BLOODKILL: Goreblast Overkill — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| controller menu fix | 2026-10-30 | fixed menu buttons wasn't clickable with controller after click away/on background |
| Update | 2026-10-21 | fixed missing controller support on death screenimprove "load last checkpoint" speed when diedfixed crashfixed issue with pause menu able to open while in main menu |
| Update, controller support | 2026-10-14 | Gameplay changesAdjusted all weapons positions on screen to be closer to centerRemoved "jump in place to jump higher" mechanic, now you always jump higherPistol: made alt fire as main fire mode, increased accuracyShotgun: made alt fire as main fire mode, increased clip size 18->20, reload 3->4 per insert, max ammo increasedP90: made alt fire as main fire mode, increased damage, increased clip size 120->200, increased reload speedGrenade Launcher: increased fire rate, drop more ammo, increased max ammo 30->42SMG: removed "charging" mechanic, now it always fully charged up, increased clip size 30->40, increased accuracyMachine Gun: removed move |
| Check out my new game - GUTTED: Infested Crypts | 2026-08-25 | |
| Update | 2026-02-04 | improved explosion effectsminor CPU performance improvementfixed possible ghosting artifacts for all particles and blood effects at low upscaler settingsfixed overly bright grenade launcher alt fire projectile particles flicker when close to playeradjusted difficulty presets, changed default difficulty when starting game to "somewhat challenging" |
| fix possible crash | 2025-12-02 | fix possible crash |
| update | 2025-12-01 | fixed "No More Prayers" achievementfixed launching game with frame gen enabled caused long stutter on launchincreased volume for grenade launcher/pistol shoot soundschange SMG shoot soundfixed 2 crasheschanged default XeSS to ultra qualityupdated unreal engine 5.6->5.7 |
| Update | 2025-09-29 | Changes to Winchester/Super Shotgun texturesAdded flashlight Improved blood effectsSome other changes&improvements |
| XeSS 2.1 support with frame generation for all GPUs, other quality improvements | 2025-09-09 | XeSS support - replaced TSR. XeSS delivers better image quality and better performance even in native resolution.XeSS Frame Generation support - hitches are possible if you have Anti-Lag/Reflex enabled on driver level. You might want to disable Anti-Lag/Reflex for this game in your driver, if you experiencing hitches/stuttering with FG on.XeSS Low Latency - automatically enabled when frame gen is on.Darkened wood particlesOther small quality improvements |
| Sharpness, balance, visibility, guns and other improvements | 2025-09-06 | Added Sharpness setting, changed default sharpness value from 0.5 to 2.0Reduced speed for some of the enemies projectilesAdjustments for recoil and camera shakes of all gunsMachine gun - disabled penetration, but increase damage a bitSMG(mp5) - changed overcharged state, now it has different sound, muzzle color and reduced fire rate. Also increased reload speedChanged color of Grenade Launcher and Pistol textures Improved blood effectsVisibility improvements - changed approach from scaling down particles when close to camera, to make them more transparent when close to camera. For some particles use bothHydra - added light to heads to make it |
| Setted up auto crash reporting | 2025-08-24 | Setted up auto crash reporting |
| Fixed 2 achievements | 2025-08-22 | fixed 2 achievements: Double penetration survivor! and Skinny but fat! |
| Improvements&Fixes | 2025-08-22 | Reworked Checkpoint19 fight ( with activatable wall barrel cannons ) now there's 2 fast spawned waves instead of 1 long wave, also changed enemies used hereIn Deathpit spawn horde only after almost killing all of the patrolling enemies therefixed issue when death UI was not clickable rarelyother small improvements |
| Stability&Gameplay improvements | 2025-08-20 | Fixed various possible crash causesWinchester - improved effect and sound for headshotsSMG(mp5) - added significant recoil increase after continuous shooting for 3+ secondsChanged Deathpit fight to fix occasions when enemies drop onto player from behindRebalanced difficulty presets - now they will scale down enemy speed less aggressive, but it still possible to set any value manually. If you midgame on lower than "Very Challenging" difficulty I recommend reselecting difficulty preset from pause menu this will make enemies little faster essentiallyAdded more breakable vases before bridge fight and at the jump to cathedralAdded sound to final p |
| Added "Camera Shake Power" setting, small fixes | 2025-08-16 | added camera shake power settingfixed some possible causes of crashes |
| Improved game level loading speed | 2025-08-15 | Improved game level loading speed |
| Small update | 2025-08-15 | Changed difficulty preset namesfixed one possible crash causefixed Grenade Launcher projectile collided with some poison/frost clouds around enemiesreduced recoil increase for shotgun continuous shootingother small improvements |
| Difficulty explanation and update | 2025-08-15 | Normal Difficulty ( renamed to Very Challenging )Is very challenging by design, game was created with this difficulty as default, hence it called "normal". You will need to sprint around fast, often prioritizing survival over shootingswitch weapons more instead of reloading machine gun midfightuse Slam Away strategically (kills with Slam Away reload all guns)use pickups strategically (when you have 100+ HP/Armor you get 30% from pickup)But to make it not so frustrating there's plenty of checkpoints so you don't loose much time when dying.Lower DifficultiesYou can scale it down all the way to 5% of incoming damage and enemies run speed to 50%I |
| TIME TO BLAST SOME GORE! | 2025-08-14 | BLOODKILL: Goreblast Overkill releasing now!Prepare yourself to goreblast through armies of savage beasts!Also attending UA games fest 2025! |
| Demo Update 5 | 2025-04-05 | explosions improvements to make it cause more dismemberment and fixed some impulses power GPU performance improvements around 5%-20% depending on scene Super Shotgun: reduced strength of reload camera shakes, improved materials reduce aura flickering of muzzle fleshes made special enemies fattier&faster head armor break now triggers hurt animation, in additional to breaking torso armor Winchester: increased default explosion size, also +25% size increase if didn't hit enemy, +100% if hit head SMG: increased clip size and max clips, increased base damage P90: increased base damage Pistol: increased base damage |
| Demo Update 4 | 2025-04-03 | added Machine Gun added Super Shotgun increased enemies size added more small tutorials for guns&movement and list all of them on pause menu performance improvements especially when high number of pickups dropped around improved camera shakes for everything related to weapons improved muzzle flashes Winchester: increased projectile size for easier enemies hit, reduces base spread Grenade Launcher: added spikes to projectiles for easier physical hits, ADS now impacts fire rate and projectile speed (hence phys hit damage) Pistol: ADS now increases fire rate Improved some sounds fixed bugs |
| Demo Update 3 | 2025-03-26 | Updated visuals to more dark and atmospheric Changed demo level layout All guns now available at start Changed music to more dark metal that suits dark atmosphere better Added winchester gun with explosive projectiles, explosion is bigger if hit head ADS now impacts some weapons - for example shotgun and winchester gain 50% more firerate. Will add some bonuses to some other guns also in the future. Pistol: made alt fire (burst fire) as the main fire mode, adjusted recoil Improved shotgun recoil and sounds Grenade Launcher: Increased projectile collision size to easier hit enemies, increased accuracy and reload speed Now recoil level impacts s |
| Demo Update 2 | 2025-03-20 | Improved lighting and shadows, changed color grading Implemented blood trails for gore parts increased clip sizes and fire rates for shotgun/p90/smg Increased damage for SMG Grenade Launcher: increased fire rate, explosion radius, projectile speed and physical damage (when projectile hits enemy), reduced time between enemy hit and auto explosion Increased shotgun/smg reload speed increased gore and enemy body impulses Increased guns shoot sound volume and enemy die/hurt volume Improved dismemberment sound |
| Demo update 1 | 2025-03-11 | increased player weapons damage major increase to speed of: player movement and enemy projectiles minor increase to speed of: enemies movement, enemy melee attacks, shotgun reloading added bunny hopping for player movement changed default fov to 110 increased enemies aggressiveness changed first encountered enemies fixed enemy projectiles scales too much with damage multiplier fixed enemies sometimes keep moving while playing "Hurt" animation when dismember them removed bloom from enemies projectiles impact VFX to remove bright flash when it hits player limited camera shake for incoming damage implemented Interpolated enemies spawn - fixes st |
| Demo available! | 2025-02-24 | Hello, demo is available and it will participate in Steam Next Fest! Demo level is pretty small and was created specifically for the demo purposes. But I think I'll add something similar as sublevel into the final game. Will be happy to read any feedback, so feel free to create discussions and share your thoughts, thanks! |