Alchemist's Alcove — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| BugFix: Faerielight Wands No Longer Broken | 2026-09-30 | Apologies everyone! I had turned off some code to test something out in the game. I thought I had turned it back on, but I was wrong! Faerelight Wands and Beacons should be working normally. If you have a save already loaded, you may need to enter and exit your beacon rooms before being able to use their corresponding wands. Apologies again! - Adam |
| Alchemist's Alcove: The Rebirth Update | 2026-09-30 | Hi all! It’s been quite a long time since the game has been updated. But now, Alchemist’s Alcove is receiving its first real content update!For a long time, I've felt like Alchemist’s Alcove was “completed” and only made relatively minor changes to it, mainly bug fixes and QoL features/items. That being said, there was still some stuff rummaging around in my head that I wanted to add and some weaknesses of the game I wanted to patch up.The largest weakness of the game is definitely the lack of spell variety. Most spells are simply damage increases to previous spells, rather than focusing on meaningful differences between each spell. The vast |
| Hotfix #3 | 2026-03-12 | Keyboard localization fix Music alterations |
| Hotfix #2 | 2026-03-10 | Potential fix for issues loading save files directly after beating the game Rainbow Vomit allows you to cycle through colors for Beacons and Wands. Ingredients: Blood, Toadstool, and Lapis Lazuli/Ultramarine. Increased Carbide Dagger's damage from 4 --> 8 |
| Minor Hotfix | 2026-03-08 | Slowed down battle music fade-out Tighter checks on room optimization/abstraction |
| Alchemist's Alcove Private Playtesting! | 2025-11-05 | Hi all!I am beginning a new round of private playtesting. Playtesters will get access to an early, incomplete build of the game where they will be able to test out content in the game and provide feedback for difficulty, QoL features, and more!I'd love to get your feedback on new changes and content, so feel free to sign up for the private playtest by filling out this interest form! Interest Form |
| DEMO Next Fest Content Update | 2025-10-12 | Hi all! Exciting stuff to announce today!Firstly, Alchemist's Alcove is participating in the Steam Next Fest starting October 13th! To celebrate, and encourage players to continue exploring the Alcove, I've added some new hidden content for players to comb through a day before the event begins. It all starts with this fella: the Scourgelion Scout!The Scourgelion Colony was originally a faction I planned on introducing in post-demo content, however I wanted to make the Dungeon area more engaging. It only had one enemy type, and uninteresting drops, so this seemed like the perfect opportunity to introduce a new enemy that could provide the play |
| DEMO Pre-Next Fest QoL Update | 2025-10-02 | Hi all! Just announcing a very small Quality-of-Life update coming in advance of Next Fest. I will be adding a small amount of content to the demo as well on October 12th, 1 day before Next Fest begins!Most importantly, I've migrated the game from Godot 4.4 to Godot 4.5. I haven't really done this for any good reason other than that I like keeping my engine up-to-date, but this caused a couple issues that I had to fix, delaying this update a week or so. If there are any issues that I may have missed, please report them in the Bug Reports channel on our Discord server!Join our Discord server here!CHANGESAll items now have descriptions!Quick Tr |