. I will be working on the placement of the 100 floors of the regular version separately. I will update the Mac demo version at a later date. |
| ver2.0.1 mini update | 2025-04-06 | In BossRoom after a complete clear, if you go to another boss room after defeating Chedar battle, the number of keys you had is continued as it was. The number of keys is now initialized back to zero after the boss battle. |
| GatePass demo version is now available | 2025-03-28 | GatePass demo version is now available. The demo version is expected to take about 30 minutes to complete. If you are not sure whether you want to buy the regular version, you can try it out. |
| Mac ver2.0.0 Update | 2025-03-13 | I have completed the operation check and uploading of the Mac version, GatePass has been updated to ver2.0.0 with the same contents as the Windows version. |
| GatePass Update ver2.0.0 | 2025-03-12 | GatePass Update - Making the Game More Accessible! I've added many features to improve the gameplay experience! Simply put, my goal is to make "a game that's easy to play even if you're not great at action or puzzle games." Here are the details of the latest update: -------------------------------------------------- Update Summary ① Added extra HP for Knot in boss battles (up to 12) ② Added full-room camera switching feature ③ Implemented Coyote Time ④ Added key configuration feature ⑤ Relaxed portal room unlock conditions ⑥ Added event skip feature ⑦ Updated to Unity 6 ⑧ Added 10 new Steam achievements ⑨ Adjusted difficulty for various stage |
| Let's pass on the harder stages and pretend we've cleared them! | 2025-02-23 | Let's pass on the harder stages and pretend we've cleared them! This is an update to the You can now enter all 100 stages in the portal room at any time. I received feedback from past Steam reviewers that they would get stuck on difficult stages and not be able to continue. With this update, in addition to the ability to skip difficult stages and bosses, all skipped stages will be treated as cleared when the earlier stage is cleared. (The clear rate can also be significantly increased.) I think there will probably be a lot of people who reach the middle end of the 50 floors in about 10 minutes, and I think there will be people who reach the c |
| ver1.1.3 Update | 2025-02-13 | I thank the many people who play and broadcast live every day. I have made some changes to the stage layout in Sign20 to make it easier to get through by the regular route. After watching 5 of the live broadcasts, I felt that some of the pathways were unnecessarily difficult, so I have widened the pathways and changed the length of the pathways. Also, I have enabled the cloud save setting in this version, so if you run GatePass from another PC across Windows, the save data will be shared. The same setting is also shared between Macs, but the data is not shared between Windows and Macs or other different OS. Please understand this in advance. |
| ver1.1.2 Update | 2025-02-06 | I thank the many people who play and broadcast live every day. In the new version, we have numbered each stage of the portal room. This will allow you to determine the number of stages at a glance without having to follow it with your eyes. I have also added a stage symbol on the wall of each room. These are also displayed in an easy-to-understand manner in accordance with the concept of each stage. In addition, code changes have been made to eliminate some bugs in the internal system. |
| Windows ver1.1.1 Update | 2025-01-30 | Thank you to the many people who play and broadcast live every day. I have updated the following three points in the new version. No.1: Many live players seemed to feel that the residual time of the bomb blast was too long in the Zepto battle, so we have shortened the residual time of the blast by about 0.5 seconds. This is applied to each type of bomb, large and small. I have made the decision easier for both the first round and the rematch against Zepto. No.2: Some broadcasters said that the third form of the hexagonal barrage in the battle against Rey was difficult to locate at certain angles. The author verified this and eliminated 4 patt |
| WIndows ver1.1.0 Update | 2025-01-29 | I thank the many people who play and broadcast live every day. I have reduced the conveyor hauling speed by 66% in Conv14 and Conv15. This makes it incredibly easy compared to the old version. If you were getting stuck in the action element of this room, please give it a try. Note that the conveyor speed is still applied to the player as usual. In these two rooms, only the doors move very slowly. |
| Windows ver1.0.9 BossRoom added | 2025-01-15 | Thank you to the many people who play and live stream the game every day. We have added a boss room where you can challenge boss battles for the second time or later. However, due to the storyline, it can only be unlocked when the player has achieved a 100% clear rate. Boss rematch is an additional content for those who have studied this game well. We would like to thank those who gave us a long review like a thesis statement on Steam right after the release of this game, as well as those who have contributed to TA researchers such as RTAJapan. RTAJapan and other TA researchers. Currently, there are no achievements for boss rematches, but we |
| Winfows ver1.0.8 Update | 2025-01-11 | Thank you to the many people who play and live stream the game every day. We have responded to your requests for additional Steam Achievements. Six more Steam Achievements have been added. If you already have saved data that satisfies the predefined conditions, the achievements will be automatically completed the next time you start the game. The achievements are as follows Welcome to GatePass (Achieved by clearing the first room) Acoustic Hygienist (Achieved by defeating Miki) Guardian of locks (Achieved after defeating Cheddar) Sign administrator (Achieved by defeating the sub) Carnivorous Herbivore (Achieved by defeating Zepto) Star Observ |
| Windows ver1.0.7 Update | 2024-12-26 | I have made the needles that fall during the transition from the second to the third form in the Sub fight into a background with default settings. When I checked the play videos of people who played the game, it looked like they were struggling a lot, so we are easing it up. When the author checked the operation of the game, it was made so easy that the level felt easier than any of the bosses. It is an easy difficulty for those who understand the system of the stage. Translated with DeepL.com (free version) |
| Windows ver1.0.6 Update | 2024-12-24 | No.1: In Conv14 and Conv15, the wall of the bottom passageway has been extended by one tile square to the left and right. This lengthens the flow line of the gate or hall on the conveyor, allowing for more room for player manipulation. No.2: Regarding the internal system, unnecessary Event System objects have been removed from all scenes. This is intended to reduce the weight of the game. |
| Windows ver1.0.5 update | 2024-12-21 | The following stages have been placed and modified to ease the difficulty of the action Box 13: The time limit box has been changed to a regular box. The box is placed in front of the key. Sign08: Multiple objects such as signs and doors in the initial room have been shifted slightly closer to the passageway to aim for shorter movement times. |
| Updated to ver1.0.4 for Windows | 2024-11-24 | Some player behavior has been corrected. No. 1: The toe-off range has been narrowed slightly. No.2: The sound effect that is emitted when resetting the game has been slightly reduced (a -20% volume reduction has been applied to two types of SEs: a gusak SE and a pitune SE). |
| GatePass Distribution and Derivative Works Guidelines | 2024-11-20 | Please see this page if you are posting videos, broadcasting live, or creating secondary works. We welcome you to post simple gameplay videos and images on social networking sites. GatePass Distribution and Secondary Creation Guidelines |
| Added option to change screen size (Winsows/Mac) | 2024-11-12 | Added option to change screen size (Winsows/Mac) You can choose from 5 different sizes 800x450 1024x576 1280x720 1600x900 Full screen If the window is not in full screen, you can change the window location by dragging the mouse, etc. Other changes 1: The hit point of the body hit of the Key stage boss was made a little smaller. Other change 2: A buzzer sound is now emitted when a box cannot be thrown with the up key. Boxes cannot be thrown if they are too close to a wall or if they hit the ceiling. |
| Gamepad can now be recognized (Windows / Mac) | 2024-10-29 | If you play GatePass with a gamepad, we have included a setting to automatically recognize keys on the game side. The key layout is as follows. The left is for the keyboard and the right is for the gamepad. Up key: D-pad up cursor Down key: D-pad down cursor Right key: D-pad right cursor Left key: D-pad left cursor Esc key (Cancel): BACK button Shift (Jump & Decide): A button R key (retry): Y button Please note that if you use the controller with keyboard assignments (when using joytokey), keyboard input and pad input will overlap, resulting in buggy movement. Please avoid using joytokey when using the pad. In the instruction manual that has |
| Open sale price for the first month of publication. | 2024-10-22 | The current open sale price will be offered until one month of publication. This mainly concerns purchases made in currencies other than dollars. For example, today the price is 150.5 yen to the dollar, but Steam's default setting was applied at 116 yen to the dollar. The default currency rate was applied at the time of publication, and those purchasing in Japanese yen are saving 23% against the dollar. The author applied to Steam for pricing with the most recent currency rate, though, Steam has replied that the game price cannot be changed for the first 30 days after release. We will be offering the game at the sale price for a while. |
| ver1.0.C Mac version has been tested. | 2024-10-21 | ver 1.0.C I have confirmed that I can run the game from the Steam library on my MacBook. There is a warning that the game cannot be run on 32-bit OS, but it can. We also fixed a bug where it would freeze on retry in one place. The current pricing defaults to the currency rate of about 2 years ago. Therefore, it will be corrected to the most recent currency rate. (I think it will take about 3 days to reflect the change.) The current rate is 149.5 yen to the dollar, but the Steam price seems to apply 116 yen to the dollar! |