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Bearzerk — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Thank you!2025-09-21Hey everyone, After a long run in Early Access, I’m excited to announce that Bearzerk is officially launching out of that phase. A final small patch is on the way to squash a few bugs and polish up what we’ve done so far, and then that’s it: Bearzerk hits its “full launch” milestone. I want to take a moment to say thank you. If you backed, played, tested, shared feedback, or just hung around, it all meant a lot. I’m really proud of what Bearzerk became: the world, the atmosphere, the art, the ideas. It’s been a journey. That said, I also have to be honest. Interest didn’t grow in the way I’d hoped. Sales weren’t massive. The scope I initially
Patch Notes – July 25: "Numbers Go Up" Edition2025-07-26TL;DR: Player stats now shown in the between-round item menu Selecting an item/weapon shows how it affects your stats Most requested feature so far—now live! Under the hood: a ghost test-bear simulates the stat changes for preview Hey everyone! Still plugging away here—it's been 11 days since launch, one hitbox-fixin’ patch later, and now I’ve got something new for all you min-maxing chaos enthusiasts: The between-round item menu now shows your player stats—so you can finally answer life’s most important question: “Wait… what even is my crit chance right now?” Even better, when you select an item or weapon, the game now previews how it’ll aff
Patch Notes – July 25: “Whiff This” Edition2025-07-24TL;DR: Hitboxes tightened for both mobs and players Collisions should now feel more fair and intuitive New audio cue when taking damage Hey everyone! Quick update today focused on something many of you pointed out (and I very much agreed with): Hitboxes were chonky. Like, "why did I take damage from that dude’s toenail grazing my scalp" kind of chonky. This patch tightens up hitboxes across the board—player and mobs alike—so collisions should now feel a lot more fair and readable. Specifically, I’ve adjusted the collision shapes to better match the visible sprite bounds, especially vertically. In 2D games like Bearzerk, everything collides in
Bearzerk Has Officially Launched into Early Access2025-07-15Hey there, chaos connoisseurs!Pinch me (but not too hard, I’m delicate): Bearzerk is now LIVE on Steam Early Access! The caffeine-fueled, plush-shredding dream is finally real, and you can jump in right now to join the fuzzy mayhem. The Road AheadEarly Access is only the first paw print on our honey-sticky journey. Over the coming months I’ll be adding working on a roadmap of additional contents and bosses. There's a lot of stuff in the works and while I won't spoil too much too early, let's just say the first content patch will bring more weapons, more characters, more enemies and a new kind of map that is a bit more... floaty? Your feedback
🎉 Bearzerk Gameplay Stream with BurtonTTV During Steam Next Fest! 🎉2025-06-09We're excited to announce that BurtonTTV from Twitch.tv will be showcasing Bearzerk gameplay live during Steam Next Fest! Join us for an action-packed stream featuring exclusive gameplay, insights, and plenty of bear-driven chaos.
Patch notes 05.24.20252025-05-24Hey Bearzerkers! Quick update on the demo—here's what's improved: Better Weapon Balance: Weapon rarity and duplicate limits adjusted for fairer demo gameplay. Clearer Buy Menu: Updated interface provides better clarity when selecting new weapons for purchase. Accurate Weapon Tracking: Weapon instances now tracked directly, the shop is now accurately tracking and considering current weapons equippied when math'ing about prices for your new weapon purchases. Fistfull of pills: Fistfull of pills is fun - fun enough to not just be a 1-round thing. It now persists throughout a run. Think twice! Jump back in and let us know what you think! Stay cha
Bearzerk Demo Now Available on Steam!2025-05-18I'm thrilled to announce that the Bearzerk demo is officially available for download on Steam! In this demo, players will have the opportunity to unlock 4 of the game's 15 unique bears, experiment with 8 of 20 available weapons, and explore a variety of exciting items through 10 action-packed rounds before confronting the very first boss. Your feedback is incredibly valuable as Bearzerk continues its development journey. Please share your experiences, suggestions, and thoughts—every comment helps shape the future of the game.
Beta Key Giveaway Update2025-04-25The Bearzerk beta key giveaway on /r/roguelites just wrapped up, and the response was incredible. A huge thank you to everyone who jumped in to help test and shape the game ahead of launch. We’re reviewing all the feedback and bug reports that came in and making improvements to get Bearzerk in the best possible shape. We may be running another beta key giveaway soon, so stay tuned. If you want to be part of the next round or stay involved with the project, join the Discord. Thanks again for all the support. – Your friendly neighborhood solo dev
🎉🐻 Bearzerk Early Access: COMING SOON! 🐻🎉2025-03-28Hey there, fellow chaos enthusiasts! I'm beyond excited (and mildly terrified) to announce that Bearzerk is coming soon to Early Access on Steam! As a one-person team fueled entirely by caffeine and questionable life choices, I can't wait to kick off this wild adventure with you all. Early Access means you'll get a front-row seat to the delightful madness as the game grows, breaks, improves, and evolves—hopefully in that order! If you're as pumped as I am (or even mildly intrigued), please wishlist, follow, like, share, shout from the rooftops, or send carrier pigeons—every bit of support helps immensely. Let's get weird, let's get fluffy, an