STEAMYDATA

Waterpark Simulator — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
UPDATE 1.0.120 - Patch Notes2026-10-28Some small updates and we added a use for candy for those that have filled the halloween bar (500 candy) BUG FIXESQueso no longer leaves immediately in some cases upon arrival at the park entrance without anything happeningSolved a conflict with multiple pop-ups windows/ messagesIMPROVEMENTS Extra candy beyond 500 will convert into experience for your research points We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, feel free to use our Steam community hub or Discord. We are a
UPDATE 1.0.119 - Patch Notes2026-10-23Just a small patch to fix some minor bugs that slipped through with all the ghouls and goblins BUG FIXESStaff no longer gets stuck in some situations where it shouldn't and no longer teleports (tldr staff no longer poofs randomly)Liferings should not go invisible to some players in multiplayerJukebox no longer gets stuck in one song and not allowing you to choose a different trackUI updates properly what your staff is doing We are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.Thanks for all the support, and remember, if you have an idea, feedback, or bug you want to share, fee
Halloween and music streaming time2026-10-22Halloween time has returned to Waterpark Simulator. IMPORTANT NOTE FOR THOSE WHO WANT TO SKIP IT If you don't want to have this event in your park, head to Settings, and under accessibility you can disable seasonal events As in the previous year you will now see all your guests have adopted a much spookier look for the next 2 weeks. From skeletons to zombies, they will all come down to your park and see it's new look. But the season is not just limited to the decorations on the street, the visitors and the ambiance. Look for visitors wearing witch hats, as they will be dropping candy everywhere!Collecting candy fills up your Halloween Event B
Want Your Art in the Game Forever?2026-10-20Ever walked into the museum in Waterpark Simulator and, while appreciating the quacktastic art in there, you thought, “ I wish my art could hang here one day” . Well that day might be soon. CayPlay Studios is opening the Waterpark Simulator Museum Art contest. From today (15th of October) until the 15th of November, you will be able to submit your artwork in hopes of being one of the top 3 to win and be added to the game forever (and receive some physical goodies).You can check how to enter the competition below in the rules, but a short version is Deadline: November 15, 2026, at 3:00 PM PDTLimit: 1 entry per personEntries have to be static i
A spooky peek and last weekend for duck plushies2026-10-09So as promised, today we will show you a quick peek at some of the upcoming Halloween event. For those who did not have a chance to try it last year, it will start near the end of October and last for 2 weeks. This is an optional event and can easily be skipped by disabling the events option in the settings During those 2 weeks, you will be able to collect candy to fill up your candy counter and permanently unlock Halloween-based items (slides, pool, decoration) . And if you already collected some via the event last year or during those days of Halloween weather, those will already count toward the goals. We will reveal more in detail at the
It's autumn so time for duck plushies2026-10-02Happy OctoberAnd with October, a timed event will happen in a few weeks . But we will try to drop you guys some sneak peeks before it happens in the coming days. But today we are happy to announce that you can finally have a bit of Waterpark Simulator in real life LET'S MAKE THIS DUCK PLUSHIE HAPPEN! We partnered with Makeship and our first official duck plush concept is now live You can, for now, pledge for your very own limited edition Waterpark Simulator Duckie here - https://buff.ly/PO4Yw7vIf we reach 200 pledges over the next 10 days we can make this duckie a reality; at that point, we can move on to prototyping and full preorder. Plus o
UPDATE 1.0.99 - Patch Notes2026-09-29Hey folks, we have had some minor updates that were backend stuff that was needed, but nothing that affects your gameplay. But now that there are some changes, here are these mini patch notes. We will have some news updates in a few days for stuff that is coming BUG FIXESReduced the high sensitivity for the build camera detected in some controllers IMPROVEMENTSReduced the break period for security staff between bad guest by quite a lotSecurity will start as soon as the park opens, so no break period for the first guestWe are already working on not only fixing some issues mentioned by you all, but also adding new features. So stay tuned.Thanks
UPDATE 1.0.93 - Patch Notes2026-09-16So, just some minor adjustments. As we mentioned in the last post, now it's big things that need some time, so you have to be patient until 1.1 IMPROVEMENTSAdded building camera moving speed in settingsMultitasking for vendors now unlocks at 2 starsSecurity now has a small break between kicking bad visitors (to give you more time to enjoy it or if you want to give visitors a special personal treatment) NEW FEATURESIf you write Gahook or one of the special content creator names on one sign, they will appear (this one is for those players who keep hoping to see a specific one in their park)We are already working on not only fixing some issues m
Multitasking by the shelves deserves a break2026-09-11OK, this took a bit longer to cook, but we wanted to add some new features based on some of the most common QOL requests we had from you that could be produced in a shorter period (also known as things that won't take us more than a full month to create and will end up in 1.1) Talking of 1.1, new content will slow down a bit (we will still do updates if bugs appear that need fixing), but what we got lined up does take its time to be produced, and we'd rather not rush them (for example the much requested lazy rivers) Ok let's talk about the new stuff ShelvesYou've been asking for these, and we did mention we were working on them. No longer do
Your own logo and labels2026-08-28Some of you might have seen us testing out this feature with some streamers, and it is finally time to let you do the same You can now change your park's logo. You can do so by going into your tablet in-game. In there, you can find a shortcut for your logo folder and instructions on how to do it. You can now also add arches and signs where you can write messages, as this has been something requested by many to help with the zoning of their parkThe other very requested changes we have implemented are the persistence of items dropped in the floor after quitting the game. They no longer despawn while we work on a shelving system for them. We als
Trading cards, new super staff and invisible guest?2026-08-21That's right. We finally got our trading cards approved, so time to activate them 7 cards done by one of our regular artists based on moments in the game6 duck badges3 backgrounds with Sandy, Sunny, or both of them Super staffYou will find 2 new super staff members Kade the lifeguard. Not only is he efficient, but he comes with his own personality (obtainable via a secret way) The other one is for the folks that kept asking for a way to have a good Queso. So introducing Quackso, the super mascot. You can find them in the usual hiring list. Invisible guestWe had this as a bug a few weeks ago. And we had so much fun with the idea that we made i
UPDATE 1.0.63 - Patch Notes2026-08-18Some small fixes for stuff reported by you guys and some rebalancing. Plus one small change that some of you requested: the ability to rename custom slides BUG FIXESFixed unintended diving board injuries and fines in some cases Fixed a case where injuries were frame rate dependent, causing unintended injuries.Fixed guests getting injured outside of the park limits not being reachable for lifeguard/medicsRevised all patches in the beach map to ensure they are all paintableLast piece on 50/50 slide is now paintableStaff no longer gets stuck in the break room in some edge casesFixed ambience in multiplayerHigher limit (20) for restock items so t
Rebind keys and free cam mode2026-08-13Time for our weekly release. And this one brings 2 new features requested by you guys One is the possibility of rebinding keys for keyboard and mouse users. You've been asking for this for some time, and it is one of the features we wanted to implement after 1.0 for accessibility. Let us know how it works for you and if there is anything you think we can improve in it; let us know in the comments. You can access this feature via settings -> controls The other new one is the free camera mode. By pressing F1, you can take control of a drone and fly around your park and take screenshots of your park from anywhere. You can now show everyone your
UPDATE 1.0.50 - Patch Notes2026-08-11We were aiming for 1 update a week now (normally end of the week), but some cases we saw in multiplayer this weekend kinda forced us to push this update a few hours ago, so we also added any changes that we had already tested. Here is the full list. BUG FIXESMafia is no longer missable if the player saves and quits on the day they should reappearIMPROVEMENTSFriends-only lobbies should not allow players to spoof as friends' hosts anymore Reduced % chance of saboteur appearingSmall improvements in Chinese localizationBan button is now also available on tablet (ban is in effect for that lobby, not general) We are already working on not only fixi
UPDATE 1.0.48 - Patch Notes2026-08-07Well, this was supposed to be a hot fix just for the hammering sound, but since we did a couple more things, it gets its own patch notes. BUG FIXESIn multiplayer, all players should be able to move pools with blobs in them nowFixed the tooltip location for the 1440 x 1080 resolutionFixed a bug with a 3 star pool some players hadHammering no longer heard everywhereIMPROVEMENTS Staff won't quit on Easy or Sandbox difficultiesAdded a limit to how many items you can place per second to avoid anyone spamming items to crash an online gameAdded more safeguards that prevent bad actors from spoofing Steam IDs to join friend-only multiplayer games usin
UPDATE 1.0.43 - Patch Notes and thanks2026-08-06So we wanted to write something today that wasn't just a patch note. So we opted for the regular update option because we wanted to make sure you see it.We want to thank every single one of you who have supported us. Whether you were here from day 1 or just joined us after the 1.0 release almost a week ago, it has been amazing seeing the support and, above all, seeing you guys having fun with this silly game we created called Waterpark Simulator.It's been great seeing your messages, your videos, your posts, but above all, your fun. Thanks for the support and faith you put in us. We do try to reply to everyone, but even if we don't write, trus
UPDATE 1.0.30 - Patch Notes2026-08-04As is typical after a big release, there is always a need for a large number of small fixes and changes based on your gameplay We owe you 3 patch notes, Saturday (1.0.21) Monday (1.0.28) And today, Tuesday (1.0.31) We normally try to get the patch notes out as close to the update release, but it's been quite busy, so we had to focus more on the updates than the patch notes. We also should start slowing down the number of these, but these involved some major game improvements or fixes that we deemed urgent. There is still one issue we have seen happening a couple of times to some of you. It involves, after an update in some rare occasions, you
Waterpark Simulator 1.0 is out now!2026-07-31Yep, the time has come. 1.0 is here. I am not gonna bore you today with many words, as we know you want to dig into the game. Just want to say a huge thanks to all of you who supported us the past few months and believed in us as we created more and more of this wacky game called Waterpark Simulator Ok, time for the patch notes before I join the studio pizza party (it has become a studio tradition for big launches) NEW STUFF Multiplayer mode - Join with up to 3 friends (or 3 strangers up to you) and run a park from the start, or load up your existing parks and have fun together. Proximity voice chat optional.Beach map - Brand new map situated
From the Duck, no net2026-07-24Hello everyone!The countdown is down to just one week away from the 1.0 launch on July 31st. Our excitement here at Cayplay is great; we can tell you that much. But before we reach that date, we still want to give you a quick last preview of a few smaller mechanics that focus heavily on making a giant difference in multiplayer interactions and bringing more life to your park. If you don't want to be spoiled for content coming for the 1.0 release, this is the time to hit back and wait. We won't be offended if you don't read our post. Keep in mind this is a preview of ongoing working new features, so the final product might look different (and
New trailer, new pools and old price2026-07-17Hello everyone!We are getting closer and closer to our big launch day(2 weeks now), and today we want to talk about the cost of the game before diving into the previews for this week. A Message Regarding Our 1.0 PricingSo, after a lot of long discussions behind the scenes, we have officially decided not to increase our price when we leave Early Access. This is based on a couple of things, but mainly related to the economy in the world right now and the respect we have for our players (present and future) We want to keep the game as accessible as possible to everyone as we move on to the 1.0 version. Our studio heads have summarized our though
All Night Long - Nothing stops these waterparks2026-07-10Hello everyone!We are officially just three weeks away from the 1.0 release on July 31st! The whole team is mega excited and doing our best to make this release as great as we can make it. And for today's preview, we have something that many of you have mentioned in the past, when you told us that you would absolutely love to see your parks being utilized after dark. When we initially heard this, we thought, "Well, we can just add a few lanterns to the paths and call it a day". But you know how we work by now. We always like to go that extra mile to make things special. If you don't want to be spoiled for content coming for the 1.0 release, t
Votes and tunes at the beach2026-07-04Hello everyone!We have a new post this week for you, packed with free goodies, community decisions, and a sneak preview of an entirely new location coming to the game in less than a month now. The Soundtrack Is Now In Your Library As we promised in our last announcement, anyone who owns the game during Early Access gets our Official Soundtrack completely for free, and you get to keep it forever. This also includes any future updates with new tracks. You can access it right now directly through your Steam library by simply searching for Waterpark Simulator Soundtrack, or by heading over to the official store page here: We truly hope you enjoy
Sales, Pirates, Aztecs and a Giant Octopus2026-06-25Summer Sale So, as we mentioned yesterday we are now starting our last sale before leaving Early Access. So if you want to try the game before 1.0 and haven't had the chance yet, this is the last time you can get it at a lower price during Early access. Reminder, all Early access players will get perpetual access to our soundtrack (just waiting on a last review from Steam, that should be finished very, very soon, hopefully still this week) + an extra surprise in-game later on 1.0. Now we did promise the reveal of new main menus if the last post reached 500 thumbs up, and you guys just went crazy on that, so here they are If you don't want to
The 1.0 release date is revealed + gifts2026-06-24Release date The moment you have all been waiting for is finally here (which means you can stop messaging us about it). We are super excited to finally announce that Waterpark Simulator is officially leaving Early Access and launching into version 1.0 on July 31st. Even better, this is also our planned release date for both PlayStation 5 and Xbox Series X|S, meaning console players will be able to join in on the waterpark chaos on day one. So, a little more than 1 month of wait. Some gifts for Early AccessTo show our immense appreciation for all of the incredible players who supported us by purchasing the game during Early Access, we have a f
Cloudy with a chance of slide2026-06-20Hello everyone!Yep, it's time for another sneak preview of what you can expect when the 1.0 version of the game officially launches. We are continuing to dive into the big additions coming to your parks, and today, we want to highlight two features that will completely change the atmosphere and the way you build.If you don't want to be spoiled for content coming for the 1.0 release, this is the time to hit back and wait. We won't be offended if you don't read our post. Keep in mind this is a preview of ongoing working new features, so the final product might look different (and most likely will). If you missed the previous posts, we already s
Zipping and relaxing (coming in 1.0)2026-06-13Hello everyone!We are back today with another exciting sneak preview of what you can expect when the 1.0 version of the game officially launches. We have been working on a mix of large additions and much-requested improvements, and today we want to highlight two features that will change how people move and rest in your park.Zipline and Benches sneak preview If you don't want to be spoiled for content coming for the 1.0 release, this is the time to hit back and wait. We won't be offended if you don't read our post. Keep in mind this is a preview of ongoing working new features, so the final product might look different (and most likely will).
Mascots and Mafia (coming in 1.0)2026-06-06Did you vote already?Hello everyone!Before we dive into today's preview, we want to do a quick reminder that voting for the upcoming 1.1 update features is still open. If you have not had the chance to cast your vote yet, simply boot up the game and make your voice heard. We love hearing your input to decide what gets added to the game next first, so do not miss the opportunity to help shape the future of the game. If you have not voted and don't see the voting option in the main menu, it means you have selected not to send any game analytics (you know that thing you said no, so we can't see how many hot dogs you are selling)If you want to en
Character customisation (coming in 1.0)2026-06-03New sneak peek for 1.0 and voting for 1.1 We hope you guys have been having fun since 0.4 came out. We've been loving some of the horrors, unique ways you've been entertaining your park visitors. With summer around the corner (in the northern hemisphere at least), we are getting close to the 1.0 release and all it brings (multiplayer, console ports, and much more). And until then, as promised, we will keep revealing more and more of what is coming. But we also don't want 1.0 to be the end of the game development. Although we do want to work on new projects over here at Cayplay Studios, we will still create more content after 1.0 (even if at a
UPDATE 0.4.22 - Patch Notes2026-05-28So this one is just some minor balancing in some of the modes based on feedback from you guys. Making easy mode actually easy in some missions and hard mode a bit less punishing when selling buildings. Tomorrow, there will be an update that involves your opinion on something we want to do for 1.1 ( and a sneak preview for 1.0). Edit Note - small change of plans, we will talk about the 1.1 matter next week as we had a minor tech issue that we want to address first)IMPROVEMENTS Easy mode - The drowning mission increases the number of drownings while it is active, so you are not stuck in that mission for days .Easy mode - the number of times a p
UPDATE 0.4.21 - Patch Notes2026-05-20Even with the release of 1.0 quickly approaching, we don't want to stop updating the game if the need arises based on your feedback. So here is the full list of our latest changes.BUG FIXESSeagulls no longer stick beyond their initial appearance (that took us a while, but we think we finally figured out what was causing it)Solved some issues with correct values in terms of durability/cleanliness in some modes, not going down as it was supposed toFixed double-clicking sounds in some buttonsVisitors once again complain with a sound when knocked down while runningThe trees don't move so much as they were doing (yep, no tropical storm in the park