Spirit of the Dome — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| small fix | 2026-10-06 | fixed some sound fx not being affected by volume sliders. increased the speed enemies move on the crystal mine map a little bit. changed the lighting on the main menu. |
| some fixes | 2026-07-05 | fixed a bug that made the mortar not shoot after a fairy moves away from it fixed swordsman getting stuck after dashing on the moat map fixed attack speed displaying long decimals fixed characters not getting undisabled after an event if they are on a tower increased green witch buff every 2 seconds (nerf) increased enemy stun delay to 2 seconds so they dont freeze as much (buff) |
| Game is now fully released! | 2026-07-04 | The game is now out of Early Access on steam. I've been working on this game for over a year, its gone through lots of changes. Some of the most complex things I've ever scripted are in this and I've learned a lot from it. I think its in a very good place right now, all the testing and feedback in early access definitely helped. I will still update this game if anyone finds bugs or has feedback. I may add more maps and characters depending on how many people play it. |
| Big update | 2026-07-01 | Hello a lot of big changes have been made, this should be the last main update before the full release. I'm aiming to release it next week, I will spend this week balancing the game, finding any bugs and translation. I would greatly appreciate any feedback during this time. New movement and detection system. Most characters will now have "Auto Move" enabled by default. This makes the character run to its target and start attacking it instead of staying still and waiting for something to enter their range. "Range" has been removed. All the characters now know where all the characters are, the Radius is now only for shooting. If an enemy is lea |
| update | 2026-06-03 | - more changes to the font in other widgets - main menu screen lighting changed - capsules and logo updated for steam - adjusted the spawning on strong enemies to start later - green witch health buff reduced from 1.2x to 1.1x on enemies |
| Big Visual Update and fixes | 2026-05-25 | Hello after early access release it seems there wasn't much interest in the game and I got lots of feedback on reddit as to why. So This update is the first in addressing those issues. - All maps are now overall brighter and more colorful - Characters and enemies are 30% bigger in size - reduced max zoom out distance - fixed fps limit not working - changed the font of text in ui to be more modern and readable, this will also make translations easier. - fixed a bug where the fairy would not rebuff characters if you upgrader her while she is stunned - fixed super wagons spawning under wave 17 (I think) - Changed Crystal Giant description to be |
| bug fix | 2026-05-14 | - fixed a bug where switching a card would not remove the cards effect in the top row. If you guys encounter any bugs or have suggestions please let me know, Haven't heard much since release so I'm not sure what to change or add. |
| Game has been Released in Early Access! | 2026-05-08 | Hello the game is now out. I hope you enjoy. If you have any suggestions or feedback please join the discord or post on the steam discussions. here is the discord link https://discord.com/invite/UETqBUKN9W Here is a list of stuff I plan on adding. - more maps - buff spells such as a temporary spell that sets critical chance to 100%, temporary spell that blocks all enemy attacks, a temporary clone spell that duplicates characters, freeze spells. - more variations of early enemies and smaller late game enemies. - 3 more characters, so far the next one will be a crossbow machine similar to the mortar but it will be a very powerful hit with infin |
| small update | 2026-02-24 | fixed a bug where the darkness event would keep giving you souls every roundwhen you upgrade a character, half of the cost will now be added to its sell pricethe movement speed upgrade has been doubled and will skip its turn ever other turn, so this will make it much less likely to be the upgrade you get. It was meant to be the "bad" upgrade but for the demo it might be too annoying.added a delete save and scores button. If you want to reset your progress you can click this button. There is no are you sure button so be careful not to accidently hit it. |
| New update | 2026-02-22 | Card price now goes up by 10 coins every time instead of remaining at 100New bleed special for swordsman, A chance to do 2 hits on a hit.The mages area of attack has been reduced.Enemy Health UI can be displayed always and new option for a number instead of a barExtra brightness slider has been addedOverall lighting and details on the impact map have been improvedsome optimization on the ainew map "coral plains"UI icons have been added for collecting currencyNew targeting option for all characters, Close and strong, Close will target closest enemy to the spirit and strong will target the highest hp enemy in the characters radius.Fairy range h |