The Vow: Vampire's Curse — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Dev Diary #10 - DevGAMM, Community Updates, etc. | 2026-10-09 | Greetings, Sir Richard.It's been a while since our last Dev Diary, and we've got quite a bit to catch you up on! This time around, we'd love to share what's been happening behind the scenes with our team, along with a few changes you might have already noticed.From our experience at DevGAMM to community and social media updates, we welcome you to our 10th Dev Diary. Oh, and one more thing: we're officially calling you Sir Richard now. Yes, every single one of you. We'll explain that one in a bit.DevGAMM FTW! @ BelgradeIn September, our team traveled to Belgrade for DevGAMM to showcase our game, where we set up our little themed booth, which, |
| Our Demo's Biggest Update Is Out Now! | 2026-08-06 | Greetings, righteous knights! We've been a bit quiet over the past month, but for a good reason. Behind the scenes, we've been hard at work on the biggest update for our demo. Instead of sharing small changes one by one, we wanted to put our heads down and focus on making the game better. And... we've changed a lot. Over the past few months we've been reading every piece of feedback we could get our hands on. Sooooo.. Here we are, with.... Goodbye Chains, Hello Combos One of the biggest changes in this update is a complete rework of the core card system. Previously, every card had to be played as part of a chain. Before making your tactical m |
| Dev Diary #9 | 2026-06-02 | Greetings, brave knights. Finally, a devlog after this hectic month. May was huge for us. WE FINALLY RELEASED OUR DEMO, something both we and many of you had been waiting for. Most importantly, we received a ton of feedback from everyone who played the demo, and we've been carefully going through it all. Based on that we're currently working on several improvements to make the overall experience better. More Audio Feedback One of our current focuses is sound design. We're adding audio feedback to many actions and interactions that previously had none, making the game feel more responsive. Faster/Smoother Gameplay A common feedback was that pl |
| DEMO OUT NOW! | 2026-05-04 | It’s finally here… The demo for The Vow: Vampire’s Curse is now live! https://store.steampowered.com/app/3291450/The_Vow_Vampires_Curse/ We’re super excited to see how you survive your first cursed nights as Richard, so head over to the demo page, jump in, and let us know what you think! If you enjoy it, please consider leaving a review, t tells the algorithm that players are enjoying the game and helps others discover it too. We’re always working on improvements based on your feedback, so if anything feels off, confusing, or you just want to share your thoughts, please come find us on Discord. We’d love to hear from you. And if you play the |
| DEMO RELEASE MAY 4 | 2026-04-29 | Greetings, righteous knights! We’re super excited to finally share that the demo for The Vow: Vampire's Curse will be available on May 4, 2026. The demo focuses on the core gameplay and lets you experience: The first 5 days & nights of the game (5 unique villages) A day & night gameplay loop, prepare your defenses by day, survive and protect by night 2 boss fights New enemies and mechanics introduced in each village Color-based card chaining mechanic And as you already know a blend of tactical grid-based combat and deckbuilding Since the playtest, we’ve been actively working on polishing and improving the game based on your feedback, making t |
| Join the Public Playtest for The Vow: Vampire's Curse #3 | 2026-04-16 | Greetings, brave knights! We’re back with another playtest, and this time, it’s our final one before the demo release! The playtest will go live on April 20th on Steam, and you can request access right now: All requests will be automatically accepted when the playtest opens, so feel free to invite your friends the more players, the better! This playtest includes new levels, biomes, enemies, and an updated action preview system, now you can clearly see how abilities play out (including where the wolf will move ). As always, your feedback means a lot to us. You can join our Discord to share your thoughts, chat with the team, and help us polish |
| Dev Diary #8 | 2026-04-02 | Greetings, Brave Knights March was a big one for us! We ran a public playtest, and honestly, thank you to everyone who jumped in, played, and shared feedback. It helped us shape the game moving forward. We made a lot of changes based on your feedback, and also added quite a few new things. Here’s what we’ve been working on: Randomized maps We added map randomization to make each run feel more varied and less predictable, layouts change, so you’ll have to adapt your strategy every time depending on what the game throws at you.Shield reworkThe shield is finally more powerful, it doesn’t just block damage anymore, but also protects from negative |
| Join the Public Playtest! | 2026-03-09 | Our public playtest is now live, jump in and try it out! We’re excited for you to try the game! After playing, feel free to share your thoughts, your feedback helps make the game better.We ran our first playtest back in December, and it was very helpful for us. Players shared a lot of valuable feedback, and we’ve made several changes based on it. In this playtest, you’ll be able to see many of those improvements. If you’d like to chat with us and other players, feel free to join our Discord as well. We’re also participating in the TurnBasedThursday Fest and Wholesome Underdogs, so it’s a great time to check the game out! Thanks for playing! |
| Dev Diary #7 Playtest Announcement | 2026-03-02 | Greetings brave knights! We’re officially announcing our next playtest. Aaaand… It’s happening on March 9. The Public Playtest is open for requests starting NOW. All requests will be accepted when the playtest officially opens, so feel free to invite your friends. The more players, the better! The playtest will run from March 9 onward. If you want to see the game early and help shape it, now’s the time. Now that that’s out of the way, let’s talk about what February looked like for us, because we locked ourselves in and went full polish mode. Changes to Defeat Rules After the last playtest, we received feedback that losing the run immediately |
| Dev Diary #6 | 2026-01-30 | Greetings, brave knights! Hope you all had great holidays! We got some much-needed rest, and now that we’re back in our routine. January was a productive month for us. As some of you already know, in December, we ran a playtest, and spent significant time analyzing player feedback. The results showed strong potential for depth and complexity, but also highlighted an important issue, that early on, the game felt overwhelming due to the number of mechanics, abilities, and terms introduced at once. Based on this, our focus shifted toward helping players feel comfortable first, while saving deeper complexity for later stages of the game. At the s |
| Thank You for an Amazing Year | 2025-12-30 | As the year comes to an end, we wanted to take a moment to look back, and most importantly, to say thank you for supporting The Vow and our team.This year has been incredibly exciting for us. We announced the game, opened our Steam page, took part in our first festivals, and got to know so many of you along the way. Our Discord community has been growing day by day, and we even ran our first public playtest, the first time the game was played by people outside our friends and family.Seeing real players try the game, share feedback, and enjoy it was huge for us.We’re still early in development, but reaching the point where more people can play |
| Thank you for being part of our first Playtest! | 2025-12-23 | The playtest is officially over, and we can’t thank you enough for the time you spent playing The Vow and for all the feedback you shared with us. You’ve been incredibly inspiring and helped us highlight some very important issues. We’ve carefully read all the feedback, watched playthroughs, and discussed the results as a team. We think it’s important to share what we’re preparing for the next playtest, and we’re excited to continue running more playtests as we move toward the demo. To make the experience clearer, and more comfortable to play- our first focus is on improving onboarding, overall readability, like from tutorials and cards to co |
| Join the Playtest for The Vow: Vampire’s Curse! | 2025-12-11 | Greetings, brave knights! We’re excited to announce that our public playtest will open on December 15 and run until December 19! The playtest will be on Steam, and you can request access right now: https://store.steampowered.com/app/3291450/The_Vow_Vampires_Curse/ All requests will be accepted when the playtest officially opens, so feel free to invite your friends. The more players, the better! This is a very early version and our first open playtest, so your feedback is incredibly valuable. You can also join our Discord to share your thoughts, chat with us, and help shape the game. We hope you enjoy your adventure! |
| The Vow featured in BIG Winter Showcase 2025! | 2025-12-02 | Hey, Vampire Hunters!We’re excited to announce that The Vow: Vampire’s Curse is part of Clemmy’s BIG Winter Showcase, an event highlighting some of the best upcoming indie games. You can already find us featured on the official Steam event page.yaaaay!Check out the event on here on SteamWe’re thrilled and honored to be included in the showcase. It means a lot to our tiny team, and if you'd like to support us, the best ways to do it: Wishlisting the game on Steam Sharing it with your friends, Joining our Discord, for playtests and dev updates If you missed the full stream, no worries 👉 Watch on YouTubeThanks for being here with us on this jou |
| The Vow Joins Midwinter Spirits | 2025-12-01 | Hey, Vampire Hunters!Winter is finally here, the cold, the gloom, and the perfect gothic vibes. So we’re joining the Midwinter Spirits steam event. You can find it hereYou’ll be able to find The Vow: Vampire’s Curse featured among other indie titles celebrating the season. We’re excited to share our world of cursed nights, undead knights, and dark fantasy with everyone! If you’d like to support us:Wishlist the game on Steam Share the game with your friends Join our Discord for updates and upcoming playtests Stay warm out there… the nights only get darker from here. |
| Dev Diary #5 | 2025-11-04 | Greetings to all vampire slayers! October has been a productive month! We focused on improving gameplay systems, updating visuals, and polishing the overall experience as we prepare for the upcoming closed playtest. Here’s what we’ve been working on Library & Deck BuildingWe’ve implemented a brand-new Library system — the heart of the deck-building mechanic. As you know, in The Vow, you choose your deck at the beginning of each run to define your playstyle. Decks now consist of three sets, each containing four cards. These sets are represented as ancient books in the library. Choose your three books wisely and set off to rescue your bride. En |
| Dev Diary #4 | 2025-10-06 | Devlog for September Greetings, defenders of the realm! We’ve been actively preparing the build for the closed playtest. September turned out to be a busy month. We made progress in the technical side, visuals, and gameplay mechanics. We’d like to share the main changes and additions we’ve made. Save SystemAs the amount of content grew, it became necessary to revisit the same situations to test balance. So we implemented a save/load system, now you can replay specific episodes and try them again with different decisions.Temporary HPPreviously, players could “stack up” too much health and made the game less challenging. Now most abilities gran |
| Dev Diary #3 | 2025-08-22 | This week we want to share great news with you – we finally added music to the game. In the attached video you can listen to excerpts from the main menu theme, the day theme, and the night theme. Also, pay attention to the transitions between the musical themes – we really wanted to make them smooth. We look forward to your feedback! |
| Dev Diary #2 | 2025-08-15 | Mobility is king in tactical games. Line up the attack, save your ally, stay out of harm's way – almost everything requires you to be able to get to places. Or not? Why go somewhere if you can shove your enemies around instead? Force movement in the form of pulling and pushing is a staple of our genre. Now you can look cool doing it too - we added FX animations to our force movement attacks. We draw inspiration for our art from medieval book illustrations, and these animations are the prime example of this approach. Let us know if you like them as much as we doːsteamhappyː |
| Dev Diary #1 | 2025-08-08 | Greetings, knights and vampire hunters! We’ve decided to start a development diary to share weekly updates about what’s new in the game. This way, you can follow our progress and see what we’re working on right now.Here’s what we’ve done this week:1. New language support The game is now available in more than just English. We’ve added Greek, Spanish, German, French, Japanese, Russian, Polish, and Ukrainian. Welcome to players from all around the world!We’ve added so many languages that some of their names barely fit on the buttons.2. Initiative system In battle, it’s often critical to know who will act and in what order. Now you can easily ch |