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FLAMBERGE — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The Multiplayer Beta2019-05-04https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/071dc8580e62e632689bc0699720a02020424b8f.png TL/DR - Join the multiplayer beta via the Discord server: https://discord.gg/334GgVq Hi all, msb here! It's here! It's unfinished! It's probably a /little/ broken. (I've tried my best) I've been crunching for a few months on the design of a working multiplayer system, and the beginnings of it are finally something I'm comfortable showing people. I've learned so much from the process, and I'm hoping the results are enjoyable for everyone. Beta? My ability to test the system is super duper limited (a few matches here and there
Patch Notes 9-13-18, Beta Opt-In2018-09-13Hey all! Some quick patch notes, and then instructions for folks who'd like to opt in to our beta branch on Steam. Resolved Issues: Resolution options reset/do not keep. Shops do not show items properly Doubling effect on party menu sprites Added: Interaction effects on ability buttons. Now for those beta branch instructions! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/e736d3973f382f3819f543f788282b5b7e00d56c.png Right click FLAMBERGE in your Steam library -> Click properties. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/a477d391a83f96ac43a49e61b18a41a6184a10b4.png Click on the BETA
Patch Notes 8-29-182018-08-29Hey y'all! Small patch today; here are the latest notes. New Features: Vulneraries can now be used to heal others, as well as its owner. Resolved Issues: Obtaining party members causes the party menu to bug out and lose the new character. Nochwood guy who gives you money resets on each visit ESC menu accessible on skip tutorial screen Interceptor attacks don’t cross gaps during aiming Some abilities show 0 damage on promotion Chosen party members reset to the first 5 available at the start of every battle Execute button available during aiming confirmation Thank you so much for your continued play and support! Please let us know if you're run
Patch Notes 8-22-182018-08-22Hope you like your elbows protected, 'cause it's time for some patches! Michael's got the deets for you below; thanks again for all your feedback! ~Ben ------------------------------------------------------------------------------------------------------------------------- Hi all! Michael here. I’ve prioritized some of the higher-priority bugs for this patch. I’ll be continuing on to the lower-priority bug fixes and other general improvements in the next patch. Resolved Issues: Currency/skill point overlay shows up in places it shouldn’t. Mouse goes beneath currency/skill point overlay. Cannot select units around/behind interactable objects a
Orlando iX 2018; Upcoming Patch2018-08-19Hello everyone! It's been just five days since pushing FLAMBERGE's latest build, and we've been thrilled with your reception so far! Feedback and Forums We're very pleased that y'all have taken our in-game feedback forms so seriously; we've received over 70 submissions that are helping us to nail down problems and create a much smoother gaming experience overall. Some players have even written in multiple times to give us updates on their playthroughs. To those of you who have been submitting feedback, thank you so very much! ALSO, a huge shoutout to the great folks on the forums, who I will be responding to shortly. Upcoming Fixes Going forw
GAMEPLAY UPDATE - August, 20182018-08-14https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8282020/d405eed564fcec96f25a3878eb0e0e716b0222aa.png It's time, everyone. Chapter 3 is officially live! We've got tons of revamped features coming your way. Michael's detailed the scope of the update below; read on to learn about our latest build from the man himself. ~Ben --------------------------------------------------------------------------------------------------------------------------- Hey all! Michael here. I'm proud to present our newest version of Flamberge! Thanks for the wait- we're back in business! ~msb This update contains a new, smaller chapter, but is mainly
Community Update 7-1-20182018-07-01Hey y'all! Lots of new stuff coming your way, so it's time for another community update! We're nearing completion of Chapter 3, and have decided to push it as a standalone update rather than paired with Chapter 4; I think we're all tired of waiting! As mentioned in the last community update, Chapter 3 is more story than gameplay driven, but this upcoming build is still chock full of new features. Here's a breakdown of some of the changes you'll be seeing. New Features & Updates First off, we've revamped the entire UI, and the whole thing is more functional and much more readable. Here's the new party menu: https://steamcdn-a.akamaihd.net/stea
Community Update 5-13-20182018-05-13Hello, all! We've been getting very helpful feedback from the community when it comes to keeping everyone up-to-date with progress on the game. Since we can't push full game updates as often as we'd like to, we have decided to pull back the curtain and show off some of the new features currently in development for our next build! For those wishing to avoid spoilers, we've hidden all story information within this post; however, some of the included screenshots and gifs may still reveal slivers of info. Players who would rather remain completely spoiler-free, ye have been warned. Story and Campaign We've been hard at work on Chapters 3 and 4 of
A Good Year, A Long Year2018-01-06*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects o
A Good Year, A Long Year2018-01-06*originally posted Dec 24, 2017 in the Flamberge Community Discussions* Happy Holidays, everyone! We know it's been a while since our last update, and we owe our players an explanation. One of our major goals in the development of Flamberge is transparency with you, our community. We've fumbled in this goal and let you all down, and for that we would like to apologize. This year has been long, strange, and full of challenges; somewhere along the way, we (very regrettably) clammed up on our forums. As independent game developers, it is often difficult to separate our personal lives from our work. Everything we do or don't say online reflects o
Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes2017-02-18Disclaimer: If anyone encounters a game breaking bug, please email me ASAP (contact@hydezeke.com) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major change to vision - woolbrush no longer "blocks" e
Update [2/18/17] - Challenge Editor, Stealth Changes, Boss 2 Changes2017-02-18Disclaimer: If anyone encounters a game breaking bug, please email me ASAP (contact@hydezeke.com) - our ability to QA test is very minimal, so bugs will slip through the cracks often. Hey all - I've just pushed a new update for the game, here's the rough changelog: Challenge editor - Available in the singleplayer menu, the challenge editor lets you create custom challenges by placing units in existing levels. Eventually, this may become a full level editor, but for now I'm sticking to these basic features. Note - challenges are stored as .flch files and can be shared like any other file. Major change to vision - woolbrush no longer "blocks" e
Demo Update2017-01-22Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke
Demo Update2017-01-22Hey folks - the demo's been finally updated to reflect the current style/features of the game. It's basically a run-through of the first 3 missions of the main game. Tell your friends (or not) - but yes, we are finally rid of that old old old (ancient) piece of software I called the demo. People still liked that thing! It had no tutorial... -msb @hydezeke
Flamberge Update - January 20172017-01-10Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up to our second boss battle! Included in this update is our brand new party management system, as well as reworked back-end RPG statistics, items (both consumable and equipable), shops, optional cutscenes, and optional recruitable characters. We appreciate and understand the concerns you have voiced about our transparency and involvement within the Steam community, and w
Flamberge Update - January 20172017-01-10Hello, everyone! My name is Ben, the other half of team Hydezeke, and I’m here to deliver some exciting news for you all: We are thrilled to announce that we’ve just pushed out a huge new update to our Early Access users, with an estimated 3 hours of playable content leading up to our second boss battle! Included in this update is our brand new party management system, as well as reworked back-end RPG statistics, items (both consumable and equipable), shops, optional cutscenes, and optional recruitable characters. We appreciate and understand the concerns you have voiced about our transparency and involvement within the Steam community, and w
State of Flamberge + New Update2016-02-22Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.com) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking, so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going
State of Flamberge + New Update2016-02-22Hi Steam! Quick note right off the bat: as you all know, I am super, super bad at replying to Steam discussions. This is because I am one person, and a full-time student at that, haha. Please email me (contact@hydezeke.com) or contact me on Twitter ( http://www.twitter.com/hydezeke ) if you want a response! Feel free to leave feedback on here for other Steam users, but also please come talk to me on a personal level! Please email me especially if Flamberge is freezing or doing something incredibly game-breaking, so that I can see the issue as soon as possible. I apologize for the lack of content for the past semester. Flamberge has been going
Status Update 9/17/20152015-09-17Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I've gotten into the groove of things. Flamberge is still in development in case you're worried! I've jumped the fence back into coding, and I've been doing some work on the party system. The other day, I worked on a pre-battle draft system that will be useful when your party becomes larger than the battle can support. "So, when can I expect another content update?" I'm
Status Update 9/17/20152015-09-17Hey everyone! I apologize for the lack of updates through the summer. I went to LA to help with Girls Make Games, a camp to teach girls basic game development skills. After that, I've moved and gone back to uni, so I've been really busy. I'm 3 weeks in to the semester, now, so I've gotten into the groove of things. Flamberge is still in development in case you're worried! I've jumped the fence back into coding, and I've been doing some work on the party system. The other day, I worked on a pre-battle draft system that will be useful when your party becomes larger than the battle can support. "So, when can I expect another content update?" I'm
State of the Early Access2015-03-28Hey everyone! Here are the facts about the early access right now: Release Date On the store page it says April 21, but this will be pushed back until the game is 100% finished. I'm horrible at time estimates, so sorry if I can't be more specific. Multiplayer, Bugs The game is relatively buggy, and the multiplayer seems to be only working for a select few. There's a dedicated post about it here. Content Right now, the game features 4 missions, and 4 small encounters. The finished game is planned to feature 20 missions, with more small encounters in-between. Right now, 4 more missions are in the works, and they will be added when they're done.
State of the Early Access2015-03-28Hey everyone! Here are the facts about the early access right now: Release Date On the store page it says April 21, but this will be pushed back until the game is 100% finished. I'm horrible at time estimates, so sorry if I can't be more specific. Multiplayer, Bugs The game is relatively buggy, and the multiplayer seems to be only working for a select few. There's a dedicated post about it here. Content Right now, the game features 4 missions, and 4 small encounters. The finished game is planned to feature 20 missions, with more small encounters in-between. Right now, 4 more missions are in the works, and they will be added when they're done.