The House of Hikmah — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Now on Steam Deck | 2026-07-02 | The House of Hikmah is now playable on Steam Deck! At launch, we were using some Unreal Engine features that prevented the game from launching out of the box on Steam Deck. We’re grateful to community members who found ways to make it work and shared the knowledge through Steam discussions, Discord, and ProtonDB. To those Steam Deck users who have been standing by for updates…. Our art and programming teams have done an amazing job preparing a version of the game without those UE features. With this update, The House of Hikmah will launch on Steam Deck right away, read more legibly, and play more smoothly. Those who have tried the PC build on |
| Achievements Patch | 2026-06-10 | We're thrilled to announce that Steam Achievements are officially available in The House of Hikmah.Thank you to our community members who have inquired and expressed their interest. Grab the latest update and we hope you enjoy earning them!Other Patch Notes:Minor art updates to high-poly meshes to improve performance in some areasFixed a small bug with viewing credits from Main Menu |
| Coming Soon: Achievements | 2026-06-04 | We hear you (and we love them too)...We've been working on adding Steam Achievements into The House of Hikmah. Keep an eye out for the update, coming soon! |
| Patch Notes April 29, 2026 | 2026-04-29 | We’re so grateful for the warm and wonderful response we’ve had from our community since launch. Thank you if you’ve chimed in on Steam discussions, social media, or in a review. We are reading it all and are grateful for the feedback that helps us improve the stability and experience of The House of Hikmah! With that, here are patch notes for our latest update: Gameplay and Art:Maya should now ledge grab much more frequently and reliably!Saved Maya from infinitely respawning after falling in some parts of The Library.Fixed an issue where Maya could jump inside and get stuck in a platform in The Observatory.Objects and Maya are much less like |
| Patch Notes April 10, 2026 | 2026-04-10 | What an amazing launch! Thank you so much to everyone who played the game so far. We’ve been watching playthroughs and streams and listening to your thoughts, and we’re happy to announce we have an update that should help add a bit of polish. Keep sending us your thoughts and comments, as they do help us to know what players are seeing, and continue to improve the game.Now, let’s begin our first-ever Patch Notes! Gameplay and Art:Adjusted Maya’s hair in the letter cinematic when viewed with Arabic text enabled.Our Owl was sometimes freezing up, or refusing to look at you. Now she’s animating properly and making eye contact.A Brave HandAdjuste |
| The House of Hikmah is OUT NOW on Steam! 🚪🦉✨ | 2026-04-08 | Today is Launch Day!The doors to The House of Hikmah are now open! 🚪This week only, get 10% off with our Launch Week Discount! Now through April 14, 2026!Celebrate with us! We’ll be hanging out in our official Discord sharing stories, streaming, and answering your questions about the game.Ask Us Anything!Join us in r/cozygames at 10am PT / 12pm CT / 1pm ET. We'll be answering all your questions about the game!Known Issues:The following is a list of known issues that we are currently working on. If you encounter any other issues as you play, please feel free to join our Discord and let us know.When playing the game in Arabic, sometimes text a |
| Release Date Announcement | 2026-03-04 | We’re proud to announce that The House of Hikmah launches April 8th on Steam!The wait is almost over. Soon you’ll be able to explore nine distinct realms within the House of Wisdom, meet scholars inspired by history, transform elements and solve puzzles using an ancient heirloom, and embark on an immersive healing journey about loss, legacy and hope, told through a captivating narrative.We've been fortunate to work with so many talented artists who have helped bring this game to life. The full game will be fully voice acted in both English and Arabic, featuring Sophia Eleni as the voice of Maya, Battlefield 6’s Nezar Alderazi, Assassin's Cree |
| We're Live for Steam Next Fest! | 2026-02-23 | It’s happening! We’re thrilled to be participating in Steam Next Fest and invite everyone to step inside The House of Hikmah and try the demo.If you’re new here, hi! We’re Lunacy Studios, a small indie team of industry veterans who are making an emotionally resonant game about grief, loss, and the path to healing. This is our debut game and our first public demo. We’re glad you found us.This is your chance to explore one of nine unique scholar realms, solve alchemical puzzles, meet scholars inspired by history, and experience Maya’s journey. The level we chose for the demo wasn’t random. It sets the emotional and visual tone for everything th |
| What is the Lunacy Team Up To? Glad You Asked! | 2026-01-21 | Hello everyone!Our team has been working hard to bring The House of Hikmah to life, and as we move toward announcing a launch date, we wanted to share some ways you can keep up with our progress and see what we're working on!Scroll-Stopping VideosWant quick, eye-catching looks at the game? Select your video scrolling platform of choice and... like and subscribe? We've been releasing regular videos on Instagram, Tiktok and YouTube where we not only show never-before-seen glimpses of the game, but developer diaries and bloopers... because game development is a... process 🙃Letters from the ScholarsOur characters were inspired by real historical |
| A Look at the Art And Architecture Within the House of Wisdom | 2026-01-14 | Hello everyone!Is it 2026 already? Time flies when you're making games!We've been hard at work getting The House of Hikmah ready to meet players, but we wanted to take a moment and give a behind-the-scenes look at how we approached one of the most important aspects of the game: building an immersive world that complimented the story.Below, you'll find a blog we recently published that goes into detail on how we used elements of art and design to tell a story without saying a word. Give it a read, or just scroll for some sneak peeks at some of the cozy spaces you'll find within the game.Thanks for reading, and a huge thank you to everyone who |