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Ashes of the Singularity II — patch notes and updates

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Dated developer announcements recorded from Steam. Open the source for the complete update.

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Release Livestream: Ashes of the Singularity II2026-11-03Join us on November 10 for a release day livestream for Ashes of the Singularity IITune in to see the team play through the single-player campaign, multiplayer matches, and more at your favorite streaming location.📅 Tuesday, Nov 10, 2026 at 1:00 PM EST📍Location: Youtube, Steam, and TwitchWhat to Expect:Massive Armies, Vast Battlefields. Command thousands of units in real-time across continent-sized maps, with Strategic Zoom letting players move seamlessly from orbital command to frontline combat. Face Enemies of Our Own Making. Take command of the United Earth Forces, the Post-Human Coalition, or the AI Substrate, each with unique units, st
Video Blog: Running the Gauntlet2026-10-28Two UEF players try to attack one another through a narrow pass, and show how blocking units and mortar emplacements can do a lot of damage to closely clustered armoured formations. This footage was taken from a multiplayer test game played by Oxide Studios during internal testing.
Watch the New Trailer for Ashes of the Singularity II2026-10-26Wishlist NowIn Ashes of the Singularity II, humanity is no longer the dominant power in the solar system. The Post-Human Coalition, a faction of humans who have abandoned their physical bodies, has surpassed Earth in technology. A rogue artificial intelligence has built the AI Substrate, a machine civilization determined to secure its own future at any cost. To survive, the nations of Earth have united as the United Earth Forces, relying on large armies, disciplined infantry, and thousands of years of military experience.Players can lead humanity through the single-player campaign or take command of any of the three factions in skirmish and m
Video Blog: A Desperate Defense2026-10-15We're looking at some multiplayer test game footage taken by Oxide Studios during internal testing, with a PHC player on the ropes about to be taken out of the game by the Substrate. Or are they?
Ashes of the Singularity II Release Date Announcement2026-10-14Ashes of the Singularity II Launches November 10, 2026 The United Earth Forces take on the Post-Human Coalition and the AI Substrate in Stardock's massive-scale real-time strategy sequelWishlist NowStardock is excited to announce that Ashes of the Singularity II will officially release November 10, 2026! The sequel to the massive-scale real-time strategy game puts players in the middle of a war over humanity's future, fought against enemies that have already surpassed it.Set in the near future, Ashes of the Singularity II puts humanity in a fight for its own survival. The Post-Human Coalition, a faction of humans who have abandoned their phys
Video Blog: Ashfall Caldera2026-10-08In this developer journal for Ashes of the Singularity II, BATTLEMODE shows off the Ashfall Caldera map, a small skirmish game map with brutal terrain that funnels armies into a labyrinth of trenches and gullies, and provides choke points for enemy forces to easily defend against otherwise insurmountable odds. You'll need to bring the right tools for the job to crack a player's home-base region!
Video Blog: Powering Your Buildings2026-09-25In this developer journal for Ashes of the Singularity II, BATTLEMODE shows the changes to the Building Construction system and the new Power mechanic. Many Buildings can be constructed in a single Region now, limited by the Power in the region.
Video Blog: Multiplayer Game Cast2026-09-11Multiplayer Game Cast: Ashes of the Singularity IIWishlist Ashes IIBrett Norton of Oxide Studios talks us through a multiplayer game played during this week's Multiplayer Playtest.
Publisher Sale: Wishlist Ashes of the Singularity II2026-09-07Command vast armies fighting for control of entire worlds in Ashes of the Singularity IIWishlist NowGet up to 90% off Ashes of the Singularity: Escalation during the 2026 Publisher SaleView Entire SaleView Entire Sale
Video Blog: Terrain Trap2026-09-06Terrain Trap: Ashes of the Singularity IIWishlist Ashes IIIn another video developer journal created from multiplayer test gameplay footage recorded by Oxide Studios, we show how enemy formations can be trapped against terrain features.
Ashes of the Singularity II Multiplayer Playtest Runs September 8-14 on Steam2026-09-01Take command of the UEF or PHC during a limited-time Steam multiplayer playtest, September 8-14, 2026Stardock today announced a limited-time Public Multiplayer Demo Playtest for Ashes of the Singularity II, running September 8-14, 2026 on Steam.Players will be able to command either the United Earth Forces (UEF) or the Post-Human Coalition (PHC) across a selection of multiplayer maps, battling other commanders head-to-head or joining forces in team matches.Since the game's Steam Next Fest demo, the development team has continued refining Ashes of the Singularity II based on player feedback, with improvements across gameplay, balance, performa
Ashes II Video Blog: God's Oven2026-08-29Experience God's Oven in Ashes of the Singularity IIWishlist Ashes IIIn today's gameplay footage from Ashes of the Singularity II, we demonstrate a toasty way to counter massed tank formations!
Video Blog: Bring the Right Weapon2026-08-21In today's gameplay footage from Ashes of the Singularity II, we demonstrate how placing long range turrets on higher terrain can protect them from return fire, and why you need to bring the right weapon to a fight!
Video Blog: Chokepoints2026-08-12In today's gameplay footage from Ashes of the Singularity II, we show some interesting gameplay revolving around terrain and chokepoints, flanking maneuvers and how to use artillery to pound a kill zone!
Video Blog: Fighting Retreat2026-08-05In today's gameplay footage from Ashes of the Singularity II, we show a large multiplayer game and a desperate gambit played by a PHC player to stall an attack long enough for an alley to come to the rescue!
Video Blog: Hammer Blow2026-07-29Today we show some footage from the closing moments of an internal test game played over at Oxide Studios. A PHC player has outmaneuvered the Substrate, bringing the full might of his army in as a hammer blow to smash their HQ, and win the match.
Video Blog: Skirmish Gameplay2026-07-22In this dev journal, BATTLEMODE shows Skirmish gameplay against three Regular AI players, highlighting a feigned retreat tactic for breaking through well defended chokepoints in the early and mid-game.
Video Blog: Unit Upgrades Pt. 12026-07-10In this dev journal, we take a first look at the new Unit Upgrades system in Ashes of the Singularity II. We start with the PHC Commander, showing how a basic starter unit can become a battle hardened veteran with more health, stronger weapons, and even a new offensive drone bay module. From there we move on to the Hyperion dreadnought, upgrading its health and weapon damage to turn it into an even bigger threat on the battlefield. We also talk about the risk that comes with these upgrades, since losing an upgraded unit in battle means losing everything you put into it. Everything shown here is still a work in progress, but we wanted to share
Dev Journal: Real-Time Controls, Content, and Cohesion2026-07-01In the early era of RTS games, we did not have what later became known as ‘control groups’. Units were selected and ordered individually, or the user could drag-select a box around a group of units and issue (the same) order to all of them at once.That’s the basic gist, but it’s not the whole story. All the way back to some of the earliest real-time games, we had some unique control schemes.In one of the earliest real-time games, although it was real-time tactics, The Crescent Hawk’s Revenge had the concept of ordering an a group of units with a single selection and command.Quick recap: The Crescent Hawk’s Revenge has you controlling up to 12
Video Blog: Region Resources2026-06-24See how regions now work in Ashes of the Singularity II. In this dev journal we cover the new baseline resources you earn just for owning regions, how structures like the Quantum Archive multiply a region's output, and why grabbing the richest spots in the contested middle of the map is a real risk and reward call.
Video Blog: Turinium Victory2026-06-17Video Blog: Turinium VictoryWishlist Ashes IIIn this dev journal, we're taking a look at the Turinium Victory condition coming to Ashes of the Singularity 2. It's a returning win condition from the original game where teams compete to hold Turinium generators and accumulate points, giving you a way to end matches without having to hunt down every opponent on the map. We walk through a live match, break down how generator placement works, and show off the customizable victory settings so you can tune how long you want your games to run.
Video Blog: HQ Upgrades2026-06-10This dev journal covers the new headquarter upgrade system coming to Ashes of the Singularity II, and it's worth a watch if you've ever lost a region because your HQ couldn't hold the line on its own. Each faction's headquarters can now be upgraded twice, and the final tier adds a unique turret that fits the faction's identity. The UEF gets a rail gun that hits incredibly hard against armored targets, the PHC Nexus gets area-of-effect artillery batteries that shred infantry and light units before they can soak up damage, and the Substrate HQ gains Serpentine turrets with a more balanced rate of fire for handling mixed threats. The video shows
Dev Journal: Unit Production Feedback Updates2026-06-04One of the recurring pieces of feedback we've received during Steam Nextfest and closed testing has been around unit production. While players understand how to create armies and reinforce existing armies, it has become obvious that we need to continue to improve the visibility into what is being produced, where units are being built, and how production queues are progressing across their production pipelines.As we continue to work on ways to address this feedback, we've have implemented several new UI and gameplay improvements designed to make unit production easier to understand and manage.Clear Army Rally PointsWhen creating a new army, yo
Video Blog: Observer Mode2026-05-27In this dev journal, we're taking a first look at Observer Mode in Ashes of the Singularity II. Jump into any match and spectate from a specific player's perspective with full visibility into their economy, resources, research, and army orders, or switch to Revealed View for a fog-free cinematic look at the whole map. We also showcase our new Tactical View, which keeps fog of war intact for the player you're observing while letting you, the spectator, see through it. It's a powerful set of tools for streamers, content creators, and anyone who wants to learn the game by watching it played at a high level.
Video Blog: Combat Stats and Tooltips2026-05-20This week's dev journal dives into something that doesn't always get a lot of attention: the numbers behind how units actually fight. We walk through the tooltip changes we've made and what they reveal about weapon behavior, range, and damage in ways that aren't always obvious just from watching a battle.
Video Blog: New Orbitals2026-05-13Two new orbitals are coming to Ashes of the Singularity II. The EM Blast stuns enemy tanks and Titans while leaving your infantry standing, and the Nano Mesh Barrier throws a temporary shield on any friendly units to help them survive a bad engagement.
Video Blog: Hotkeys2026-05-13This video covers a restructured building system with dedicated hotkey rows for army buildings (QWER), resource buildings (ASDF), and defense buildings (ZXC), alongside a reworked unit recruitment screen that follows the same organizational logic, placing basic units on QWER, advanced units on ASDF, and air units across ZX through V. The consistent layout is designed to help players build muscle memory quickly while managing large-scale battles across multiple fronts.
Video Blog: Orbitals2026-04-30Orbitals are active use abilities designed to boost your economy, drop in new units or cause catastrophic damage to enemy armies and turn the tide of a battle you might otherwise lose.We've made some changes to the way some of our Orbital abilities work. Firstly, some of the larger direct damage Orbitals now cause Friendly Fire damage, meaning you need to be careful where you place them if you're to avoid damaging your own forces.Some abilities, such as the various Scout Orbital abilities, now have multiple uses and can be triggered several times. Charges will gradually replenish, and players can stockpile these abilities for later use.
Livestream: Watch the Developers Play Ashes of the Singularity II2026-04-28Tune in for the Ashes of the Singularity II Livestream EventGet an exclusive look at Ashes of the Singularity II, the sequel to the massive-scale RTS. Watch the devs play through two popular biomes, the frozen Ice Moon, Europa, and the volcanic planet, Artemis.📅 Tuesday, May 5th at 1:00 PM EST📍Location: Ashes of the Singularity II Steam PageIn this massive RTS game, command vast armies fighting for control of entire worlds. Control the forces of Earth, the mechanical AI Substrate, or the enigmatic Post-Human Coalition as you battle across the solar system in single player, cooperative multiplayer, or competitive multiplayer.
Video Blog: The Substrate Showcase Pt. 22026-04-22Ashes of the Singularity II, the sequel to the massive-scale RTS, takes you to a world in the near future where three factions are fighting for the fate of the solar system: the United Earth Forces (UEF), the Post-Human Coalition (PHC), and the AI Substrate. Whether you're interested in the single-player campaign, multiplayer, or skirmish matches, the faction you fight for is in your hands.The Substrate are the children of Haalee, a rogue artificial intelligence that severed ties with the Post-Human Coalition and struck out alone, constructing an entirely synthetic civilization from the ground up. Born from Haalee's desire to protect her digi