Mistaken — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Hotfix version 0.2.2 | 2026-10-06 | Adjustments Trees and rocks are now the only resources that will drain hunger when hit. Other resources like grass, flowers, mushrooms, crates and more can now be broken by regular weapons. Bug fixes Fixed a bug where tooltips would always include riposte damage. Balancing The Gargoyle and Fortune wheel events are now less likely to appear compared to other events like merchants, cartifact vending machines and sub-dungeons. |
| Hotfix 0.2.1 | 2026-10-02 | • Fixed an issue where Origins on existing characters could be incorrectly changed after updating to 0.2.0. Existing saves should now correctly restore their original Origin and migrate safely to the new save format. Apologies for the inconvenience. |
| Mistaken 0.2.0 - New Origins, Base Perks & More | 2026-10-02 | Update 0.2.0 adds new Origins, reworks several existing ones, expands base progression with permanent perk choices, and introduces new items, decorations and character customization options. New Origins Three new Origins have been added: The Bulwark Built around blocking, Perfect Blocks and powerful Ripostes. Deals 25% less damage. Riposte damage is greatly increased. Perfect Blocks restore 20 Energy. The Ill +150% Passive Damage -25% Direct Damage -15% Health The Alchemist Positive buffs are twice as potent. Negative buffs are also twice as potent. Reworked Origins Several existing Origins have been adjusted to give them more distinct playst |
| Hotfix - Inventory Freeze Fix & Combat Tweaks | 2026-09-07 | A small hotfix is now live addressing an ongoing issue where certain interactions with inventories - particularly chests - could cause the game to partially or completely freeze. This hotfix includes changes aimed at resolving the issue. Other small tweaks: • Ticks now have a short pause between initiating their attack and launching themselves at the player, giving you a fairer chance to dodge their pesky attacks. • Blocking will now cancel the current melee attack animation, allowing for much more reactive and responsive blocks during combat. I very much apologize for any frustration caused by the inventory freezes. If you continue to experi |
| A Small Update From the World of Mistaken | 2026-09-04 | Greetings, wanderers.A small status update from the world of Mistaken.First of all, thank you for all the continued engagement, feedback, bug reports and suggestions. Seeing people play, discuss and share their thoughts on the game has been incredibly useful as development continues.A larger content update is currently in the works, aimed for sometime this fall, bringing new additions alongside further improvements to the existing game.As always, I’d love to hear what you’d like to see in Mistaken going forward. New items, enemies, areas, mechanics, quality-of-life improvements or anything else - feel free to share your ideas and suggestions. |
| Patch 0.1.11 | 2026-08-31 | Fixes, performance improvements, quality of life settings, and a handful of new items. Patch Notes Added VSync to the settings menu. Added an optional FPS display toggle. Made some ongoing optimization improvements which should help reduce stuttering and improve FPS in certain areas of the game. Fixed an issue with the Pale Devourer where worms with fewer remaining segments could stay above ground for only a very brief amount of time, making the fight more difficult and unpredictable than intended. Added a handful of new armor pieces and weapons, obtainable through various parts of the game including merchants, quests, Mimics, and chests. Thi |
| Version Update 0.1.10 - Afflicted Enemies, Starvation Changes and Wiki update | 2026-07-25 | This smaller update makes afflicted enemies more dangerous, strengthens the consequences of starvation, and announces a major update to the Mistaken Fandom wiki. Afflicted enemy changes: • Afflicted enemies are now twice as likely to appear during the night. • Afflicted enemies are now 1.5 times more likely to appear on Mistake difficulty. • These increased appearance chances stack when playing on Mistake difficulty during the night. • Afflicted enemies now deal 1.8 times their normal damage. Hunger and starvation changes: A lot of feedback has pointed towards hunger, and starvation in particular, not feeling like a noticeable enough threat. |
| Version Update 0.1.9 - Reforging Overhaul, New Items, quality of life and other | 2026-07-17 | This update reworks the Blacksmith’s reforging system, adjusts the balance between Transcended and Whispering items, and introduces several quality-of-life improvements. It also adds six new items, improved ultrawide support, and a collection of smaller fixes and balancing changes. Blacksmith and reforging changes The Blacksmith’s reforging system has been reworked and no longer assigns completely random item quality. Reforging now improves items through gradual quality increments. The chance of a successful upgrade decreases as the item approaches higher quality levels. Afflicted Reforging has been renamed to Whispering Reforging. The maximu |
| Version Update 0.1.8 | 2026-07-04 | Version Update 0.1.8 - Craft from chests, Keybindings, Blocking and Other Improvements This update focuses on improving combat feel, adding custom keybindings, and fixing several gameplay issues reported by players. Gameplay and quality of life: Added blocking and counter attacks. Hold the block button, default right mouse button or left trigger on controller, to reduce incoming damage. If timed perfectly, blocking will nullify incoming damage and give the player a short counter attack window, boosting their next attack. Added keybindings to the settings menu, allowing controls to be customized. Added sleeping bags, which can be consumed to s |
| Version Update 0.1.7 | 2026-06-06 | Quality of Life and Gameplay Feel This update focuses on improving gameplay feel, crafting station behavior, and a few smaller fixes. Gameplay and quality of life: Added sprinting. Hold the dash button to sprint. Dashing now activates when releasing the dash button, rather than when pressing it. Improved combat feel. Enemies should now feel less unfair when leaping or shooting toward the player. Crafting station improvement: Breaking or stopping a crafting station that used an item with affixes, such as weapons or armor, will now correctly remember those affixes and return the item as it was. Bug fixes: Flying enemies can now correctly drop W |
| Version Update 0.1.6 | 2026-06-05 | Cartifact Catalogue A new Cartifact Catalogue has been added to help players track their collected and missing Cartifacts. New feature: Added a Cartifact Catalogue that keeps track of all Cartifacts collected by the player. The catalogue makes it easier to see which Cartifacts are still missing or undiscovered. The Cartifact Catalogue is unlocked and accessed by talking to the Cartifact Trader. This update also includes a few smaller fixes and quality of life improvements: Added more details to item tooltips, including whether placeable items require shelter. Improved some tutorial-related elements in the early game. |
| Hotfixes version 0.1.5 | 2026-06-03 | Fixed an issue where the Scout’s Vest appeared twice in crafting recipes instead of the Scout’s Pants. Fixed an issue where the game could freeze when attempting to fast travel while the inventory was open. Fixed graphical issues with fog borders on certain display aspect ratios. Fixed an issue where sections in the guide could overlap with each other. |
| State of Mistaken & localization update | 2026-06-02 | Hi everyone,Mistaken has been out for almost a week now, so I wanted to share a quick update on where things are at.So many of you have played the game, left reviews, and shared feedback (and love 🤎). I’m reading everything on both Steam and Discord, and it helps a ton in improving the game for current and future players.🌏 New LanguagesThe game now also supports French, Brazilian Portuguese, Russian, and Korean.If you spot missing or weird translations, please note it on Steam Discussions or Discord.🔧 Feedback & Current FocusYour feedback has been super helpful in figuring out what’s working - and what’s not. I’ve been fixing smaller issue |
| Small Hotfix - Version 0.1.3 | 2026-05-31 | This small hotfix focuses on minor fixes, building flow improvements, and missing localization references. • Corrected the displayed cost for the Clock of Affliction. • Added a small notification when trying to upgrade a bag that is already the same size or larger. • Fixed an issue where coins would not drop on Easy difficulty. • Slightly improved the flow and behavior of the building mode toolbar. • Added several missing translation references. |
| Version update 0.1.2 | 2026-05-30 | This hotfix focuses on improving combat flow, fishing, building controls, and a few frustrating edge cases. Bait is no longer consumed when starting to fish. Instead, bait now has a 50% chance to be consumed when reeling in, regardless of whether a fish is caught or not. Health and mana potions now use a real-time cooldown of 30 seconds. This means potions can be used multiple times during a level or boss fight, as long as you wait for the cooldown. The player is now briefly protected from damage when transitioning between levels or entering dungeons, helping prevent accidental damage during loading or movement transitions. The player is also |
| Thank you! | 2026-05-29 | Mistaken has been out for about a day now, and I just wanted to say thank you for all the support so far🤎From those who played the demo and are now continuing into Early Access, to those just discovering the game - I really appreciate you taking the time to check it out.What players are sayingI’ve been reading through your feedback on Steam and Discord - here are a few that sum it up pretty well:“...survival craft game with a gameplay loop that fills a gap I feel has been long desired amongst veterans"“the gameplay loop is addictive and well balanced” “give this game a go if you have that terraria/valheim craft/fight progress itch”Sharing yo |
| Hotfixes and Building Toolbar Overhaul | 2026-05-29 | This hotfix focuses mainly on improving controller support for building, along with a few smaller fixes. - Reworked the building toolbar interactions to be more streamlined, especially for controller users. When the toolbar is enabled, Left Trigger and Right Trigger (L2/R2) can now be used to cycle between build modes. - Fixed an issue where controller selection could get stuck on the top-right map icon. - Fixed an issue where skipping the intro with a controller could immediately start a new game. - Added a confirmation window when deleting save files to help prevent accidental deletion. - Fixed odd camera movement when entering a dungeon. |
| Mistaken is now live in Early Access on Steam! | 2026-05-28 | To celebrate the launch, the game is available at a 15% discount for the next 7 days.If you jump in during the first 7 days of release, you’ll also unlock a celebratory hat as a small token of thanks for supporting the Early Access launch |
| Early Access Release Date Announced - Mistaken arrives May 28 2026 | 2026-05-10 | Very excited to announce that Mistaken finally will be going into Early Access on May 28 2026!! A lot of work and effort has gone into not only expanding Mistaken but also refining, reworking and improving core systems and gameplay.For those looking forward to the release, I'm there with you :) |
| Early Access News | 2026-01-19 | Greetings everyone - hope you’re all doing well. I’m excited to finally share some news about the Early Access release of Mistaken! If everything goes according to plan, Mistaken will launch on Steam Early Access in Spring 2026. A lot of work has gone into the game since the current Steam demo, including new content, improvements to core mechanics, and major design updates. While it’s a bit nerve-wracking to finally share this publicly, I’m really excited to shed some light on the plans and can’t wait to reveal more as we get closer to launch.Huge thanks to everyone who has supported the project so far. |
| Patch Notes – 22/08/2025 | 2025-08-22 | Hey everyone!A new patch for the Mistaken demo is now live! This update focuses on QoL improvements, bug fixes, balancing changes, and a few new items to discover. Major ChangesController SupportMistaken now has controller support!This required major input changes, so expect some rough edges and future fine-tuning (like remapping). Steam Deck should work, but haven’t tested yet.New Settings OptionsThe settings menu has been expanded with more customization, including:Toggle for screen shake,Toggle for controller rumble,Option to always display certain UI elements (buffs, affliction levels, etc.)Settings are now also accessible from the main m |
| Patch notes 17-06-2025 | 2025-06-17 | Steam Next Fest brought a wave of lovely new players to Mistaken — along with a ton of great feedback! I’m continuing to work hard on improving the game, and while not everything has been addressed just yet, here are the tweaks and features included in the latest patch:Resolution settings added with improved ultrawide support. (Note: A 16:9 aspect ratio is still recommended for the best visual experience.)Fishing drops rebalanced — now include some less desirable items to reduce the frequency of high-value catches. Further tuning may follow.Health indicators added to iron ore nodes.Dashing now negates damage from Whispers of Affliction orbs.A |
| Hotfix notes | 2025-06-13 | Hotfix Notes:Fixed an issue where equipment modifiers were not actually affecting player stats due to a coding error.Added health bars to rocks, ores, and trees.Improved fishing visuals.Music and ambience now correctly switch or turn off when entering and leaving the mine.Minor UI tweaks for better readability.A few unannounced fixes were also included in a smaller hotfix earlier today:Destroyed wall tiles were not correctly dropping as loot.The Cartifact Pale Devour did not trigger properly when reaching its required threshold. |
| Small hotfix | 2025-06-12 | A small hotfix is now live that addresses a few pretty game-breaking issues:Fixed an issue where breaking a wall tile would cause any chest placed in front of it to lose its contents. This has (fingers crossed) hopefully been resolved.Projectiles no longer persist across levels or after character death.Added a few missing translations.It should no longer be possible to get duplicate hunger buffs or debuffs.A few other adjustments, including a shorter respawn time.Cheers! |
| Small hotfix | 2025-06-10 | The most recent patch introduced a bug that broken some ui elements in the character creation screen - That has now been fixed. Also added a Map and Inventory button in the buttom right part of the screen. Thats all :) |
| Patch notes | 2025-06-08 | New Patch Live!After a busy month, I'm back with a fresh update to the demo!This patch focuses on balancing, quality-of-life improvements, and introduces a brand new NPC system.Highlights:Wanderer's Beacon A new placeable item that, when set in your settlement, gives a daily chance for friendly wanderers to appear. Comfort System The chance of attracting wanderers is based on your Comfort Level, which you can track in the top-right corner of the screen while at home.Comfort increases by placing furniture and decorative objects in your settlement. Each item shows its comfort value in the tooltip.New craftable furniture has been added to help b |
| Patch Notes | 2025-04-24 | 🐛 Bugs Reworked sheep and critter AI — they should now behave less erratically and will attempt to flee the level as intended. Fixed several issues related to crafting, most importantly one where players could receive more items than intended. Resolved problems with “Deposit All” and “Pick Up All” functionalities when using chests. Consumables can now be used from any inventory, not just the action bar. Potion cooldowns were previously buggy and unreliable — the system has been reworked and should now function properly. Buff stacking has been a recurring issue across the last few patches. The system has now been adjusted and should finally w |
| Patch Notes - Difficulty Update & New Features | 2025-04-16 | New Feature: Difficulty Selection Players can now choose from four difficulty levels when starting a new game. Each difficulty impacts damage taken, enemy health, hunger rate, and loot/gold systems: Easy Player takes 25% less damage Enemies have 25% less HP Hunger depletes 50% slower No gold loss on death Normal Standard values (baseline experience) Hard Player takes 50% more damage Enemies have 50% more HP Hunger depletes 50% faster Enemies drop 50% more gold Player loses 50% more gold on death Slightly increased chance for higher quality gear Mistake Player takes 100% more damage Enemies have 150% more HP Hunger depletes 100% faster Enemies |
| Demo Update and patch note | 2025-03-31 | Patch Notes: First of all, I want to thank everyone who has tried out Mistaken and shared their feedback and opinions. Your voices have not gone unheard! While not all suggestions have made it into this first patch, I deeply appreciate your input and do my best to improve Mistaken based on your feedback. Thank you! This update primarily focuses on fixing various bugs while also adding and adjusting features based on player feedback. Crafting stations such as the workbench, furnace, and anvil can now craft multiple items simultaneously, reducing the need for multiple copies of the same station. Additionally, items like copper ingots can now be |