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StarbaseSim — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
New Update: Trajectory Prediciton2026-02-27Updates are back! :)This is a small one. So here is the whole changelog:added trajectory indicatoradded trajectoryHit data to APIadded option to have indicators on by default on spawn (extra settings panel)added DumpOxidizer command to scripting/APIadded block specific camera setups and block 1 default setupfixed cam buttons not disappearing after removing a rocket while observingI’ll write more about that below. But first a few words about the future of StarbaseSim and my situation.I have one job offer now, but waiting for more that should come in any time. So I can relax a bit currently with the job search and prepare for moving and picking
Demo is now available for download on Steam!2025-11-18The demo is just an older version and without multi player support. In this case, it's from March, before Block 2 was added. Check the changelogs in the update posts to see all the differences and additions that the latest Early Access version has.There have been some minor GPU memory improvements since this demo version, but overall you should get a pretty good impression of how the game runs on your system before you buy it.Remember: "buying" here means most and foremost supporting the development of the game or just because you like it and had some fun with it in the past. You also get a little bit in return with a couple of new features a
Patch for Launch Mount Overhaul2025-10-12Finally also Linux is on latest version again and sorry for the delay!Since this is a small one, here are all the changes:added possibility to load propellant on booster and ship at the same time with individual tanking panelsadded possibility to dump methane or oxygen individually and a setting for dump speedincreased flame effect range and made it taper out (e.g. less plume generation the further away the flame is)fixed engine firing still impacts deluge after booster explodes/despawnsfixed testmap having ability to be online experiencefixed OLM and tower vents replicationfixed subcooler explosionmade nanite off by default (results in littl
New Update: Launch Mount Overhaul2025-09-25Major changes:fully replaced OLM with model by Ryan Hansenincluding deluge plate, that can also be destroyedthe outer booster engines can now only be fired when the booster sits on the OLM and the Raptor QDs are connected (fully extended)small additions to API (see full changelog below), including fix of game crashing when spawning somethingadded OLM and Tower vents (cosmetic)Else there is not much to say about this update. I’m very happy and thankful that Ryan provided his model to us, where he spent so much time on. I can talk a lot about this model though, because it is so awesome! The modelThe most important part is that everything is sup
New Update: API, Decals, New Pad A OLM parts2025-08-24Major changes:added BQD - model by Ryan Hansen Spaceadded static fire stand for Pad A (1) - model by ChameleonCircuitadded makeshift Ship umbilical - model by Questinadded Decalsadded APIRestructured local user folder files -> see readme for more about that.Default ship script has been fixed, but default spawn position and velocity changed, so you need to reset ship settings for the script to work.The event based scripting has been moved to a slightly different system in the backend that is shared with the API stuff, so some commands might not work 100% anymore like before. Please let me know, if anything isn't working as before anymore (afte
Patch for Starship Block 2 Update2025-06-15Apart from some major GPU optimizations to reduce memory consumption, this contains a lot of smaller fixes and changes. Here are the major points:added anti-gravity toggle to extra settings panel (for easier ship re-entry)zooming in (reducing fov) shouldn’t drop FPS anymoreship and booster should swing less now when on chopstick railsengines now shoot out when poppedoverall GPU RAM requirement should be a bit lowerit can take some time now until textures are fully loaded instart menu loads in quicker now, filling less RAM, and you should be able to enter this always now to adjust settings before loading into mapre-arranged the start menu and
Starship Block 2 Update2025-05-26Besides the new Starship model, that has a movable payload bay door now, there are also a few general additions and fixes to the ship. Here are the major changes: added Starship Block 2 model by ChameleonCir you can select which version to spawn added possibility to choose from multiple onboard camera positions defined by json file (only for ship for now) added engine failure mode toggle to extra settings tab (also just for ship) and some that may seem not so major, but are important changes or fixes that I'll explain below: added gravity toggle for ship/booster to extra settings tab some multiplayer fixes/changes fixed z attitude error not w
tiny patch to fix BQD connection issue2025-03-26"2025-03-26:":
Patch for Tank Farm Update2025-03-26This is a small patch, mostly to fix a few things that were left unfinished in the latest release. Here are the major changes: ray traced shadows are activated again added possibility to clamp ship to booster (experimental) HSR can now be attached/detached/spawned from booster settings panel TWR on booster panel does now take into account ship, when it is detected “Retro” button does now activate a mode where it continuously updates the attitude target SQD has been finalized with animations, colliders and destruction Below you can find the full changelog. If you are wondering why are there so many dates – that’s when updates to the dev versio