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Legends of Azamar — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Legends of Azamar Development Update #12026-10-14Hello everyone, Gronkins here. So it’s been one month since Legends of Azamar launched into Early Access, and I want to give a huge thank you to everyone who checked out the game and left feedback! So in this development update, I wanted to announce that the formal roadmap for Early Access has been released and that can be found on the Steam page. The roadmap outlines the major features currently planned for Early Access. As development continues, these plans may change based on feedback, and the roadmap won’t necessarily reflect every smaller feature, system change, or experimental feature planned during the Early Access periodWhat I’m Curre
Legends of Azamar Early Access 0.1.12026-09-29Hello everyone, Gronkins here with patch 0.1.1 of Legends Azamar. This is the first patch of Early Access, and the key change is the dungeon restructuring and a few small adjustments. As a note, these changes currently do not affect the demo (the demo is still on version 0.1.0)First of all, I want to give a big thank you to everyone who has checked out Legends of Azamar so far, and another big thank you to everyone who has shared their thoughts on the game and/or has provided feedback. This is only the beginning for Legends of Azamar, and I hope to continue to improve the game over time Dungeon StructureCurrently in Legends of Azamar, each fl
Community Feedback: Game Pacing2026-09-22Hello everyone! I've gotten a lot of good feedback on Legends of Azamar in the last week, and right now I'm thinking about the next direction of the game. One thing that has come up a few times is game pacing. So, I'd be interested in hearing what you all thinkHow do you feel about the current pacing of the game? Specifically, how long it takes to progress through a floor and reach a new environment (for example, going from the Frozen Halls to the Abandoned Halls)Do you feel the current floors are too long, too short, or about right?I am considering a change to make each floor shorter (lowering the current 14 depths per floor) so you get to e
Legends of Azamar Early Access 0.1.02026-09-14Hello everyone, Gronkins here with patch 0.1.0, which is the launch of Early Access! This patch includes sweeping changes to the whole game, and naturally, not all of these apply to the demo. System changes affect both the Demo and EA versions of the game, however almost all of the new content is only available in the EA version of the game. With that said, let’s get into the patch notes New Content (Early Access)Venture past the Frozen Halls and deeper into Bar-Ulduun. The EA launch features floors 2-5. Additionally, the level cap for Early Access is now level 55Dungeon ReworkThe dungeon has received a major rework and almost all rooms have
Legends of Azamar Demo 0.0.152026-07-23Hello everyone, Gronkins here with patch 0.0.15 for the demo for Legends of Azamar! Firstly, I’d just like to give a big thank you to everyone who checked out my game during the Next Fest and thank you to everyone who provided feedback and bug reports! This patch involves a lot of changes as I prepare the game for the Early Access release. This patch features a major rework to the skill tree system and dungeon map system, as well as many other various changes. So with that said, let’s get into the patch notes:Dungeon MapThe dungeon map system has received a major overhaul to reinforce the feeling of delving and clearing lower depths but also
Legends of Azamar Demo 0.0.14a - Hotfix2026-06-18Hello everyone, Gronkins here. So, I hope everyone has been enjoying the Next Fest so far and thank you to everyone who has checked out Legends of Azamar and thank you to everyone who has been sharing their thoughts and providing feedback! So this is just a short and sweet hotfixBug Fixes:Fixed a bug that caused rooms to be incorrectly loaded and unloadedThat's all for now, and if you encounter any bugs or issues, please feel free to let me know! Cheers!
Legends of Azamar Demo 0.0.14 - Next Fest2026-06-15Hello everyone, Gronkins here with patch 0.0.14 for the demo of Legends of Azamar for the Steam Next Fest! So this patch includes the new Mage class as well as many other improvements and bug fixes. So let’s get into the patch notesNew Mage Class: The Mage is now available when creating a new character. The Mage is a ranged character who focuses on dealing elemental damage and using magic and Energy Shield as a defensive layer. The Mage has all new abilities and has access to new item types such as Wands, Staves and Robes. Additionally, the Mage has access to Energy Shield and hybrid Energy Shield equipmentPassive Skill Trees:The Tempest:The
Legends of Azamar Demo 0.0.132026-05-07Hello everyone, Gronkins here with patch 0.0.13 for the demo of Legends of Azamar! So, this patch features improvements to dungeon generation, improved game feel, and various UI improvements.Dungeon GenerationRooms spawned within dungeons can now be rotated instead of being spawned at a fixed rotation. The intent is that each dungeon run should be a lot more varied, as you can experience all the same dungeon rooms but at different orientations. Additionally, one new room type has been added to Floor One.Game FeelPlayers and humanoid enemies have a new animation setEnemies now ragdoll when killedNew death particles for enemies have been addedM
Legends of Azamar Demo 0.0.122026-03-15Hello everyone, Gronkins here with a small update to the demo for Legends of Azamar! Mainly just to fix a bug, but it also includes some minor changes I’ve been working on.BalanceDual Wield Attack Speed Bonus: 30% -> 20%.Quality of LifeCore and Signature Abilities no longer interrupt each other on cast (Basic abilities can still be interrupted).Item tooltips for gold on the ground no longer prevent attacks. MiscellaneousRenamed many equipment items to have more consistent naming. For example, all Strength Chest armours are now called “Plate”, and all Strength/Intelligence Boots are called “Greaves”.Various UI Improvements. Bug FixesFixed a bu
Legends of Azamar Demo 0.0.112026-03-01Hello everyone, Gronkins here with patch 0.0.11 for the demo for Legends of Azamar. This patch includes a new type of ability called Signature abilities, and it also has various reworks and balance changes.AbilitiesAbility growth per level: 5% -> 3%Signature AbilitiesAt level 5, you no longer unlock Empower abilities. Instead, you unlock Signature abilities. Signature abilities are powerful attacks on a short cooldown (8 seconds). The idea is that Signature abilities provide burst damage and improve the flow of damage. Warrior and Rogue have 3 new Signature abilities.As a consequence, Empower abilities are no longer available in the demo. Emp
Legends of Azamar Demo 0.0.102026-02-04Hello everyone! Gronkins here with patch 0.0.10 for the demo of Legends of Azamar! This patch includes the new Rogue class, new gender options, and various balance changes and bug fixes. So, with that out of the way, let’s get into the patch notes!New Character Class: RogueWhen creating a new character, you’ll now be able to select the Rogue class. The Rogue is a dexterity-based melee fighter, focusing on fast attacks and avoiding hits. The Rogue has unique Core, Empower and Defensive Abilities which you can select from. Additionally, the Rogue has access to the following armour types:DexterityStrength/DexterityDexterity/IntelligenceAdditiona
Legends of Azamar Demo 0.0.92026-01-15Hello everyone! Gronkins here with patch 0.0.9 for the demo of Legends of Azamar! This patch includes some changes to critical strikes, balance changes, quality of life improvements, various adjustments and bug fixes. With that out of the way, let’s get into the patch notes! AttributesThe core attributes: Strength, Dexterity and Intelligence have been reworked to be more useful at lower levels.Strength no longer grants 0.2% increased Physical Attack Damage per point. Instead, it now grants +2 to Maximum Health.Dexterity no longer grants 0.2% increased Attack Speed per point. Instead, it now grants +2 to Evasion.Intelligence no longer grants 0
Legends of Azamar Demo 0.0.82026-01-02Hello everyone, Gronkins here with patch 0.0.8 for the Legends of Azamar demo! This patch includes a lot of changes, such as an entire rework of Act 1, with entirely new tilesets and enemies (and revamped lore and dialogue). Additionally, there have been reworks to the ability system, balance changes, many bug fixes, general UI and gameplay improvements, and even a new tier of socketable items. So with all that out of the way, let’s get into the patch notes!New Act 1In patch 0.0.8, you will no longer start in the dwarven mining town of Tag Lodahn. Instead, you will be directly chasing the legend of Bar-Ulduun and begin in the Expedition Camp,
Legends of Azamar Demo 0.0.72025-11-16Hello everyone, Gronkins here with patch 0.0.7 for the demo of Legends of Azamar! This patch includes some new weapons, weapon implicits, some attack speed nerfs and general fixes and improvements. With that said, let’s get into the patch notes! ItemsAxes, a new type of one-handed melee weapon, can now be found. Axes roll all the same modifiers as one-handed swords, but also implicitly have a chance to inflict bleeding with HitsNew tiers of Warhammers can now be found, so they now match Greatswords Weapon Attack SpeedI felt like the base attack speed of all weapons was too fast. The issue was that it was limiting the design space for attack s
Legends of Azamar Demo 0.0.62025-11-01Hello everyone, Gronkins here with patch 0.0.6 for the demo of Legends of Azamar! This patch focuses on reworking the Core abilities so they feel more impactful and have a better flow without adjusting the balance of the gameAbilitiesCore abilities have received a rework. Core abilities now interrupt Basic abilities and put Basic abilities on cooldown when used. Such as, Core and Basic abilities can no longer stack or hit in quick succession. To compensate for these changes, all Core Abilities have been heavily buffed:RendBase Damage: 30% -> 65%Damage per level: 3% -> 6.5%CleaveBase Damage: 40% -> 90%Damage per level: 4% -> 9% BashBase Damage
Legends of Azamar Demo 0.0.52025-10-27Hello everyone, Gronkins here with patch 0.0.5 of the demo for Legends of Azamar. This patch continues the trend of slowly bringing the game's visuals to a higher standard. This particular patch is focused on overhauling a lot of the UI, bug fixes and some dungeon adjustmentsUser Interface ImprovementsUpdated Tooltip UIUpdated Inventory UIUpdated Dungeon Map UIUpdated Target UIUpdated Player Stun Bar UIUpdated Shop UIUpdated Class Selection MenuMoved the positions of player effects (Buffs and Debuffs) to be above the XP bar for easier viewing instead of being in the top leftDungeonsAdded two new dungeon rooms that can spawn in Act 1Made sligh
Legends of Azamar Demo 0.0.42025-10-22Hello everyone, Gronkins here with the first patch for the demo of Legends of Azamar. Firstly, thank you to everyone who has played the demo so far! With that said, here are the patch notes for 0.0.4: Enemies:A new type of enemy called Cave Bats can now spawn in Act 1. Cave Bats are fast attackers who have a small amount of lifestealGoblin Sappers now have 100% of their Physical Damage converted into FireAbilities:Steelskin: Percent Barrier has been reduced from 30% to 25%. Barrier growth per level has been reduced from 3% to 2.5%Ultimate abilities now require level 24 to unlock, up from 15 (Ultimate abilities are still unavailable in the dem