I’m a Wizard, But I Dig — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Magic Ore-Collecting Glove and the Goose Fund | 2026-11-03 | Update 1.07 changelog:• Magic ore-collecting glove: added a new tool that automatically collects ore over a large area without using mana. A dedicated tutorial has also been added to introduce it.• Quest board: we've changed how it works in response to your feedback. It will no longer send you to a point of interest you've already checked.• Goose Fund: a Goose Fund donation pot has appeared on the map. You can now support the goose and get magic pollen at a very “generous” exchange rate (just 100 gold for 1 pollen!).• Map markers: after completing the game, markers for important points of interest now appear for all players, making it easier |
| Update 1.06 is here! | 2026-10-31 | We're continuing to monitor your feedback and working to make changes quickly.Changelog:• Changed how ore is picked up.• Buffed the final tool to make it more fun and effective to use.• The goose at the end of the game now provides markers for 4 points of interest so you can explore more of the available content.• 4 collectibles now also grant gold.• Added a visual indicator for gaining +1 mana when interacting with the gnome.• The “Strange Door” now stays open under all circumstances once its conditions have been met.• Added an effect when breaking a plank.We've already planned more changes to make the game even more fun and enjoyable to pla |
| “I'm a Wizard, But I Dig” is out now! | 2026-10-30 | The game is officially out on Steam! We're thrilled to finally bring you the full version of “I'm a Wizard, But I Dig”.Your enthusiasm for the game has been incredible: over 40,000 wishlists!For a small team, that's an amazing show of support and our biggest motivation. This release was made possible by everyone who played the demo, left feedback, and shared their thoughts. Every comment helped us make the game better. Thank you for your patience and support. We hope you enjoy the full game. Your review mattersWe'd love it if you left a review. In the first few days after launch, it's the best way to support us: it helps other players discove |
| Out Oct 30! Demo update: new content, progress transfer & Steam badges | 2026-10-28 | The release of “I'm a Wizard, But I Dig” is just around the corner — October 30!We've read every review and comment you've left us and have been working to improve the game based on your feedback.Important: save data resetDue to the scale of the changes, old demo saves are no longer compatible with the current version. When you launch the updated demo, your progress will be reset and you'll start from the beginning. *Attention, Linux and SteamOS users: please reinstall the demo to ensure video content plays correctly.What's new in this update:- Added the ability to continue straight into the full game after completing the demo, keeping your p |
| Demo Update — v1.01.2 | 2026-03-06 | In this update, we've fixed errors that users helped us catch. Thank you to everyone who reported issues. Your help in polishing the project is invaluable. Unfortunately, sometimes at the expense of our players' nerve cells. Thank you for your patience.Changelog:Tutorial Sleep: Added a message stating that sleeping is disabled during the tutorial (it didn't appear before).Bomb Logic: Bombs can no longer be placed in the inventory after activation. Previously, picking up a bomb mid-throw caused an infinite fire effect to remain stuck in place.Localization: Fixed a typo in the word "language" in the English version.Stamina: Fixed a bug causing |
| Minor Demo Update | 2026-02-26 | Added hint notes on controls and mechanicsMade minor changes to the UIFixed minor bugsFixed a bug where audio could break in savesThanks everyone for the feedback and your thoughts on content. We read and analyze everything. The way the game evolves is thanks to you. \(^▽^)/ |
| A small update to improve user experience | 2026-02-24 | - Crouching removed Due to increasing cases of players clipping through textures while crouching, we have decided to disable it.- Motion Blur setting added We received several reports about motion sickness issues. After conducting a brief investigation, we determined that the potential cause was the absence of motion blur in the build. We have added this setting to reduce the risk of discomfort for players.I hope you will also continue to share feedback that will make our game better. |
| Content update for the demo version of the game "I'm a Wizard, But I Dig Demo". | 2026-02-20 | Added new soundsAdded quest systemAdded in-game notesUpdated localizationAdded new consumable items and interactive objectsIncreased the number of hits required to destroy boardsAdded interaction with the catAdded an event featuring a little boarOther minor improvements Your feedback directly shapes future changes to the game. Please report any bugs or issues you encounter. |
| bug fix - Demo version game | 2026-02-16 | Bug Fixes and Technical Improvements for the Demo VersionFixed an issue where the dialogue with the goose could not be closed.Updated voxel behavior.Significantly reduced the spawn chance of small particles (pebbles) that obstruct movement.!! If your current save file already contains a large number of particles that hinder movement, we recommend starting a new game. |