Four Sided Fantasy — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Four Sided Fantasy Patch 2 Released! | 2016-09-17 | -The save bug fix that we introduced in the last patch introduced a new save bug. This has been fixed. -In Winter, there was a battery you would lose if you died while holding it. This should not have been happening, and has been fixed. As always, let us know what you think in the forums! |
| Four Sided Fantasy Patch 2 Released! | 2016-09-17 | -The save bug fix that we introduced in the last patch introduced a new save bug. This has been fixed. -In Winter, there was a battery you would lose if you died while holding it. This should not have been happening, and has been fixed. As always, let us know what you think in the forums! |
| Four Sided Fantasy Patch Released! | 2016-09-10 | A patch has been released for Four Sided Fantasy. This patch fixes many of the issues that players have brought up since launch. The changes include: -Fixed being able to fall through floors in cases where player let go of screen lock right as they reached the bottom of the screen. -On controllers, B button/O button was pausing the game. This has been fixed. -"No wrap zones" would sometimes respawn, making puzzles impossible to beat without going back to the main menu. This has been fixed. "No wrap zones" no longer respawn under any circumstances. -Added wrap and lock counters to the pause menu, so that players can keep track of the number of |
| Four Sided Fantasy Patch Released! | 2016-09-10 | A patch has been released for Four Sided Fantasy. This patch fixes many of the issues that players have brought up since launch. The changes include: -Fixed being able to fall through floors in cases where player let go of screen lock right as they reached the bottom of the screen. -On controllers, B button/O button was pausing the game. This has been fixed. -"No wrap zones" would sometimes respawn, making puzzles impossible to beat without going back to the main menu. This has been fixed. "No wrap zones" no longer respawn under any circumstances. -Added wrap and lock counters to the pause menu, so that players can keep track of the number of |