Astropods: Starside Glaze — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 1.2.3 Notes! | 2026-08-25 | - Fixed some stages being unable to trigger the gold medal achievement Thank you for playing! Please let me know if you run into issues! |
| Patch 1.2.2 Notes! | 2026-08-24 | - Fixed some achievement clauses Thank you for playing! Please let me know if you run into issues! |
| Patch 1.2.1 Notes! | 2026-08-24 | - Achievements much less likely to crash game - Pickups no longer draw over pause screen BG - Reset Stage option no longer freezes initial enemies, and properly resets combo number Thank you for playing! Please let me know if you run into issues! |
| Achievements! Patch 1.2 Notes!! | 2026-08-24 | Hello everyone! Patch 1.2 is here, and this will be the final(ish) update! Only fixes to major things or crashes will be pushed for Astropods: Starside Glaze going forward, so it probably won't get much more updates. Thank you for the continued support, but all things must come to an end. Astropods: Dreamlayer Dragon is in development now, so look forward to more news from that game! You may also want to check out Bandcamp... ////CHANGES//////////////////////////////////// - Achievements!! There are 12 achievements, which aim to be an all-course fun tour of this game! Some easy, some pretty tough, nothing soul-crushing (hopefully!). It's not |
| Patch 1.1.13 Notes! | 2026-03-27 | -The game properly saves now...wait what? I'm so so sorry about this one, but 1.1.12 had display mode on, which basically kills the save file when going back to the main menu. I accidentally shipped it out with that on. Please forgive me for this! Thank you for understanding. |
| Patch 1.1.12 Changes! | 2026-02-22 | Fixed Dreymol enemy freezing in place after getting hit.Thank you for playing, and please let me know if you run into issues! |
| Patch 1.1.11 Notes! | 2026-02-21 | - Fixed reviving friend freezing all on screen enemies Thank you for playing, and please let me know if you run into issues! |
| Patch 1.1.10 Changes! | 2026-02-21 | - Food sharing freeze stopped once again (it will probably happen somewhere somehow) - Screen pausing effects have been revamped to be more consistent in behavior A new pause system is in effect, not only affecting pause screen menu, but also screen freeze effects like whenever a new badge gets picked up, or sharing food with your friend! There may be new edge cases, but it should be a much more consistent pause effect now. Thank you for playing, and please let me know if you run into issues! |
| Patch 1.1.9 Changes! | 2025-12-26 | - Sharing food in the boss rooms no longer crashes the game - Food sharing only occurs if recipient is in a generally actionable state to mitigate loss of control issues (specifically, ground, air, run, dash, air dash and dash back states) Sorry it took this long to fix these big co-op related issues; I greatly appreciate your patience. Thank you for playing, and please let me know if you run into issues! |
| Patch 1.1.8 Changes! | 2025-12-17 | Cloud saves are now present! (have been for a bit, but it was stealth added.) - Separated audio and resolution files from cloud save so that each local device will keep their resolution and sound settings. Boss fight changes have been made! - Generally, bosses have increased armor and act slightly slower - Some even feature new arena changes! - Increased HP when fought outside of Boss Arena (Boss Arena HP values are basically the same as previous HPs) - Small enemy attacks have less knockback growth I do also plan for one more major update featuring achievements and maybe some other changes, but that will come later. Thank you for playing, an |
| Patch 1.1.7 Notes! | 2025-10-12 | ////CHANGES//////////////////////////////////// - Reworked Swift Swings to remove landing lag, rather than increase attack speed Thank you for playing, and please let me know somehow if you run into issues! |
| Patch 1.1.6 Notes! | 2025-10-10 | More co-op fixes, thank you for reporting them! ////FIXES//////////////////////////////////// - No longer able to share food while other friend is attacking (they would receive food and get stuck in place) - Fixed clipping issues in the apple pot area in room 3 of Starshroom Marsh - Fixed game crashing from sharing food in the boss room before boss spawns - Food sharing no longer deletes some Wrap Zones - Grabbing an already grabbed entity will properly rip away the grab rights - Grabbing and throwing a friend with a grabbed enemy will no longer permanently be unable to damage the grabbed enemy (since grabbing a friend with a grabbed enemy wi |
| Patch 1.1.5 Notes! | 2025-10-09 | Dream Remixer related fixes. ////FIXES//////////////////////////////////// - Exiting Dream Remixer through the door in the hub world will no longer softlock the game - Dream Remixer text no longer gets obscured by co-op mode - Extend collision zone for HP bar fadeout with player character in singleplayer mode |
| Patch 1.1.4 Notes! | 2025-10-07 | One quick change. ////FIXES//////////////////////////////////// - King Scaravet boss no longer falls off his velvet roll in boss introduction |
| Patch 1.1.3 Notes! | 2025-10-07 | ////ADDITIONS//////////////////////////////////// - You can now share food with eachother in Co-op after picking up food and walking into your friend (up to 4 seconds) ////FIXES//////////////////////////////////// - Picking up Stat Chunks no longer crash the game |
| Patch 1.1.2 Notes! | 2025-10-01 | A significant amount of co-op (and solo) playtesting data has been acquired! Here are the following changes. ////FIXES//////////////////////////////////// - Having a KO'd friend when finishing a boss fight no longer makes them unable to be switched in solo play - Space Jumping (where off camera player turns into a star and follows the player with camera control) can no longer be spammed resulting in an obnoxiously loud sound - Made Auravasic Bomb and Dream Machine a lot more stable so that they stop crashing the game so frequently ////CHANGES//////////////////////////////////// - P2 can no longer leave by holding character switching button (s |
| Patch 1.1.1 Notes! | 2025-09-23 | Enjoying Co-op? Got some quick changes relating to that. Also, this game is now Steam Remote Play Together compatible! There'll probably be a decent amount of input lag (promise it's not there during local co-op), but it's a very quick and convenient way to try out co-op with other people! ////FIXES//////////////////////////////////// - SFX spam from throwing Player 2 as Acro will no longer happen - Added in minor unit collision between players |
| 2 Player Co-op is Here! Version 1.1.0! | 2025-09-22 | Version 1.1.0 is here, so that means Co-op now works! I'm sure there will be edge cases and bugs I did not account for, so please report them if you find any. This was an incredibly ambitious endeavor, but I think it was well worth it, no matter the type of problems we run into. Thank you very much for your patience. Here are the steps to play Co-op,Click Coop on the title screen (or click Enable Co-op in the pause screen)Press the swap button on the 2nd player's controllerPresto! Enjoy the game with your friend!There are other changes as well, so take a look below. ////BALANCE CHANGES//////////////////////////////////// HEMI:Jab 1, Jab 2, an |
| Patch 1.0.10 Notes! | 2025-08-31 | The controller system inside of the game has been updated, so you'll have to redo your custom controls! Sorry for the inconvenience, but this will lead to the eventual cooperative play update, so I figured I send this patch out now so that as many people can make new keybinds before the coop update! Alongside some other minor fixes. ////FIXES/////////////////////////////////// - Restored tilesets in the final stage's room right before the fight - Fixed Velvet Ridge's stage displaying a gold medal for a 2:05 time even though the best time displays 2:00 (it should be 2:00 for gold medal) - Fixed a typo in one of the dialogues for the Boss Arena |
| Patch 1.0.9 Notes! | 2025-08-27 | ////FIXES//////////////////////////////////// - Last save file interacted with will now be remembered. - The state of the Waterfall of Dreams is now save-dependent. If you run into any issues, please let me know! Thank you for playing. |
| Patch 1.0.8 Notes! | 2025-08-27 | ////ADDITIONS//////////////////////////////////// - Multiple save files have now been added! By default, you play on save file 1, so all your current progress should be there! Because this is a volatile change, you may see some weird stuff! If so, please report them to me. I did do testing, but I'm sure there are things that slipped underneath my radar, so please understand. If you run into any issues, please let me know! Thank you for playing. |
| Patch 1.0.7 Notes! | 2025-08-26 | - Crystalline Hive boss no longer softlocks the game if you walk towards the left of the arena. - Game screen freezes non-player entities when Zooka's badge pop up shows up. If you run into any issues, please let me know! Thank you for playing. |
| Patch 1.0.6 Notes! | 2025-08-24 | Changes to make throws more consistent! ////FIXES//////////////////////////////////// - Acro's throw will now always hit the thrown enemy. - Improved the reliability of Acro's throw for traversal purposes. - Throwing Big Dummy's eyeball under specific circumstances will no longer crash the game. - Hemi's throw force now speeds up the longer the entity has being thrown out. ////MISC//////////////////////////////////// - Acro's throw is now a true Izuna Drop, flipping him and his opponent upside down so that he can attempt to crush their neck (it has no effect against the wildlife). If you run into any issues, please let me know! Thank you for |
| Patch 1.0.5 Notes! | 2025-08-23 | ////ADDITIONS//////////////////////////////////// - Throws now have hitboxes attached during the throw animation, not just at the end! Line up throws to get even more damage out! - Grabbed entities can now be damaged, but that will force a grab release - (For new save files) A dialogue-based pop up will show for the first collected non-Zooka badge ////FIXES//////////////////////////////////// - Fixed a rare bug of the game crashing if the Vending Machine enemy somehow gets despawned and destroyed If you run into any issues, please let me know! Thank you for playing. |
| Patch 1.0.4 Notes! | 2025-08-19 | Another small change that will make the game ever so slightly less inconvenient. - Fixed the menu to rewatch the post-final boss cutscene to make it behave consistently like the other menus. Thank you very much for playing! If there are any other issues you find, please let me know! |
| Patch 1.0.3c Notes! | 2025-08-17 | - You can now choose whether to rewatch the post-final boss fight cutscene again or not if you already beat the final boss. |
| Patch 1.0.3 Notes! | 2025-08-17 | Small additions that slightly improve the feel of the game. - During the main story mode, getting KO'd by the final boss no longer resets the music - Defeating the final boss will end Dream Remixer runs Thank you very much for playing! If there are any other issues you find, please let me know! |
| Patch 1.0.1 Notes | 2025-08-15 | Enjoying the game so far? This one has some quick changes. More substantial patches are to come. ////FIXES//////////////////////////////////// - Updated the level card art for Constellation Ecto to its proper art - Fixed the medal for Constellation Ecto working off of a completely different time standard ////ADDITIONS//////////////////////////////////// - Added new sign dialogue for Ecto when you revisit his stage |
| Astropods: Starside Glaze 1.0 Full Launch! | 2025-08-14 | That's right, Astropods: Starside Glaze has been officially released! Thank you for the love and support everyone, particularly during Early Access. Your feedback and play data was very insightful, and many significant changes stemmed from this time period. But now, it's time to say goodbye to Early Access. Version 1.0 has the final boss and his stage, so go beat him up for stealing the Waterfall of Dreams! You may also have noticed the game is currently not on sale. Unfortunately, I changed the price too late, and couldn't line up the launch of the game with the sale. But, when the 30 day timer goes away, I will put it up on sale ASAP. RN, t |
| Patch 0.8.0 Notes! | 2025-07-18 | Patch 0.8.0 is out! Features a fightable ?????? in the Boss Arena, and additional combat changes, this is gonna be the last major update before 1.0 release! ...I did not count my patch numbers correctly. All good though! I also added tutorial videos so that it is easier to grasp more confusing mechanics. Hopefully this makes the new player experience more intuitive. ////ADDITIONS////////////////////////////////////- Fightable ?????? in the Boss Arena!- Aerial landing lag for basic attacks when you land on the ground mid aerial attack animation. Gets halved if an entity was hit.- New SFX for Hemi's Boomerang Star and Acro's Cyclone Blitz- Adde |