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Touhou Volleyball Danmaku — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Version 1.111 updates2026-10-14Version 1.111 has the following changes: You can now preview character color palettes before confirming character by tapping projectile and bomb to cycle through each color palette. Added Now Loading screen after leaving AI partner edit. Conversion wallet now costs 100 crystals. Yuugi's desperation has been updated to heal your wall when it is at 0 and making the shards more dense. You can now fill up bomb meter by grazing when you have full desperation.
Game production plans and its date2026-08-24A little over 2 months have passed since the release of version 1.100. I didn't actually intend for there to be too long of a break, but compared to how long I have spent working on this game, 2 months isn't that bad. And the break will continue even further as I do not plan on returning to working on the volleyball game for the next two months. My schedule requires me to work on two videos that have a deadline and I can't find any time to squeeze in the volleyball game until those two videos are done. You will have to be patient until then, but then again things seemed to have quieted down since the relaunch. I don't think there is much acti
Looking Ahead After Version 1.1002026-07-12I'm back after about a month since version 1.100 released. It was a bumpy release as I needed to patch some things during that week, I'd say it was a pretty good relaunch. And no sooner that it was over I did take a break from the game. It will continue to be developed, after all version 1 is only the beginning, but worked on this game for the past 3 years and I wanted to give myself some distance from development, not just as a break but to experience the game in a different view. Because I've been working on it for this long, I've been mostly playing it to test it rather than just enjoy it. I believe that if I take a nice long break and ret
Version 1.105i online update, ball drop desync issue addressed2026-06-20Updated online with an extra check. Sometimes when the ball goes under the screen, as in a team scored a point, the game may hang a bit. This is due to desync where 2 or more players are in conflict to where the ball should be going. This new patch added an extra check where if it detects the ball has dropped off screen, it will send the ball's coordinates to the host who will then tell every player's game to set the ball to that player's coordinates. This check also has a system where only one player can send that data to keep multiple games from conflicting.
Version 1.105f2026-06-18Quick update to further fix the previous bug of the game crashing if you are playing alone and the ball is high in the air.
Version 1.105e2026-06-18This is a soft patch that fixes two issues: Fixed issue where power ups will no longer appear after playing Basketball mini game. Fixed bug where game would crash during final boss.
Version 1.105d2026-06-16Patch notes: Fixed issued where 2v2 online would not allow Team A to score when they shot down a player on Team B. Fixed issues with online character select acting strange. Added extra checks for Sakuya's Bomb to fix the game hanging randomly when online. Polished the UI fade when player positions themselves on the bottom of the screen. Minor graphical changes. Online name has been capped.
Version 1.105c quick patch2026-06-15This quick patch fixes a bug that causes the game to crash whenever you are playing as the only player, such as the Baskeball mini-game. I am still working on a proper update that will fix the 2v2 online Ball Priority 4 setting that causes a team who has lost a player from gaining any points. In the mean time, it is recommended you play online 2v2 with any other Ball Priority.
Version 1.105b2026-06-14Patch notes:Sakuya's bomb can now destroy Nitori's Desperation bubblesDaiyousei has been nerfed again. Her bullets are now slower and homing on the opponent now has a cost of one point per projectile on the screen.Chen now has an extra check to make sure she does not get hit while using her Desperation by projectiles. She can still be hit with Bombs and other Desperations.UI now fades if the camera pans upward while a player is on the bottom of the screen.Fixed character select graphics issue.Piority 4 has been updated.
Version 1.1042026-06-12Changes to version 1.104: Music volume in the match against Remilia and Sakuya in story mode has been lowered. Minor graphical improvements. Daiyousei's projectiles have been nerfed. She now shoots 3 bullets at a time and the speed has been slowed down sligthly. Fixed issue where you get a time over message when winning before timer reaches 0. Teams can now play as the same character in local versus. Fixed issue with mood challenge not counting a win. Fixed issue where Lily White, duing time out, would not stop shooting when Youmu uses her Desperation
Version 1.103 and the ball syncing issue2026-06-11While playing online, you may have noticed at times when the ball falls down to the bottom of the screen, the game hangs for a bit. And sometimes this causes a random decision to who to give a point to. The cause has been discovered that the ball is out of sync in 2 or more players, confusing the game into trying to figure out where the ball should be placed. The random decision to give a point is more of a case of the current player who is sending data setting the record straight and it is their ball position that gets counted, even if the other players saw the ball go into the opposite side. While I am still in the process of rectifying thi
Version 1.1022026-06-09Updates on this version: Cirno's Desperation effect can now be chipped by touching a bullet. This means that touching a bullet will decrease the time the effect is in place. Fixed issue of a second Lily White appearing and shooting after time over. Fixed issue of mini game setup appearing in other modes other than Story and Mini Games. Keystones may now randomly give items. Minor text changes. Issue with Reimu getting stuck when using Desperation when the ball is going off screen has been fixed. Fixed issue with characters being locked in online mode after reaching round 2 of the story mode. Fixed issue with score not resetting after using cr
Game should be running now2026-06-09The latest update had issue that caused it to not run. I rolled it to the previous version so the game should run fine now. I apologize deeply for this inconvenience and will be more careful in testing the files moving forward.
Version 1.101 changes2026-06-09Cirno's Desperation effect can now be chipped by touching a bullet. This means that touching a bullet will decrease the time the effect is in place. Fixed issue of a second Lily White appearing and shooting after time over. Fixed issue of mini game setup appearing in other modes other than Story and Mini Games. Keystones may now randomly give items. Minor text changes.
Version 1.100 release notes2026-06-07And here it is, my friends, the anticipated version 1.100, the definitive version 1 of the game. The original release of the game had much to be desired and I spent nearly a year developing the game to a satisfactory state. It includes so many features I wanted to add from the very beginning such as the much wanted arcade mode, more mini-games, and the biggest one of all: online matchmaking. I'll briefly go through all these and more, but first, let us look at some of the more major changes in the patch notes.GeneralMore items to buy on the store in the story campaign.Fixed issue where Marisa's warning laser pointed the opposite way when near
What to expect in the upcoming version 1.1002026-02-23Version 1.100 continues its progress and I know it's been a while since the last update. So I'm going let you guys in on what has been happening in the development side of the game. This is a supplement to the online journal entry, so if you want more in-depth information, you should check out the Compact Touhou reddit profile for the latest journal entry.OnlineOnline was put aside since the start of January to concentrate on the other aspects of the game such as the addition of extra modes. It wasn't until recently, like a week or two ago, that I have returned to complete it. To my surprise, online seems to be nearly done. What I figured wou
Update on the progress for version 1.100 and online matchmaking2025-11-03The road to version 1.100 continues. To think that I just released the beta about 2 weeks ago, and even more so, online was started to be developed over a month. Time sure is flying by quickly, but that just makes it more remarkable at just how much progress has been made and soon the game will be online!As you may have read from the last quick update, all characters are now available on the beta, which means that online is getting closer to being complete. But you guys are going to have to hang on tight for just a bit longer as there is more to the next major update. There is so much that I want to do for version 1.100 that I needed to stop
Online beta version 1e2025-11-02This update is mainly to include the last two characters, Ran and Chen. They are now available to try out and have the following changes made to them.CharactersRanProjectileTwo extra denser rings of danmaku can be emitted when the star explodes at full size.The ball will now explode the star when it touches it.BombProjectile collection now lasts twice as long as before. This means that you will have more time to decide when to activate it or to collect more projectiles.When Ran starts dispensing, she no longer collects any further projectiles.Ball no longer cancels the dispersion but activates it.You now get two points per projectile collecte
Online beta version 1d2025-10-31Another quick update to the beta. The changes include:OnlineYuugi and Suika are now available to try out.CharactersSuikaDesperationDestroying the mist manually will now disperse items from the center of the player's side.
Online Beta version 1c2025-10-30The next changes to the online beta, as well as general changes that will be available in the full release.Changes in this version include:OnlineAya and Nitori available to test out.Fixed error where leaving online mode and re-entering causes game to crash.Fixed issue with menu music not fading out when changing characters.Fixed player name not appearing on character UI.GeneralIn 1v1, issue with bullets not being absorbed by some attacks has been fixed.Fixed issue with certain projectiles/special abilities destroying their own or partner projectiles/special abilities.CharactersNitoriDesperationSize of bubbles have been halved to make it easie
Online Beta version 1b2025-10-27Note: These changes are for the online beta. General updates to the main game will be available on the next major update.OnlineYoumu and Alice are now available to try out.Fixed mirror matches having the opponent activate abilities belonging to the other player..GeneralRemilia's desperation can only be performed by one character at a time in a mirror matchCirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points.
Online Beta version 1a2025-10-23These changes are for the online beta. Any general changes will be added to the main version of the game in a future update. It contains the following changes:OnlineCirno and Daiyousei now available to try out.Ping now capable of being seen by the host.The bug where the game hangs before the character select screen online has been patched.General GameplayCirno's desperation can now be disabled by having the ball hit the wall, but the wall will lose an extra 50 points.CharactersDaiyouseiProjectileEvery individual projectile may now target the closest opponent to their proximity. This means that the bullets won't target the same opponent as a g
Version 1.021: Online beta now available2025-10-21Big news for this update. The online mode has now entered into beta and is available for the public to try out. You can now play online with other players albeit with some limitations. I will outline what this beta is about as well as instructions as to how to access it. But first, let's run down the current changes in this new version 1.021.Changes made for version 1.021Online mode now in public beta state.Random bounce from ball when player touches it has been removed. Now ball bounces consistently based on the character's bounce stat.Fixed Remilia's desperation where the spear remains when she loses all her hearts.The clock has been altere
Online development update and upcoming beta2025-10-15After a bit of a set back, I have been back at work on the online mode for the past half month ever since its development began in August. And while online won't be here anytime soon, the progress made on it considering that I'm making the game online has been going well. I can't say for sure when the online version, and in turn version 1.100, will be released but I am confident that the online beta will be coming soon, perhaps very soon. So I'll give you guys a summary of what's been going on with the development of getting the game online. Please note that the images shown are of a work still in progress.Lobby creationAs any good game with
Version 1.020 update2025-09-21A new update to the game after over a month of release. This update is a small head start to the major update that is to come sometime in the future. As I continue to progress with online match play and further improvements to the game, I wanted to provide some quick fixes to some issues I have noticed and wanted to addressed. Here are the following changes.v1.020FixesDaiyousei no longer reverts to default color if using her desperation in alternate color.Nitori no longer enters opponent's side when using a bomb.CampaignSet starting points to 10.When picking Marisa, you no longer play as Reimu during the first match against Sakuya + Remilia.O
Status on upcoming online and new updates2025-08-19I wanted to give you guys a quick update on how things have been going since the launch of the game, especially with the announcement of online implementation about a month ago. I will also go over future plans for the upcoming Version 1.100.Status of online matchmakingTo summarize the progress of online, it is going great. Much has been done to progress this mode, including testing the online from one state to another. The results were very satisfactory. Issues are present and I am working on dealing with these issues, but I can confidently say that online can be implemented into the game around next month. It's going to take that long becau
Steam Remote Play has been enabled2025-07-29As I start planning for online functionality, I wanted to do a little test to get a feel for online, and what better way to do that than with Steam Remote Play. I used this feature before and I thought it was worth trying it for my game. There was some issues I had to deal with before I could get it to work, mainly with the game detecting the gamepad of the guest, but it pretty much works. You can find all the information on the guide I just posted:
Characters select controls for all players has been fixed2025-07-29There was an issue with character select acting strange for 2 or more players. This has been fixed.
A week later. What else is in store for the game?2025-07-29The launch week has passed and it's been quite a week for myself. I spent all this time doing fixes, adding things, taking suggestions, and implementing features. It was quite a week that still continues. But I wanted to take a break from updating the game to lay out my thoughts about what the future holds for the game. As I mentioned, this game is intended to be constantly updating, and I don't mean just these micro-updates. What I wanted to do was add more substantial updates to prolong the life of this first version before moving on to version 2, which will be like a completely different game. But I'm getting ahead of myself as I still hav
Version 1.0142025-07-28Various additions and changes to version 1.014 No Partner option in Round 2 has been disabled to keep the game from causing errors. New dialogue after purchasing the wallet to instruct you on how items work. Wallet price dropped to 400. Discount event happens more frequently. Sakuya cheating penalty reduced to 10 points. Some characters have been buffed upon reaching the final boss. Fixed the issue where the Partner Orders would not save. Fixed issue where depleting Sakuya's health during her Desperation doesn’t cancel the time slowdown. Sakuya slow down consumes twice the desperation.