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Dyskairos — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
1.0.15 Update2025-11-11Hi! A couple more changes and improvements I wanted to make, mostly some additional dialogue related towards the end of the game. These hints should hopefully make some things a bit more clear. Updated to Godot 4.5.1 Added more hint dialogues to hopefully better explain certain late-game things:Floor 14: Added hint intended to be a mini-tutorial on how to fight the Floor 14 boss, talk to a certain someone on Floor 6 after dying to it once. You'll need to figure out how to kill each sprite type on your own still though :)Post Floor 14: Also added hint to guide you on how to access a certain area required for Ending C if that area isn't already
1.0.14 Update2025-11-06Hi! Minor changes to fix text I forgot to replace and some other small things.Replaced Floor 6 placeholder textIncreased size of PTRD bullet's colliderAdded new mod to Grenade Launcher: Improved Trigger (exclusive with Incendiary Ammo so there's now another option for Legendary Grenade Launchers)Added new mods to Heavy Pistol: Improved Body, Improved SlideIncreased fire rate of HC Pistol
Dyskairos is now available!2025-11-05Hi! Dyskairos is now available on Steam! I wanted to do a small overview on what's changed compared to the demo. You can also read this post on my site here.Full Game Contents9+ floors (6+ new floors, featuring various secrets, 3 new enemy types)3 endings (can be sequentially done on the same save profile)15 weapons (each with multiple modifications they can spawn with)13 unique abilities (plus 3 always attainable abilities that can be found in specific locations)15 generic upgradesImprovementsPer-save key item spawns: Keycard spawn locations will be changed from save to save, each playthrough will be different!Added option to profile creatio
Demo Update2025-08-22Hi! Dyskairos is nearing its completion so this is a small update to the demo featuring some additional content, some changes, and fixes. You can read the full changelog here, but here's the main highlights:New WeaponsThis update features 2 new weapons, the PTRD and the T58 Carbine. They are Heavy slot and Medium slot weapons respectively. The PTRD will one hit (almost) every enemy in the game, but has terrible spread and is a very slow weapon overall. The T58 is an automatic rifle with moderately high recoil, so you'll need to aim carefully in order to use it effectively. These weapons even the weapon selection for the demo out to 3 for each