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Cave Crusade — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Fixes + Demo2025-06-26Demo Available Fixed an issue where the Archer's upgraded Kill Shot card caused the game to become stuck. Fixed an issue where the Reward Screen closed when a consumable was the last item to loot. Reduced the cost of Shop Upgrade Points from 125 to 100. The Scepter now sets the card upgrade cost to 40 instead of 60. The Scepter now also sets the refresh cost to 10. The Scepter and Persuasive Tool now update shop prices immediately upon purchase; previously, a shop refresh was required. Average rewards in coins have been increased for Normal/Elite/Boss encounters by 8/16/18. Mongrel's Push Attack now pushes the target only once. The Ancient En
Hotfix #2 for this clown game2025-05-16Fixed issues: Paladin's passive should now heal properly (this time for sure!?) Circumstances when some Achievs did not pass through Changes: HP of both Watcher's eyes reduced from 45 to 30 Werewolf's Big Attack reduced from 40 to 36 Werewolf's Multi-Attack reduced from 20 to 18 Werewolf's Danger Attack reduced from 32 to 30 Werewolf's Party Armor reduced from 20 to 14 HP of Cave Rock reduced from 30 to 20 Cave Rock's texture replaced Range value of some buffs generated for rivals in hard mode changed: Barrier from stupid 1-2 to awesome 1 Reflect from 1-3 to 1-2 Sigil from 1-2 to 1 Fortify from 1-20 to 1-14 Strength from 1-3 to 1-2 Tenacity f
Hotfix #12025-05-11Fixed issue when: When upgrading cards was only possible after opening the deck for the second time Cards can be upgraded only by clicking on Upgrade icon (cogwheel icon below deck). Mage card - Curse of Sensation was cast twice. Mage card - Curse of Sensation gave wrong effect. Yellow Slug's curse was not showing poperly. Sigil buff often dropped when other debuff was already applied. Mana tooltip added to Sealed Book artefact. From now Hero's Health is increased by 50 after each boss. Steel Guardian's artificial strength reduced from 10 to 5. Steel Guardian's Claw Attack reduced from 30 to 25. Indicator icon of Steel Guardian's multi-attack