ODYSSEY: Starship Pinball — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 1.0 Release Date Announcement | 2026-08-17 | We're part of the Pins and Pegs fest! To celebrate the event, we've put out a brand new trailer announcing our 1.0 Version Release Date.Wishlist now, and sign up for our 1.0 closed playtest. Or share the link with a friend |
| No Cone Left Unturned - v0.1.0.17 | 2026-05-06 | Another Wilbur Wednesday, another Wednesday with more Wilbur! We've made some exciting backend progress toward bosses and mobile in the past few weeks, but we've still wanted to make sure we get out a regular update. To give us time to focus on Boss work and prepare for 1.0 this summer, our next update is scheduled for early June -- please continue to leave feedback here on Steam or on our discord (clipthru.gg) in the meantime! Also, if you're in the Vancouver area and happen to be going to the international Web Summit conference, we'll be there with an exhibit of Starship Pinball for all three days a a featured startup! Drop by our booth to |
| Spring Cleaning - v0.1.0.16 | 2026-04-22 | Happy Wilbur Wednesday! This is a small patch this week as we continue to move full-steam ahead on our 1.0 version, slated for this summer! We hope to share a release window and post-launch roadmap in the coming weeks, but for now please enjoy our latest patch with bug fixes and additional HUD tuning. Reminder you can check out our YouTube for our Wilbur Wednesday livestream playlist, or chat with the devs any time directly on discord @ clipthru.gg. Thanks for playing!v0.1.0.16 ChangelogChanged game over screen to say “coming summer 2026”Repositioned flippers with the drain catch rather than underneath them in hall levelFixed bug where bump b |
| The HUD Update - v0.1.0.15 | 2026-04-08 | Hey Wilburites, happy Wilbur Wedensday!We're back with a regular update as we continue making our way toward 1.0. This update focuses on some improvements to the HUD and also features some other bug fixes and tuning. With this update, we'll be streaming on YouTube at 12pm PT, but you can also catch the latest in our Livestream series playlist. And as always, you can connect with the devs directly over on our discord at clipthru.gg.v0.1.0.15 ChangelogRefactored HUD logic, fixing all issues with offset buttons or elementsUpdated HUD parameters to reduce size when in wider portrait modeFixed bug where pinball could be destroyed on random wallsAd |
| Quality of Life patch - v0.1.0.14 | 2026-03-25 | Happy Wilbur Wednesday! Our new update today focuses on quality of life and bug fixing. It's mostly a behind-the-scenes changelog, wrapping up a major milestone for our mobile version as we move to full production on bosses next month! As always, you can leave feedback on the forums or our discord at clipthru.gg to connect with our devs directly. You can also catch us on YouTube right now during our Wilbur Wednesday Idle Livestream! Full changelog below.v0.1.0.14 Change logUpgraded engine version to UE 5.7.3Added "Invert Bump" option to settings menuAllows players to bump with inverted flight (or "slingshot") styleAdded functionality that mak |
| The Clouds Update - v0.1.0.13 | 2026-03-04 | Hi Wilburites, happy Wilbur wednesday! We've got a ton of new fixes in this week, as well as a new feature update that should make discovering new biomes -- like Clouds -- easier! This week, we're taking off from the YouTube livestreams, but you can always catch the previous weeks' replays in this playlist! In its place, we've released another new Meet the Devs blog, this time introducing our software engineer, Neriah Benoit! You can read it for free and give us a follow over on Patreon. Full patch notes for this week's update below! Changelog 0.1.0.13Updated parameters for unlocking biomes; Cloud biome is now much more likely after the first |
| Bug fixes, Meet the Devs, Livestream, and Global Gam Jam! | 2026-02-18 | Happy Wednesday Wilburites, we've got a bunch of cool updates to share with you today.First up, our latest patch is now live! Moving forward, we're planning to release these patches regularly on a bi-weekly basis (every two weeks). This one is mostly quality-of-life fixes, and a bunch of backend work preparing for our mobile release later this Spring! You can check at the full patch notes at the bottom of this post.Next, we're excited to have started a new blog series, Meet the Devs available to read for free on our Patreon page. Today we're introducing our Technical Artist, Mary Gigiberia! We plan to release these blogs weekly over the next |
| Keyboard Remapping - v0.1.0.10 | 2026-01-28 | Happy Wilbur Wednesday! We've got another quality of life update this week: this time in the form of keyboard remapping. You can now adjust keyboard inputs directly from the settings menu. This should help folks align their experience with their favourite input map right inside the game. Changelog 0.1.0.8Introduced key remappingPlayers can now adjust keyboard inputs directly in the gameNote: Bump inputs remain on the mouse, WASD, and arrow keysAdditional backend work on BossesGoing into February, we have a series of new content ideas planned including "Meet the Devs" and other Dev Diary blogs, as well as a weekly "Wilbur Wednesday" livestream |
| A Window into Wilbur's soul - v0.1.0.9 | 2026-01-19 | Hey Wilburities, We've just released our latest QoL update, introducing a new windowed mode option suited for idle mode. Windowed mode can be resized and automatically scales the game's UI for vertical or widescreen window sizes, meaning you can now tuck Wilbur into the corner and watch him on another monitor while alt-tabbed to your hearts content. Full changelog below. As always, you can chat with us any time on discord at clipthru.gg!Changelog 0.1.0.9Added Windowed Mode option in the game settings menuOn first startup, game now opens in windowed modeFullscreen can be re-enabled at any time in the game's settings menuAudio is disabled while |
| New year, new update - 0.1.0.8 | 2026-01-06 | Hey Wilburites, Happy New Year! We're back from the holidays and fast into gear providing regular updates and hints at what's to come for Starship Pinball. Today we're releasing our first patch of the year with new quality of life changes and some bug fixes. Changelog 0.1.0.8Added new key bindings per user requests:ENTER: PlungerLeft CTRL: Left flipperRight CTRL: Right flipperAdded ability to cancel bump (right click mouse or gamepad right face button)Game will now remember Classic Physics setting between sessionsFix for HUD visual offsetsSolved rare bug where Multiballs would get stuck in Kickout portal destinationBackend work on mobile vers |
| Week 2 - Feature update: Classic Physics - 0.1.0.6 | 2025-12-12 | Hey Wilburites (we'll workshop that one),Thank you all for an amazing first couple weeks. As a small team with a debut game that did very little promotion -- announcing the game and releasing within only 1 month -- we're really excited to have gained over 500 active wishlists and over 100 units sold in our first week! A big thanks especially to those who have left reviews; this is the biggest impact you can make on the success of the game and we really appreciate you taking the time to write about the game and share it with your friends and community.Last week, we put out our first hotfix, addressing some immediate bug fixes and tuning the ga |
| EXPERIMENTAL: Classic Physics Mode | 2025-12-06 | Hey folks, Based on feedback in our first week, we've introduced a new physics beta called Classic Physics mode. Classic Physics makes the following object physics changes:Decreased pinball massIncreased flipper, bump, and kickout powerIncreased pinball gravityThis mode is available on our unstable branch with access key, prior to release in our week 2 hotfix. If you're interested in early access, please see instructions to access the private branch below.To enable physics mode, check it in the settings.Please note that the unstable branch may be unstable and feature other bugs or crashes that are not present in the main branch.How to access |
| Week 1 Hotfix - 0.1.0.1 | 2025-12-03 | Hey folks, following our initial release feedback and expo demo at VGX on the weekend, we've pushed a small update to the main branch. If you're interested in testing RC updates before they're live, let us know and we can work on connecting you to a beta release branch. PATCH NOTES 0.1.0.1fix for room objective errors in some levelsupdated key rarityupdated balance of some levelsfix for various stuck ballsfix for missing checkpoints when entering a new biomeupdated SFX assets and mixingrebalanced biome rarityadded one-time points bonus when completing a roomadded game hints and compliments to the loading screenWe've got another small update i |
| Launch Stream - Idle Mode | 2025-11-28 | Running an all-day livestream of Idle mode! It might get stuck! We'll have on-screen stats showing Wilbur's progress during each run!Join the discussion at clipthru.gg |
| ODYSSEY: Starship Pinball is OUT NOW in Early Access | 2025-11-28 | Hey everyone, we're excited to be releasing ODYSSEY: Starship Pinball, our debut game as Clip Through TODAY on Steam in Early Access.We want to send a huge thank-you out to our Discord community over at clipthru.gg, and to our pre-release playtesters who have given feedback, helped us strengthen level design, improve visibility across levels, and help make sure this release is stable and endlessly playable as we dreamed it. Since this is our first game, it's especially helpful for us if you leave a review or share the game link with a friend. If you're on the fence about dropping 5 buckeroos on a chaotic roguelite pinball game, check out the |
| ODYSSEY: Starship Pinball journeys into Early Access November 28 | 2025-10-21 | Hey everyone, thanks for checking out our debut game as Clip Through: ODYSSEY: Starship Pinball, coming to Steam in Early Access on November 28.EARLY ACCESS FEATURES:Endless pinball gameplayProcedural roguelite progressionZany physics comedyOver 30 handcrafted levels4 unique biomesIdle modeStarship is expected to exit Early Access in Early 2026 with the following new features:Boss battlesLocal multiplayer (Remote Play Together)Achievements and Community ItemsMac supportA NOTE ON EARLY ACCESS:Early Access allows us to get the game into your hands sooner, and to make choices about the direction of future updates with help from our community. It |