Astra Bestiary — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Changelog patch v1.0.3.3 and Steam Deck Cloud Saves | 2026-11-04 | !Important! Steam Deck Cloud Saves: Cross-platform cloud saves: Your saves will now sync between PC, Steam Deck/Linux and Mac. The first time you launch the game after updating on each device, make sure Steam is online. If Steam shows a cloud save conflict, choose the most recent save. Your previous saves are kept as a backup on each device. See the new pinned thread for more information. Changelog v1.0.3.3 1. Fire Trial has been reworked. The restriction on your Beast now only applies before the Boss. more enemies will appear in the Trial itself. 2. Some unreported bugs where fixed. |
| Patch v1.0.3.2 | 2026-11-04 | Changelog: 1. Fixed an issue with losing a battle in the trial soft-locked the player. Added safeguards to prevent further softlocks from battles. 2. Fixed some issues with the textboxes in the game being too small for some languages. 3. Fixed some issues with ES translation. |
| Patch v1.0.3.1 | 2026-11-04 | Changelog: 1. Fixed issue with losing a battle inside the house in the Flash Forest locks you out of the camp. 2. Fixed some issues with jump navigation (I expect some more changes with this). 3. (previous) fixed an issue with multiple queued spawned stop the spawn process from running until reload. 4. Fixed an issue with switch controllers having Y and X swapped even when in steam input mode. 5. Fixed an issue with steamdeck not loading the demo save files (please if you see any issues with steamdeck let me know). |
| Astra Bestiary launches on Steam on November 3! | 2026-10-30 | Astra Bestiary launches on Steam on November 3! Hi everyone, The wait is almost over: Astra Bestiary launches on Steam on Tuesday, November 3. The build is approved and everything is ready for launch day. If you're new here, Astra Bestiary is a 2D monster-raising RPG where you hatch Beasts from eggs, train them, and pass on their legacy across generations. How I used the final weeksQA is complete, with good results.The visuals and the overall user experience got a final round of polish.The game now has more creatures than I originally envisioned, and I can't wait for you to meet them.Countdown page There's also a new landing page with a count |
| 2 Weeks Until Launch! QoL improvements and More pages from the Bestiary | 2026-10-19 | Hello everyone, I wanted to share a lot of improvements I've been adding to the game. If you felt some things were not optimal in the demo, rest assured your feedback was listened:1) Updated Party Change Scene: You can now select either the box or the party to switch and it should be more easy to use. You can also drop a party member with 1 button now without going through your Beast list. https://x.com/AstraBestiary/status/2109931154505670958?s=202) Play Command Changes: play command in the camp no features a minigame (skippable) that improves your chances of getting a cool outcome!https://x.com/AstraBestiary/status/2111396996938449384?s=203 |
| Less than 4 Weeks Until Launch: More pages from the Bestiary | 2026-10-09 | Hello everyone, I'm opening the bestiary again and sharing more entries!Additionally, I've set up an AMA thread on the forums, feel free to send any questions you have here:https://steamcommunity.com/app/3529090/discussions/0/586187435308929847/Carchalion "The Tyrant Carchalion has overgrown barnacles attached to its head which gives it a characteristic axe shape, it uses them to tenderize their targets before biting them. "Wurmasma"If the metamorphosis doesn't go well the Wurmera will return to its previous stage. With nothing left, it forms psychic bonds with other small Wurmeras to become a Wurmasma, increasing its total power."Guilvenator |
| One Month Until Launch: Pages from the Bestiary | 2026-10-03 | To count down to November 3rd, I'm opening the bestiary and sharing a few of the entries you'll be filling in on your journey through Yselion. Each Beast comes with a variant form, and every one of them can be hatched, raised, and taken into battle.Gorgolarva"Gorgolarvas are adjusted to cold areas and adept at camouflaging, they hide when in trouble and ambush to turn the tables. Their greatest asset is their hidden siphons that can launch super-cooled fluids at great speed"Noxivenator"The Noxivenator is an avid runner that displays a big crest on its head. The crest is used to sense the coming mist. By breathing this mist the Beast can disti |
| Astra Bestiary Demo - Version 0.7.1.0 | 2026-09-24 | Patch 0.7.1.0 is Live!Hi everyone! A new update just went live with balance changes, puzzle tweaks, and a round of bug fixes.GameplayLowered enemy HP in the Mirror Desert.Streamlined the final puzzle of the Earth Star Trial.Sever Bond now has a chance to drop Orbs that grant stats (Ferocity, Tenacity, Cunning, Agility).LocalizationFixed several German text issues. Huge thanks to Dave the Localizer for the help!Bug FixesFixed the Journal not completing the first quest in the prologue.Fixed a softlock caused by enemies fainting after using Taunt on the previous turn.Fixed collisions on Trial Boulders.The character creator no longer clears your |
| Official Release Date Trailer | Coming November 3 | 2026-09-13 | Hello Everyone! Yesterday in this year's Monster Taming Direct I released a new video announcing Astra Bestiary's release date.Full Release date trailer:MTD 2026: Development is almost wrapped up and now I'm moving to QA and translations. So unless we have a Silksong situation (oh gawd I hope this isn't the case) expect November 3 to be a hard date!I'm very excited to share with you this game!Best,Pablo | Bicho Feo |
| New Demo is Live - Join Steam Next Fest and play it! | 2026-06-15 | Hello everyone! Astra Bestiary joins Steam Next Fest with a major demo update, shaped by player feedback and beta testing and focused on making the early game smoother, clearer, and more engaging from the start.Link: For anybody that tried the game early on, the difficulty curve have been refined, making the first part of the game more enjoyable. The world has also expanded with a new town accessible from the Mirror Desert, more beasts with branching evolution paths, and character customization to better shape your journey. Alongside this, you can expect cleaner menus and multiple bug fixes. If you played an earlier version, this update is wo |
| Astra Bestiary Demo Returns, Polished for Steam Next Fest | 2026-06-01 | 📢 BIG NEWSThe Astra Bestiary demo is coming back for Steam Next Fest!I've taken the Demo down momentarily to polish and improve the experience, and it’s returning with major quality-of-life updates.Played it last year? It’s worth another look. Remember to set a reminder for Next Fest running June 15–22!Until next time. |
| Steam Deck Compatibility Notes | 2026-05-09 | The game is fully playable on Steam Deck and currently includes the following support:Runs at the appropriate Steam Deck resolution.Keyboard inputs are handled through a custom button display system (with some special character limitations).Controller glyphs currently use Xbox-style button prompts.Performance is comparable to the PC version.The game does not yet have an official Steam Deck compatibility rating. The verification process can take time and usually depends on community interest and activity.If you'd like to help support Steam Deck verification for the game, feel free to leave a comment in the Steam forums and let me know you're i |
| Astra Bestiary Demo - Version 0.4.2 | 2026-01-16 | New Patch 0.4.2 Live Now! Hey everyone! I'm thrilled to roll out this latest update to the demo, packed with gameplay enhancements, new languages, visual polish, and critical fixes. Your feedback has been invaluable in shaping these changes, thank you for playing and sharing your thoughts!GameplaySilver and Gold Beast Orbs can now be used with partners, allowing you to select specific skills and traits to pass down for better customization!Balanced the difficulty curve for a smoother progression.Weather system added, dynamic conditions now impact battles and exploration!LanguagesDemo now fully supports French, German, Italian, and Portuguese- |
| Kickstarter Funded and moving forward | 2025-11-14 | Astra Bestiary has been successfully funded on Kickstarter and I want to thank every single person who supported, shared, or followed the project. This milestone means a lot and will help shape the game in a meaningful way.With the campaign complete, I can confirm a few big additions coming to the final release: Character customization is now officially in the roadmap for the game. Players will be able to create and personalize their Seer before beginning their journey.Thanks to the support received, I will also be localizing Astra Bestiary into French, German, Portuguese (Brazil), and Italian. The demo will receive these translations over th |
| Kickstarter Campaign is Live! | 2025-10-07 | Hello everyone! The game is live on kickstarter, there are some early bird rewards for anybody interested (about 25% gone so I think there's time but don't sleep on them), check it out here:https://www.kickstarter.com/projects/bichofeo/astra-bestiary-monster-raising-rpg/The demo has also been updated with new content and improvements. If you only played the very early builds, now is a great time to return and experience the latest version.Demo Patch notes:0.4.0New Features:Beast Variants: Seldomly hatched Beasts will have some visual changes and have a different base elemental talent (for example a Frost Agnyvern). Variants can also sometimes |
| Demo Update version 0.3.9.9 | 2025-09-17 | Version 0.3.9.9 patch notes: New Features:Food: Can now recover food supplies in the town by pressing C / Y button.Stances: Enemies now play a different idle animation according to the attack they are preparing (Ferocity, Tenacity, Cunning and Agility). Allies also play different idle animations after the action is selected.Skills:Skills are now unlocked by training the specific stat and increasing your training stat. A charge bar will appear to show the progress in that specific stat. The same progress for the next skill can be seen in the status menu in the skills tab.Added more skills to help balance each damage type's tree.Improvements:Di |
| Kickstarter Campaign launches October 7th and New Demo up! | 2025-09-07 | Hey Everyone, finally revealed the kickstarter launch day! I'm locked in for October 7th, will tease lot of stuff this next 30 days through social media so stay tuned!https://www.kickstarter.com/projects/bichofeo/astra-bestiary-monster-raising-rpg/By the way, the demo is back on steam! I wanted to thank everyone for the feedback once more.Demo Patch notes: 0.3.9.7Improvements:Difficulty toned down in the starting areas until completing the first trial, retracing later provides a challenge.Map and Battle Sprites' frame rate has been increased.Fixes:Battle animations for close range attacks fixed.Battle animation speed for multitarget attacks f |
| Demo Removed Momentarily | 2025-08-29 | Hi everyone,Recently some core issues have been brought up by a few players that were previously unheard of but seem to be there from the start. I set up a survey a month ago to gather feedback from players. However players that don't stick with the game for long never picked up the survey which means there was a huge blindspot in my performance assessment.Because of this I've decided to deactivate the demo from steam until I can get towards fixing these issues. ETA could be a week or longer.The game can still be played if you download it from itch (save file will still be correctly read if launching the itch app).If you got this far, thanks |
| Demo Update version 0.3.9 | 2025-07-23 | Version 0.3.9 released thanks for the mountain of feedback! Changelog v0.3.9: General Changes:Camp Food Overhaul:Reduced the chance to get injured if you stay too long in the camp.Camp now requires food per day to carry out actions. Food gets consumed when a day passes. If there's not enough food to cover the Beasts requirements tooltip displays in red. If training and rest is carried out when low on food, chance to get injured and fail trainings increases as well as Stamina recovery is reduced.UI will display stocked food both in camp and in overworld.Food amount available in the overworld increased.Selected food icon appears in the portrait |
| Demo Update - Hotfix 0.3.8.3 | 2025-07-20 | I wanted to thank everyone who took the time to write feedback in the forums, discord or complete the survey, this is extremely helpful to me. I'm sending another patch with fixes.Changelog v0.3.8.3: Improvements:1. Added UI visuals for the type of environment2. Added a way to know what base traits and skills have been unlocked for a Beast in the Status Screen.3. Corrected location of some UI elements in the pause menu. Bugs:1. Fixed a Bug with sometimes several battles spawning at the same time.2. Fixed a Bug with stats received in battle not updating correctly which resulted in less stats when winning a battle.3. Fixed a Bug with collisions |
| Demo Update version 0.3.8 | 2025-07-17 | Version 0.3.8 has been posted with several improvements. Please if you can and are willing to give some feedback to improve the game take a few minutes to complete the following survey: https://docs.google.com/forms/d/e/1FAIpQLSep2f7NND-FxZ3wdCLlirsrd4FcxMWU8M2iTfs1... Changelog v0.3.8: General Changes:Battles now give stat increases regardless of the evolutionary stage of the Beast (stronger Beasts still give more stats).Toggleable field abilities can be used at the same time.Spawn tables for monsters have been swapped a bit (expect to see some new frens).UI:Improved Battle UI adding Stamina Percentage and QoL changes.Status Screen now shows |
| Demo Update version 0.3.7 | 2025-06-23 | Changelog v0.3.7: New features: Idle Mode: whenever you're in the camp scene and you are afk or doing other stuff, the Beasts will now rest, play or train on their own, stats, health or trust increased depends on the time spent on idle mode.Improvements:The intro and guidance during the start of the game has been greately improved.Pause Menu now shows current objective in the Journal panel Several attack animations where improved.Gamepad now uses X+D-pad for menus instead of only D-pad arrows and the d-pad can be used to move in the map.Fixes: Several unreported bugs fixed. |
| Kickstarter Announcement | 2025-06-17 | Hello everyone,I'm excited to announce that Astra Bestiary will soon launch a Kickstarter campaign!I want to make something very clear from the start: Astra Bestiary is happening — no matter what and I'm fully committed to finishing it.The upcoming Kickstarter campaign isn't about survival —it's about reaching the full vision that Astra Bestiary deserves.With your support, I can expand it: make sure the game gets several more translations, a complete OST, more depth, more places to explore, richer gameplay, and the polish that makes a good game unforgettable.I’m incredibly grateful for all of you following this journey. Whether you simply wis |
| Changelog version 0.3.6.3 | 2025-06-14 | Changelog v0.3.6.3Improvements:Improved the UI in Party Change, Backpack and Bestiary menus.Remade the Orb use Cutscene.Fixes:Fixed more map tiles and object clipping in some areas.Fixed an issue with map name not updating in Trial Area.The Previous music track will now correctly resume after a Cutscene.Other minor polish. |
| Hotifx version 0.3.6.2 | 2025-06-06 | Changelog v0.3.6.2Fixes:Fixed map tiles and object clipping in some areasFixed obelisk animationsFixed horde battles UIOther minor polish |
| Small update version 0.3.6.1 | 2025-06-03 | Changelog v0.3.6.1 UI: 1. Can now select the Beasts' Field/Agility Skills by holding the action key (Q,E,R or LB, LT, RB) with a visual feedback bar Other: 1. Can now choose to skip the tutorials during the intro. Fixes: 1. Fixed an error with hatching egg scene sometimes blocking actions after being skipped. 2. Fixed an error with critters locking character in place. 3. Fixed several UI errors. |
| Demo Update version 0.3.6 | 2025-05-31 | Changelog v0.3.6: New features: Map: The Map Scene is accessible through the Bestiary or by pressing M in the keyboard or d-pad Up in the gamepad. May need to retrace your steps to unlock a map you already visited. Sever Bond: Lets you release Beasts with less than 30% trust. May leave a mysterious orb behind as you sever that connection. Music: New soundtracks in the game! Yoshi_UMR will be composing the music moving forward. UI: Added keys to access menus faster, tooltips for the keys are visible when paused in the overworld. Key Tooltips (except for field skills which are always enabled for clarity) can now be disabled in the general tab o |
| Demo v0.3.5.2 - Patch Notes | 2025-05-26 | Hi everyone, Posting the patch notes for the current version with some fixes and other QoL changes: General: Pages turning animations are quicker now. Bestiary Guides section and tutorials optimized. Battle: Assigned action type appears as a tooltip on top of the Beast when the action is selected, can also see what action the enemy picks when the turns are processed. Clashes now make the loser flinch and don't attack. Insight messages no longer autoskip. Battle Speed is now toggleable mid Battle. Fixes: Fixed a bug with exiting the Camp. Fixed a bug with not being able to Pet from the pause menu. Several ES Translation fixes. Thank you for th |
| 🎉 Demo Update version 0.3.5 | 2025-05-21 | Hello! Once again thank you for the feedback and for playing the demo. I've been reviewing all comments and making adjustments. Here are relevant changes in this version: 🔧 v0.3.5 Changelog: UI: Added the System button in the overworld menu that lets you change Options, Save or Quit. Can now check your current party's status from the Party Change screen. Features: Egg Potential: Some eggs may now include extra traits or moves, but beware as they are guarded sometimes! Predict option in Town now hints how long it will take for the Beast to advance to a new stage. Bestiary now shows a stage/Evo tree for each Beast. Bestiary Guides section now |
| 🎉 Demo Update! Thank You for the Amazing Feedback! | 2025-05-15 | Hi everyone! I just wanted to say a huge thank you to everyone who played the demo, shared their thoughts, and took the time to send feedback. Your comments have been incredibly helpful, I’m reading everything and using it to make the game better. Based on what you've shared, I’ve uploaded a new version of the demo with several improvements to help streamline the experience, fix bugs, and polish the early-game pacing. Every bit of feedback counts, and I’m actively working on refining the gameplay, onboarding, and overall experience. Here are relevant changes in this version: 🔧 v0.3.4.2 Changelog: Keyboard Controls Overhaul: Object Interactio |