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All Aboard! The Train Defense Express — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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Patch 1.1.1 - Minor Fix2025-08-12v1.1 Patch Notes Mobile Promotional Codes The mobile promotional code campaign has ended. Thanks to everyone who contacted us! The game is available on mobile at: Google Play (Android) App Store (iOS) Patch v1.1.1 Notes Hello everyone, thanks for the overwhelming support for the game on all platforms! I have a small patch here to fix a critical issue: Fixed a bug where scaling starts out at 125% in Normal mode (should be 100%). (Mobile) the "More Info" screen now updates live. Thanks, and have fun!
Patch v1.1 - Mobile release!2025-08-07All Aboard! is now available on mobile platforms! Apple App Store (iOS 14+) | Google Play (Android 7+) I have a limited number of free promo codes for the new mobile versions to give away! If you'd like a code, send a request through our official contact form and let me know if you prefer iOS or Android. Codes will be given out on a first-come, first-served basis until they are all gone. Limit one per person. This offer is void where prohibited by law. (Note: Please make sure you enter the correct e-mail address! At least one person has entered an invalid e-mail address.) Anyway... This patch presents a new All-In screen, a UI overhaul (mostl
Tiny Patch 1.0.12025-06-27Fixed a bug in very long games where Loot Fairies would not properly despawn, which could cause other issues.
All Aboard! The Train Defense Express is released!2025-06-26Here we are, finally at version 1.0! I'd like to thank everyone to played during the Early Access period. You all helped make the game better in every way, and I'm sincerely grateful for your feedback and bug reports. Thank you! I'd also like to thank my friends, sargx, Exolun, and SilentWizard, for their extensive testing, and Grisknuckle for helping out with some of the art. In other news: All Aboard! The Train Defense Express is now Steam Deck Verified! Enjoy, Steam Deck players! Let's discuss the patch stuff already. Wasn't this supposed to be a small patch...? New Content New Carriage Selection/Swapping View: The old way of viewing and s
Save & Continue have arrived!2025-05-30Hello, gamers! I'm excited to bring lots of interesting changes with this patch! First of all, thank you everyone who responded to the "beta" branch test request! You've helped make this patch much better. Don't forget to switch back to the regular branch, unless you want to continue receiving unstable test builds. As we approach v1.0 release, I'm slowing down new features in favor of polishing, stabilizing, improving performance, and bug fixing the game. There are no new boons this patch. The last set of boons are coming in v1.0. However, there is a new feature that is definitely not small or insignificant - this one was in high-demand by ma
Testing new features on "beta" branch2025-05-18Hello everyone! I've had my head down working hard on a couple of very important features coming in v0.9. I want to make sure these features are perfect when v0.9 launches in a couple of weeks, so I'm opening up the beta branch for anyone who wants to try it out early. New Features Save/Continue Game - If you close the game or exit through the menu, your game will automatically save. You can also save and exit to the main menu. It automatically saves before and after every boss fight, as well as when opening relic chests. There are some limitations: 1) Certain map objects such as gems are not saved. 2) Due to complex boss behavior, it will no
Performance Patch v0.8.22025-05-10To reduce lag, the Engineer train carriage now has a maximum duration of 30 seconds per turret. The pop-up damage numbers were causing excess lag spikes and have been throttled to not display too many per frame. The following train carriages had a bug that caused them to do WAY more damage than they should have, and was also a major source of performance issues (especially Hyper Beam): Hyper Beam, Sonic, Flamethrower, Boomerang, Energy Disk. They had an Area of Effect component coded into them, which means each enemy hit also did damage in an area, causing their damage to inflate, and also is probably the biggest source of lag in the game. Ev
Minor Patch v0.8.12025-05-10Replaced some placeholder art for Relics. Fixed several bugs with the All-In dialog. NOTE: All-In is currently cheaper than normal until next patch when I can redo the chest price curve. NOTE: The "Sweetened Deal" relic wasn't interacting correctly with All-In. As a temporary fix, it will improve the odds of finding the carriage by a little bit each chest. The Minimum Chest Price does not account for "Sweetened Deal", so don't be alarmed if you spend less than the minimum required. Fixed the Promotion relic, which can break if you upgrade a carriage in the middle of trying to promote it. When opening the chest that spawns immediately, it now
New Bosses! More Enemies! More Relics! More Boons!2025-05-09Hello, gamers! I'm excited to bring you a new patch with lots of content! Note that some content must be unlocked by leveling up. The max level for unlockable content this patch is 50. Let's get into it. New Content Jukebox! Want to play any song you want? Or ban certain songs from playing? Go to the "Audio" tab of the Options menu and click the "Jukebox" button. 18 new relics! New placeholder icons have been added for every relic. Expect more relics to be added in v0.9. 5 new Boons! Go to the Boons menu under the Collections main menu item to unlock them. Placeholder icons are being used for now. 2 new train carriages! They must be unlocked
Minor Patch 0.7.82025-05-04OK, last patch before v0.8, I promise. Fixed a buggy interaction between gold-generating relics (especially Pillage) and frequently-hitting area of effect towers (especially Energy Disk) that can cause serious performance degradation or even crashes in some circumstances, especially against creature-spawning bosses such as Satyr or Necromancer. Players who go to 2 hours and beyond will notice a performance improvement in general. Patch v0.8 is coming out this Friday (during America hours), and I'm really excited for everyone to see it. See you then!
Minor Patch v0.7.72025-05-03Relic icons have been updated to use new placeholder art. Number abbreviations have been expanded greatly. Cursed Orb is now subject to Low Effect Mode. A rare crash, and performance issues, have been fixed with high level Hand of Midas. It has been changed temporarily to use a different formula for how much gold it generates. It has a lower exponent at lower levels but higher at higher levels, and also scales of the enemy's max health. I expect that it's a little worse at low levels but better at high levels. It also has a fixed attack speed (the amount of times it generated gold was causing severe lag at very high levels) for now.
Patch v0.7.5 - Performance Improvements2025-04-29Hello gamers, this afternoon I got drunk off of some Kikkoman Plum Wine and decided to optimize the game's performance, especially All In. All In is now very fast compared to before. Also the game should in general perform a little better, but let me know if it doesn't. Thanks It used to take me 6 minutes to open 2 million chests, now it takes about 4.5 minutes to open 13.5 million. Going from level 15 to 16 took me less than 5 minutes (on a successful attempt. Unsuccessful attempts may take a bit longer). Expect this to perform way better in future patches. Other changes: A bug with Saw Blade was fixed: it was accidentally doing area of effe
v0.7.4 - All-In Performance Improvements2025-04-23Significantly improved performance in the All-In dialog. It still takes a while as you get to level 9+, but it should be faster in general. Fixed a display issue with the Patience relic tooltip. Please let me know if you see any issues with All-In or anything else. This should hopefully be the last minor patch until v0.8 comes on May 9th (American time). Enjoy! - Likadev
Minor patch 0.7.32025-04-21Fixed a crash that could occur when attempting to load save files that were about a month old (from the first patch of All Aboard!). When displaying train carriage cards in the "Buy Carriages" window, it will no longer display the "Upgrade" label when the carriage is >= level 5. This is to prevent the number growing so big that it becomes bigger than the card itself. Fixed some display issues when viewing Wise Investment or other economic train carriages. It should no longer show a negative number when it grows too big. The maximum gold limit was raised from 9223372036854775807 to 9999999999999999999999999. Why not? (Wise Investment is still
Minor patch 0.7.22025-04-20v0.7 Patch Notes v0.7.1 Patch Notes Reduced enemy health scaling (especially on hard mode). Many bosses were pretty much impossible by the 3 hour mark on Hard mode. I want it to be a challenge but not impossible, at least not at the 3 hour mark. Added 10 levels to the health upgrade. The total amount of bonus health it gives at level 30 is 1,000, but the cost scales up sharply. Bosses like Werebear will eventually scale up in health so high that they'll get on top of the central objective, so this will help tank them a little bit longer. Nerfed "Deal with the Devil" relic by 100% of the gem value. It turned out to be very overpowered, especia
Minor patch 0.7.12025-04-19Have you seen the v0.7 Patch Notes yet? A tiny patch with some minor fixes and balance changes. Significantly reduced bonus EXP gained from leveling carriages up. Werebear's max movement speed is now capped at 135. This will make him slightly weaker before the 2 hour mark, but he was a little too challenging in the late-late game because of how fast he moved. He'll still be a major problem once his health scales very high though! The Divine Intervention relic will now reset its cooldown when picking up another stack of it. The Cog in the Wheel starting relic now displays the correct image on the Game Setup screen. Slightly increased the damag
Relics! All-In! More!2025-04-18Hello, gamers, and welcome to patch v0.7! I'm very excited to be finally bringing you Relics, along with some very exciting other new features! Let's get right into it. Relics **NOTE:** Some relics are using temporary placeholder art while the rest of the relic art gets finished. Relics are a new feature which enhance the player or the train's carriages in some way, either enhancing them defensively, economically, or providing some other enhancement. There are Common, Uncommon, and Rare relics. Chests containing relics drop from bosses that spawn at 5:00, 15:00, and every boss which spawns every 15:00 minutes after that for the rest of the ga
Small Update - Cursed Orb fix2025-03-30Hello, Small patch with a couple of important fixes today: Fixed a bug that sometimes caused Cursed Orb to freeze the game, especially if you changed its default targeting style. Fixed an issue with Korean, Japanese, and Chinese language options where numbers over 1,000,000 would sometimes not display correctly. If you are experiencing any crashing issues after today's patch, I'd like to know about them. It's very helpful if you can e-mail me your log files (located in the %APPDATA%\Godot\app_userdata\All Aboard The Train Defense Express\logs\ folder) to itsmelikadev@gmail.com as it may help diagnose the issue. See this thread for more detail
Hotfix - Memory Leak2025-03-30Hello gamers, Here's a quick update to fix a couple more issues: Fixed a memory leak with the "Buy Carriages" dialog. This is likely what was causing the crash issue. The more chests you opened, the more memory would leak, and eventually the game would crash. Thanks to a very helpful user who e-mailed their game logs to me so that I could discover and fix the issue! Fixed an issue with controller/keyboards where, in the "Buy Carriages" pop-up, pressing 'right' on the Skip button would not focus the Banish button. Throttled the number of damage numbers that can appear at once to help reduce frame drops. With this update, I'm hoping that crashi
Cursed Orb hotfix2025-03-29Hello, another small update for today: Fixed a bug with the Cursed Orb carriage which could cause other carriages to do negative damage. Fixed some buggy code within the Engineer carriage's turrets which may cause firing missiles to fail sometimes. ???: Buffed damage significantly. If you experience any crashing or freezing, please post as many details about your game as you can here: https://steamcommunity.com/app/3359200/discussions/0/599648400266297214/ Thanks, and please enjoy!
Hotfix - Engine upgrade, data loss prevention2025-03-29Hotfix Patch Notes First of all, we sincerely apologize for the recent issues that caused data loss and instability for a small number of players. We understand how frustrating even rare incidents can be and truly appreciate your patience and support. Changes: The game engine has been upgraded to Godot Engine version 4.4.1. This update includes numerous bug and crash fixes, significantly improving game stability. A new backup system has been implemented: Game statistics (experience, tickets, and levels) are now automatically saved after defeating each boss. If the game crashes, your most recent progress will be safely restored upon restarting
Leveling system, meta-upgrades, and MUCH more!2025-03-28Hello, gamers! I'm VERY excited to bring you this new patch, version 0.6, which brings much-requested meta-progression features, such as an EXP/leveling system and permanent unlocks/buffs! First of all, I'd like to thank my friends, who go by sargx, Exolun, and SilentWizard, for extensively testing this new build, and Grisknuckle for the new art, which you'll see on the Boons screen and some of the new achievements. If you find any bugs, please blame them. :) Let's get into it! Difficulty Changes As anyone who played the previous patch knows, the only boss that was any trouble at all was Werebear. This patch, the other bosses are being buffed
Small UI Fix2025-03-23A small update was pushed to fix a bug that a user was experiencing. Bug Fixes Fixed an issue with the carriage rolling dialog that pops up when you open a chest where carriage cards could be cut off on the left or right. Removed the "Statistics" label on the right side-bar due to it causing some layout issues in some languages and on Steam Deck. Re-worded the Hand of Midas carriage to prevent layout issues in some languages. The next big patch is coming out 3/28! Please look forward to that. - Likadev
Welcome to Early Access!2025-03-05All Aboard! The Train Defense Express goes into Early Access today! The goal is to allow people who want to play the full game to start playing now while continuing to add important features, maintenance, and fixes to the game. The planned release date is the Steam summer sale, June 26, 2025. There will be a content patch every 3 weeks with the following planned additions (not in any order): Relic system: Relics are permanent artifacts which can affect the battle in minor or major ways. They will drop from bosses. First, the system needs to be created; then, I need to create all of the relics. I plan to have a minimum of 50 relics at release
Demo Patched - Small Early Access delay2025-03-03Hello gamers, Early Access is delayed for a few days while the Steam store page goes through the review process :(. I'm sorry if anyone was hoping to play the full version today. In the meantime, the demo was updated with 2 new carriages, 5 new upgrades, and more! Please give it a try. The bigger patch notes will be posted when Early Access is available. Thanks for playing!
Small Bug Fix Patch2025-02-25I've pushed a small update for some bug fixes: Bug Fixes Fixed a bug with the Cannon carriage which caused it to sometimes not do damage. Fixed a bug with the volume sliders which caused them to not work when operating it with a keyboard or controller. (Thanks, fodder!) Fixed a bug where the bottom mute buttons didn't update when updating the mute settings in the Options dialog. (Thanks again, fodder!) Enjoy!
Welcome to Steam NextFest!2025-02-23Welcome, gamers! First, some important news: All Aboard! The Train Defense Express will be in Early Access starting 3/3/2025! The base price will be $4.99 (USD), but there will be a discount for early buyers. The current planned release date is 6/26/2025. I'll post a road map of the planned features once the game is released to Early Access. The patch next week will also include 2 new carriages. Also, don't forget: All Aboard! can be played on Steam Deck! Now, for the patch notes: New Content A new text pop-up now appears whenever a boss spawns, which shows the name and description of that boss. New Power-up: Air Support - Frequently drops bo
New Chain Lightning Carriage!2025-02-13Lots of new little things in this patch! First of all, the demo timer has increased to 42 minutes. The 2x gameplay option means the game will go by faster, so I wanted to give you extra time to play a round. New Content New Carriage: Chain Lightning (super rare) - Bounces to target creatures near the initial target. Stuns creatures who get hit. New Gameplay Option: Sticky Targeting (Gameplay options) - Choose whether or not carriages should stick to their current target until it dies, regardless of which targeting they're using. It's enabled by default. New Gold/Minute Label - Pause the game and select a gold-generating carriage to see how mu
All Aboard can be played on Steam Deck!2025-02-12For the Steam Deck owners out there: All Aboard is totally playable on Steam Deck! 100% controller support was part of the plan since day 1, which made it pretty easy to get it working on Steam Deck. I played it myself without issues, and a friend of mine also tried and it reported that it worked well with no issues. Enjoy!
2x Game Speed Added2025-02-08Hello gamers, I've added the option to set the game speed to 2x, as requested frequently through the in-game feedback option! Click the "2x" button next to the "Pause" button to toggle it. Other changes: - Hand of Midas buffed: it can now generate money on kill (instead of only on crit), and the value of the gems is also increased. The gem value increases exponentially with star level. - New power-up: Regenerate life when creatures fall! - Fixed a display bug with the critical strike chance upgrade which caused it to incorrectly preview an upgrade as going from 6% to 6%. Looking forward to NextFest!