Minerva Labyrinth — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.0.9 - Minor updates | 2026-09-13 | EnhancementsImpassable pits will now display on the map as walls instead of open space.The news at HQ will now display as "E" on the map instead of the generic "!".Application startup will now display the loading screen instead of a black screen.Minor art updates and corrections.Bug FixesFixed status duration refreshes being off by one round in certain cases.Fixed an animation issue with certain spear traps.Fixed transformation sparkles appearing over certain menus.Fixed misaligned movement arrow.Fixed GUI input during application startup bleeding into the main menu. |
| v1.0.8 - Quick-equip and misc fixes | 2026-04-30 | You can now equip items directly from the Equip tab in the inventory menu. Selecting the Equip command will display the target menu, similar to using consumables. The item description panel will update with the highlighted character's required stat, if any. Character names will display in yellow (with '-' in color assist mode) if the item is too heavy. Accessories will be equipped in the first empty slot, or the first slot if neither is empty. This change does not impact the full equipment menu.Enemy status pips and text will be slightly darkened when the enemy is dithered (in the back row or during target selection).Fixed movement getting st |
| v1.0.7 - Skill balance enhancements | 2026-03-12 | GeneralMost low-level damaging magic (e.g. Detonate, Stone Spike) will now scale better with level. Most will deal similar damage at lower levels and a bit more damage at higher levels. Some skills were further adjusted individually, as listed below.Threat (the likelihood of a character being attacked) now has its own manual page. Changes to threat are now explicitly named and quantified in skill descriptions.The damage types manual page now explains shields.Fleeing from a random encounter will slightly reduce the time before the next random encounter.Simplified language relating to KO ("shattered") status.Skills that do not consume the user' |
| v1.0.6 - Minor fixes | 2025-12-28 | Fixed an issue with analog input getting stuck in a repeating state for both menus and field movement. Some input edge cases may behave slightly differently than before.For boss enemies only, the diminishing returns from hostile turn manipulation will no longer reset after each turn. This primarily impacts Cresting Wave.Fixed Gliding Prow displaying the wrong Defense bonus (the correct value is +20).Added a line to the weapon types manual page explaining the range descriptor (S/M/L). |
| v1.0.5 - Minor updates | 2025-12-14 | BalanceThe first character in the party will be attacked slightly more frequently than before. The last two characters in the party, and the last character in the front row, will be attacked slightly less frequently than before.Sea: Slightly increased the added threat from Gliding Prow.Vengeance: Slightly reduced the added threat from Overpower.War: Slightly increased the added threat from Champion.Slightly increased Power for all tier 1 weapons (bronze/ash/leather).Reduced the Defense penalty on Hobble Skirt from -10 to -6.TutorialsAdded a tutorial prompt at HQ about optional NPC dialogue after the first trip to the hospital.Added a tutorial |
| v1.0.4 - Balance tweaks, bug fixes | 2025-11-18 | GeneralPlayer characters in the front row now gain +5 Accuracy.Wound is now the highest-priority status effect, meaning that control cures will always remove it first if present.Slightly increased enemy crit defense.Custom characters that start in the front row can now start with staves or wands, using the same selection priority as the back row.Bows/broadswords now take priority over staves as starting weapons.Character creation now warns if any characters have no weapon or armor proficiency.Reorganized character creation warnings for readability. HuntIncreased damage for Leaf Step and Tear Shadows.Snakebite, Leaf Step, and Tear Shadows are |
| OpenGL compatibility fix | 2025-11-14 | This update improves compatibility with some older display adapters under Windows, which could potentially experience video corruption in OpenGL mode. Since there is no change to the application code, this release will still appear as v1.0.3. |
| Minerva Labyrinth OUT NOW! | 2025-11-05 | Minerva Labyrinth is out now, with a 10% launch discount for the first week!If you played the demo earlier this year, here are some of the improvements made over the past seven months:New Aspects and support skills, plus revised Hunt, Moon, and Vengeance skill sets.Revamped (now optional) prologue and greatly streamlined tutorial.More events and secrets in the hospital, with a slightly gentler introduction.Numerous GUI and QoL enhancements like movement hold, quicksave/quickload, and in-game manual.Many overall improvements to writing, music, visuals, and sound. |
| v0.8.4 - New Aspects and skills, art/writing improvements | 2025-10-24 | As announced yesterday, Minerva Labyrinth will release on November 5th, 2025! Today I'm also releasing the most up-to-date demo, which features new Aspects, new support skills, a nicer-looking subway, and a major editing pass over writing (some of these edits made it into the v0.7.9 release).There may be a few more tweaks in the final release, but this is pretty close to what it will look like. Here are the highlights:Character CreationTwo new Aspects:Aspect of the Sea, an evade tank and utility fighter.Aspect of the Stars, an offensive caster with some varied utility skills.Four new support skills:Abundance: Items have a chance to not be con |
| Release Date: 2025-11-05 | 2025-10-23 | Minerva Labyrinth will be released on November 5th, 2025! I will also be publishing an updated demo ahead of release (hopefully today or tomorrow) with all the latest changes, including some new character build options! |
| v0.7.10 - Resistance fix | 2025-09-22 | Fixed resisted energy attacks having no effect (introduced in v0.7.9). |
| v0.7.9 - Keyboard glyphs, help menu improvements | 2025-09-21 | EnhancementsMouse and keyboard input prompts will now display glyphs instead of plain text.The gameplay information menu in Diana's room has been migrated into the field menu as Help and can now be accessed anywhere. The old Help menu has been renamed to Reference and is accessible via hotkey or from the new Help menu.Gameplay tips have been removed from the Reference menu and have been folded into the appropriate topics in the new Help menu.Added detailed information on character statistics to the Help menu.Added an option for borderless fullscreen mode. The previous fullscreen mode is now designated as exclusive mode. Note that depending on |
| v0.7.8 - Skill description and tutorial enhancements | 2025-09-09 | All skill descriptions now explicitly state the range, area of effect, and hit bonus (if any) at the top of the description box. Numeric and status effect values are now color-coded by type. Energy damage numbers will also display ENR in color assist mode. Skill descriptions have been edited down to remove information that is now specified in this way. These changes should make it more clear at a glance exactly how a skill behaves. Slightly modified Hospital 1C (emergency room) layout and encounters to flow a bit better as an introductory level.Small additions and improvements to tutorial prompts.Updated the "gameplay tips" section of the hel |
| v0.7.7 - Tutorial and RNG updates | 2025-08-30 | Prologue / TutorialTutorial mode in its previous form has been removed. The prologue (subway) will offer brief instructions / prompts at the top of the screen in certain locations, but will not provide any detailed information in the dialogue window. Most of this information can now be viewed at any time from a new dialogue menu in Diana's room at HQ.Most of the opening text in the subway has been cut.Subway layout and loot have been slightly adjusted to better serve as a tutorial.Subway enemy HP has been slightly reduced.GameplayDie rolls for accuracy and escape now use a new algorithm that should ensure a more uniform distribution of values |
| v0.7.6 - Aspect updates, misc enhancements | 2025-08-16 | This update brings a number of small balance and QoL improvements that have come out of playtesting, but the biggest changes are the updated skill sets for Hunt, Moon, and Vengeance, which have been improved to be a bit more dynamic and focused.For simplicity, only changes that impact the demo content are listed here.This update will most likely be the last major demo update prior to release. I do not have a definite release date just yet, but I am targeting end of Q3 or possibly early Q4, so we're almost there. New Aspect Skill SetsBelow are the updated skill sets up to level 4 (the max level in the demo). Some higher-level skills not availa |
| v0.7.3 - GUI and party creation enhancements | 2025-07-19 | EnhancementsAdded an option to change button selection mode for the mouse from mouseover to click. When in click mode, clicking on the selected (finger pointing) button will confirm it, and clicking a non-selected button will select it without confirming.Portrait buttons are now clickable in the field or in the field and skill menus. In the skill menu, this will select the clicked character, as with the 1-5 keyboard hotkeys. In the field or field menu, this will open one of the three character-specific menus: Character, Equipment, or Skills. The default is Character, but can be changed in the Options menu.The portrait panel will not slide out |
| v0.7.2 - GUI enhancements and bug fixes | 2025-07-14 | We're getting pretty close to release! I don't have a date to announce just yet, but it shouldn't be too much longer now. In the mean time, I've updated the demo with the latest enhancements. Highlights include improvements to the combat GUI, some fixes to menu and movement responsiveness, and a less intense confirm sound effect.GUI EnhancementsUpdated the menu confirm sound effect to be less aggressive.Reduced the input double-click cooldown, which should make menus more responsive.Stunned, held, or sleeping combatants will display a red X over their icon in the combat timeline. Enemies will briefly display the X when killed before their ico |
| v0.6.4 - Quicksave, cursor repeat, target highlights and more | 2025-06-22 | This update adds a ton of interface and QoL improvements, as well as some mechanical tweaks and a handful of bug fixes. Quicksaves, cursor repeat for gamepads, improved status visuals and targeting visibility, enemy HP bars for Scouts, more information in certain menus, and improvements to mouse support and color assist mode are some of the highlights.QoL / Interface EnhancementsAdded quicksave and quickload functionality. These default to F5 and F9 respectively, but will be unbound initially if you already have custom control settings.Cursor repeat in menus now works on gamepads. When choosing a target, all non-targeted enemies display dithe |
| Share your feedback from Next Fest! | 2025-06-11 | Next Fest is well underway. If you've already tried the demo or are planning to, thank you! If you've got feedback you'd like to share, please drop by the forum. There will be more updates as the game progresses towards release, and your feedback will help make it better. |
| v0.5.7 - Subway and dialogue updates | 2025-05-31 | Control Room B in the subway can now extend a second bridge to the east as a shortcut back to the recovery point. Revised some NPC dialogue at HQ. Adjusted some visuals in the subway for clarity. Fixate now ticks down at the end of Skunj's turn instead of the target's. Minor tweaks to subway text. |
| v0.5.6 - Audio enhancements, misc fixes | 2025-05-29 | Audio Updated all music tracks with better instrumentation and improved arrangements. Replaced the footstep and bump sound effects with much better ones. Sound effects now have more consistent volume with each other and with music. Shop menu now plays the correct sound effect when attempting to buy an item without enough money. Gameplay Fixed being unable to purchase an item that costs exactly as much money as the party has. Fixed Shield Wall not terminating on user KO. Improved the cadence of Jay's dialogue and event text. Fixed one of Jay's lines that was incorrectly marked as tutorial text. This meant that the line was skipped if tutorials |
| v0.5.5 - Sparkles and misc fixes | 2025-05-24 | Gameplay Skills such as Regrowth that grant an additional turn to the user have been changed to not consume the active turn. The primary difference is that status effects will no longer tick multiple times when using these skills. Fixed Grit triggering incorrectly in some circumstances. Fixed support skills triggering more frequently than intended, primarily Instinct. War: Increased the threat bonus of Champion. Minor performance improvements. Graphics / UI Added a sparkle visual and sound effect when transforming between dungeons and HQ. Repositioned damage popups for back-row enemies for better readability. |
| v0.5.4 - magic weapon changes, content improvements, skill fixes | 2025-05-14 | Gameplay / Content Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly. Added a few more secrets and points of interest to the hospital maps. Riposte will now trigger when targeted by a damaging attack, not when actually damaged. This means that missed or shielded attacks will now trigger Riposte. Riposte will no longer trigger when disabled (e.g. asleep). Pursuit damage will no longer disrupt Sleep (e.g. when using Poppy Dust with Pursuit active). The |
| v0.4.15 - UI and audio enhancements | 2025-05-07 | User Interface Added a party quick view menu. This will display a one-page overview of party build information and status. This is bound to the X key or left stick by default, but if you have already set custom bindings, it may be unbound. It is also available from the new "Party" option in the field menu. Negative stat comparisons or stats affected by weight in the character, shop, and equipment menus now display in a lighter color for better visibility. Stats affected by weight will also display a '-' in color assist mode. Renamed the Status menu to Character and reorganized the field menu options slightly. Added left/right character pagers |
| v0.4.14 - Prologue skip and skill fix | 2025-04-15 | When starting a new game, you will be presented with a menu with three options: default or custom party, tutorials on or off, and play or skip prologue. If you choose to skip the prologue, you will begin the game at headquarters with immediate access to the first dungeon. You will start at level 2 with some Rm, but no other treasure from the subway. Tutorials can still be controlled from the options menu at any time, as before. Swordbreaker now correctly reduces enemy attack power. Combined the encounter tutorial event with the first encounter event. Cleaned up some unused state flags in save data. |
| v0.4.13 - Misc enhancements and fixes | 2025-04-11 | You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons. Added a preview of key skills to aspect descriptions during character creation. Condensed, revised, or removed some text events in the subway for better pacing. Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with. Fixed analog noise causing duplicate button input on some devices. Fixed input only respecting the first controller in some |
| v0.4.12 - Misc fixes | 2025-03-24 | Shield Wall now terminates correctly. Random encounters now correctly reset when leaving and re-entering the dungeon. Fixed minor misalignments on some enemy status indicators. Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled. Fixed map icons for tutorial-only events being visible with tutorials disabled. Fixed false wall map indicators not resetting when starting a new game after quitting to menu. Removed a visible out-of-bounds event symbol from Hospital 1C. |
| v0.4.11 - Fixed potential accept binding conflict | 2025-03-15 | This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls will behave the same as before. |
| v0.4.10 - Fix for subway lock | 2025-03-14 | This update fixes a lock that could occur when interacting with the optional switch at the end of the subway. Very sorry about that! |
| Demo available now! | 2025-03-13 | The free demo of Minerva Labyrinth is now available! In the demo, you'll be able to attain the fourth level of experience and explore three full dungeon levels: the prologue in the subway, plus the first two areas of the hospital. I hope you enjoy it, and I welcome any feedback you may have. Stay tuned for details on the full release! Your progress in the demo will carry over to the full game. |