PARRYMAN — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Updated March 23, 2025 | 2025-03-23 | Fixed getting blocked by invisible walls in some stages. Added sounds to make it easier to recognize certain enemy attacks. |
| Updated on March 21, 2025 | 2025-03-20 | Fixed some stages not progressing to a dark screen upon death or restart. Fixed enemy spawners not working properly on some stages. |
| Updated March 18, 2025 | 2025-03-18 | Stage tuning patches have been applied to address looseness in general stage progression. We've evened out the distance between normal stages and bosses, making it a little less tiring to reach them. However, this patch also adjusted the save for progress already achieved. As a result, some players may need to restart their progress on the changed stages after the update. We appreciate your patience and understanding as we work to provide a better gaming experience. Added a stage progress UI. You can now see your current progress when you first start a stage. Fixed a bug that was discovered. |
| Updated March 5, 2025 | 2025-03-05 | Fixed an issue with certain boss patterns where you could hit more parries than intended. |
| Updated March 4, 2025 | 2025-03-04 | Fixed a phenomenon where the game wouldn't run if you knocked down a "Full metal" boss. Fixed an intermittent stop in the 'Full metal' boss. I'm sorry for the inconvenience caused to the game. |
| Updated March 3, 25 | 2025-03-03 | When selecting 'Start' on the main screen, if there is an existing save file, it has been patched so that a warning window is output once. Fix found bugs |