Tic Tactic — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Tic Tactic: Avenge the Ducks | 2026-10-01 | The feathered nations lived in harmony once. They do not now. Tic Tactic is a deckbuilding roguelike built on tic-tac-toe, which reads as a joke right up until you are three tiles into a decision you cannot take back. Collect tiles, fight strategically and meet some genuinely odd characters along the way. Tic Tactic is on sale during the Steam Autumn Sale, October 1 to October 8. |
| Tic Tactic: 25% Off in the Steam Summer Sale! | 2026-06-25 | Tic Tactic is 25% off in the Steam Summer Sale, June 25 to July 9. Grab your copy and check out other great indie games on sale during the Summer Sale to add to your collection. https://store.steampowered.com/app/3256850/ |
| Update 2: Challenge Mode and Housekeeping | 2026-01-27 | Hello all! Popping in with a quick update to clean up some systems and add a new game mode. Here's a quick highlight of some changes: Challenge Mode, which removes free heals and randomizes the world map, so you can't just pick the easiest way through.Stability updates and error checking which should remove some of the hangupsFixed a rare bug that causes performance slowdownsFixed some visual errorsHope this improves the experience! As always, send a note in Discussions, over on Discord, or through the in-game form if you run into any issues, and I'll get on it as soon as I can! |
| Patch Notes - v.1.04 | 2025-11-01 | Halloween is over and it's time to put the decorations back in the attic. This was a small update. Here's a quick rundown of what changes you should expect: Hot Spot now has a working description Added a little effect for the Jackpot and Hot Spot tiles during bonuses Fixed new weapon sprites Added error catching for the Switch tile I also updated the scoring mechanism. It was improperly rewarding elite kills as a score of 50, instead of 500. The score formula is now correctly applied as: - Maybe now someone can claim my spot at the top of the leaderboards. That's all I've got for now, but I'll be back with more soon! - unbreaded |
| Update 1: Trick or Treat? | 2025-10-04 | It’s that time of year again — the air’s getting crisp, pumpkin spice is on the shelves, and things are starting to get a little weird around here… So, in honor of my favorite holiday, I’ve brewed up a small (but powerful) cauldron of new content to celebrate Spooky Season!This update creeps in with three brand-new tiles:Hotspot – Common tileCrush – Common tileDitto – Rare (treasure) tileYou’ll also find four fresh weapons:Shield (Rare)Hammer (Common)Scythe (Rare) Slingblade (Rare)And of course, what’s Halloween without a costume? I added a brand new Witch outfit—brew chaos and look good while doing it. You’ll also notice a freshly spook-ifie |
| Hot fix 3 - v.1.02_09232025 | 2025-09-23 | Thank you all for the patience and diligent bug reports as I have worked through a few of the issues in the game. With this update, I aimed to take care of all of the outstanding bugs. Check out below to see a more exhaustive list of changes. Bug Fixes Fixed some visual bugs with the reward and store tooltips cutting off text Updated the final boss's deck to prevent them from accidentally drawing X tiles Fixed bug preventing some achievements from being obtained. All achievements can now be successfully collected. There was a visual bug preventing outfit weapons from being seen until re-equipped. Re-fixed the end-screen bug Fixed visual bug w |
| Hot Fix 2 | 2025-09-19 | Back with another quick fix to patch a few noted issues. Fixed the Mirror Tile bug that was introduced in the previous Hot Fix (Using Mirror Tiles would almost always result in a crash) Fixed Hoonter outfit's misassignment Fullscreen mode now works! Added error catching for the end game screen I also spent some time and updated the audio in the game. The battle track will now vary a bit depending on where you are in the game! Thanks for all the bug reports so far. If you find any more... well, you know where to find me. - unbreaded |
| Hot Fix 1! | 2025-09-18 | This is a quick patch to fix some reported issues: The "Heavy Drinker" achievement was triggering after any max health change. This has been updated. Rock tile will now be destroyed after 6 attempts The Ice tile now counts down when scored Mirror tile has been slightly buffed to prevent a negative value Fixed a bug that may result in the Inferno tile soft-locking the game If you come across any further bugs, let me know and I'll work on them in the next update! |
| Exciting News! Save the date... | 2025-09-05 | Exciting news! At long last, Tic Tactic is releasing in just two weeks! Check out the release trailer below to get a hint at what to expect.Tic-Tac-Toe like never before!Tic Tactic turns simple games of tic-tac-toe into a strategic battle. Form combos to deal damage to your opponent, making use of various tile effects to inflict damage and defeat your foes. Each battle brings unique challenges to overcome.Build a unique deck: Gather tiles and craft an unbeatable deck–or die and start again. With over 60 tiles to collect, there are hundreds of ways to land the perfect three-in-a-row.Explore a war-torn world: Meet a variety of unique characters |
| Post-Next Fest Bug Fixes and Updates - v.0.3.5 | 2025-06-17 | Hey everyone! I just updated the demo to v.0.3.5 to fix some complaints and bug reports that came up during Steam Next Fest. Read on to see a list of the changes made! I'll start by saying thank you for a great Next Fest! It was my first time participating, and it was amazing to see everyone playing and experiencing the game for the first time. There were over 2,000 new players that jumped into Tic Tactic during the week! A new and improved Equipment PanelMany of you may have noticed that the Equipment Panel was… not the best. It was functional, but there were several issues with the overall presentation. I fixed some of the formatting issues |
| BIG UPDATE! Say hello to Demo v.0.3.2 | 2025-06-03 | The demo has been updated to v.0.3.2! Boot it up to see some new content, lots of little fixes, and an overall better experience. New Content This update features several new tiles: Crit Shield (previous Shield tile has been renamed to Armored) Thorn Negative Parasite Slime … and more! There are also some new encounters, fixes to existing encounters, and some new items to discover. Overall Fixes I corrected some big issues with the map that were preventing progress, so thank you to everyone that reported the issue in the previous version! In addition to the map, I included a few other little changes: Increased the speed of end-of-turn by 0.5 |
| The Tic Tactic Demo is Live! | 2025-05-28 | I’m excited to announce that the Steam demo for Tic Tactic is live! Give it a try and let me know what you think here, through the in-game form, or via Discord! The game is still in active development as I approach the Alpha, so expect some updates coming soon. Anyway, in true unbreaded fashion, I’ll outline the full scope of updates and available features below! New Toys The biggest change in the update comes in the form of weapons. Weapons add an additional strategic layer to combat by enhancing combos with bonuses and multipliers. Each weapon will have unique interactions to interact with different gameplay styles! You’ll be able to acquir |
| Playtest Updated to v0.2 | 2025-04-25 | In order to test some upcoming features for the Beta version, we're opening a Playtest featuring the Beta Pond Ruins environment. Here's what to expect: An updated set of enemies, including two completely revamped enemies. The Whirlpool tile, a tricky one to work around. Updated weapons and effects. Two new potions. Controller support! We're hoping to get your feedback, so please give it a try and provide feeedback in the forums, on Discord, or through the Feedback form in Settings. I'll be in touch soon with more news! - unbreaded |
| Join the Weapons Playtest | 2025-02-20 | After extensive testing and feedback from the community, we are excited to officially launch our OPEN Pre-Alpha playtest! How it works We’re expecting to keep the playtest live for about one month as we work through some new additions. This playtest will feature 3 environments: Pond Ruins from Act 1 Mudwing Marsh from Act 2 The Henfields from Act 3 There are 25 different tiles spread across the 3 areas, and over a dozen different enemies to encounter. This playtest gives us the opportunity to get some feedback, and gives you an early look at the upcoming demo! For Returning Customers… If you have played the game before, this playtest will pri |
| Tic Tactic HAS ARRIVED! | 2024-12-05 | At long last, the day is here, and I could not be more excited! What are you talking about? I’m talking about Tic Tactic, of course, an anti-chicken propaganda piece disguised as a roguelike deckbuilder. In Tic Tactic, you play as a duck, the lone survivor of his clan, who returns to his ancestral home to find it overrun by the chicken army. He sets off on a quest for revenge, and for answers. The combat system is built around matches of tic-tac-toe, loosely based on the give-and-take nature of sword duels. It’s a simple system, at least to start: you place tiles on the board to form a combo (a three-in-a-row), which deals damage according to |