Break_In — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| 0.32 Hotfix Live | 2018-01-20 | Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks! |
| 0.32 Hotfix Live | 2018-01-20 | Hi guys, apologies for the problems with that last update. This hotfix should fix the safe problem as well as the early alarms and constant hacking noise on the apartments. Thanks! |
| Update 0.32 | 2018-01-19 | Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy! |
| Update 0.32 | 2018-01-19 | Hi guys, quick update tonight. CHANGELOG - Removed hackable computers and replaced with both a pile of money and a safe. The safe can be cracked if there is no alarm and the money pile can be taken at any time. - Added more spots for the AI backup to spawn at - Changed vault timers to 60 seconds down from 120 seconds Enjoy! |
| Season 2 - RESULTS | 2018-01-15 | Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended Season 2 Awards (until now) Biggest single take: |
| Season 2 - RESULTS | 2018-01-15 | Hi all! Here are the results of both the original Season 2 time period as well as the extended Season 2 time period. Apologies again for this, it ran way longer than intended, but nobody will lose out this way. Original Season 2 Awards (15-05-2017 to 15-06-2017) Biggest single take: SammyWest ($801,320) Amount stolen in total: DomoArigato ($10,626,731) Biggest single failure: DomoArigato ($211,120) Best safehouse design (most money made from others failing): Dall ($263,491) Total stolen: 1st place: DomoArigato 2nd place: Dall 3rd place: Velth Congrats guys. Thanks for your patience :) Extended Season 2 Awards (until now) Biggest single take: |
| Update 0.30 - Visuals and small fixes | 2018-01-14 | Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to mention! 3. This week will see two more updates, one b |
| Update 0.30 - Visuals and small fixes | 2018-01-14 | Hi guys, happy new year! Apologies for the long long wait for this one. Three things! 1. Season 2 will be ending tomorrow evening (15/01/2018) at 7PM GMT. I know it's dragged on for a long time (far longer than intended), so there will be more in the way of rewards to make up for it, with more than just skins this time. 2. This patch is the first big overhaul of the visuals and should (I hope) be immediately noticeable. There is more in the way of optimisation as well as a full rework of the lighting and rendering. There are a bunch of small fixes also included in this update, too many to mention! 3. This week will see two more updates, one b |
| Update 0.26 - The AI Update | 2017-05-18 | Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to better explain things. Hope you like it! Please rem |
| Update 0.26 - The AI Update | 2017-05-18 | Hi all, Quick update today that brings a much more aggressive, fluid AI to play against. FIXED: AI shooting through certain walls. (Note, there still might be an issue with weapons coming through walls - work in progress.) FIXED: Backup AI moving slowly towards you without ever really reacting or taking cover. FIXED: AI now raise the alarm after a set amount of seconds in combat. NEW: A more aggressive AI that will work together to take you down. This AI will communicate amongst themselves in an effort to take you down. NEW: Added text overlays for timelock buttons and the vault computers to better explain things. Hope you like it! Please rem |
| Sale, Trading Cards and Season 2 LIVE | 2017-05-15 | Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK |
| Sale, Trading Cards and Season 2 LIVE | 2017-05-15 | Hi guys! Three things. Break_In is in the weeklong sale this week so it's a great time to drag friends and enemies in and have them try to take you down! Season Two is now live! It'll run for a month with prizes going to those who excel! Lastly, Break_In now drops trading cards, backgrounds, emoticons and so on. Get collecting :D Thanks! CK |
| Version 0.25 - The Train Base | 2017-05-11 | Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you guys, Season 2 will be judged on the overall amount |
| Version 0.25 - The Train Base | 2017-05-11 | Hey! Long time no see. This one has been a while in the making. Here with update 0.25 today ahead of Season 2 on Monday (15/05). Few changes as always - some new stuff, some old stuff, geometry changes on single trees etc. Firstly, there's a new safehouse/base. A moving safehouse/base. Go check that out! Secondly, I've tried to improve performance by changing a few things here and there, so feedback on how it runs in this update versus previous updates would be much appreciated. Thirdly, Season 2 will begin on Monday (15/05) with bigger and better rewards. To confirm, as was suggested by you guys, Season 2 will be judged on the overall amount |
| Season 1 Results & Update 0.21 | 2016-11-01 | Hi everyone! So we're at the end of the first season and I thought I'd do a little run-through of the outcome, highs and lows and all that. A note beforehand though, this is the first season of Break_In and as such, it was never going to be the smoothest ride! The time was pushed back on the final day due to unforeseen circumstances, and I hope this didn't inconvenience anyone too much. So, here is how we're going to do this! The top prize - some shiny new golden weapon skins (what else? :D) is going to be shared amongst the three players with the most money in the bank as of this moment and the 3 players who have stolen the most throughout t |
| Season 1 Results & Update 0.21 | 2016-11-01 | Hi everyone! So we're at the end of the first season and I thought I'd do a little run-through of the outcome, highs and lows and all that. A note beforehand though, this is the first season of Break_In and as such, it was never going to be the smoothest ride! The time was pushed back on the final day due to unforeseen circumstances, and I hope this didn't inconvenience anyone too much. So, here is how we're going to do this! The top prize - some shiny new golden weapon skins (what else? :D) is going to be shared amongst the three players with the most money in the bank as of this moment and the 3 players who have stolen the most throughout t |
| Season 1 - Finished | 2016-11-01 | Season 1 is now over, results to follow, stay tuned! |
| Season 1 - Finished | 2016-11-01 | Season 1 is now over, results to follow, stay tuned! |
| Update 0.20 - The Halloween Update | 2016-10-27 | Hi everyone, the update today will bring a few spooky changes. Rather than listing them here I'll let you check them out! It should be live in the next 10 minutes or so. There will be another update on the 31st with the end of season rewards and some more fixes. Enjoy! Craig Let me know if you find the scarecrow.. |
| Update 0.20 - The Halloween Update | 2016-10-27 | Hi everyone, the update today will bring a few spooky changes. Rather than listing them here I'll let you check them out! It should be live in the next 10 minutes or so. There will be another update on the 31st with the end of season rewards and some more fixes. Enjoy! Craig Let me know if you find the scarecrow.. |
| End of Season 1 | 2016-10-24 | Hi all, just a quick word to say that Season 1 will end on October 31st at 11:59PM GMT. The rewards will be in place at that time too, as well as some other stuff. Craig |
| End of Season 1 | 2016-10-24 | Hi all, just a quick word to say that Season 1 will end on October 31st at 11:59PM GMT. The rewards will be in place at that time too, as well as some other stuff. Craig |
| Update 0.19 | 2016-10-04 | Hi guys, first of two updates this week. - NEW: Achievements. Will be adding some more of these, so let me know what you like, what you don't like and so on! - NEW: Escape zone will now no longer be usable until you've stolen some money. Red = no escape, green = escape possible. - NEW: Goalposts. - FIXED: Some sound issues. - FIXED: Hitboxes were still broken on the wandering guards, this is now fixed. - FIXED: Some other things here and there. Enjoy! Craig |
| Update 0.19 | 2016-10-04 | Hi guys, first of two updates this week. - NEW: Achievements. Will be adding some more of these, so let me know what you like, what you don't like and so on! - NEW: Escape zone will now no longer be usable until you've stolen some money. Red = no escape, green = escape possible. - NEW: Goalposts. - FIXED: Some sound issues. - FIXED: Hitboxes were still broken on the wandering guards, this is now fixed. - FIXED: Some other things here and there. Enjoy! Craig |
| Update 0.18 | 2016-09-30 | Hi guys, here's the update for this week as planned. It should be live in 5 minutes or so. This update sees the return of the weapons store, so be sure to check that out! As usual, more bugs fixed too. - ADDED: Weapons store. - FIXED: Clipping on some walls in Apartments map. - FIXED: Guards should no longer clip through certain doors. - FIXED: Cheaters will no longer show on the leaderboard or the target list, and any raids they attempt will have no effect on their target. These measures will continue to be improved upon as needed. - FIXED: Some lighting stuff on the player model. Next week will see a new feature and (finally) some achieveme |
| Update 0.18 | 2016-09-30 | Hi guys, here's the update for this week as planned. It should be live in 5 minutes or so. This update sees the return of the weapons store, so be sure to check that out! As usual, more bugs fixed too. - ADDED: Weapons store. - FIXED: Clipping on some walls in Apartments map. - FIXED: Guards should no longer clip through certain doors. - FIXED: Cheaters will no longer show on the leaderboard or the target list, and any raids they attempt will have no effect on their target. These measures will continue to be improved upon as needed. - FIXED: Some lighting stuff on the player model. Next week will see a new feature and (finally) some achieveme |
| 0.17 Hotfix | 2016-09-29 | Hi all, quick update today to fix the shooting/seeing through walls problem on the Apartments map. I've also had to spend a lot of time this week on dealing with cheaters and working on better detection, time which I'd much rather be using on adding new stuff. Hopefully this will be better now! Hoping to get another update out tomorrow bringing back the weapons shop with a new feature or two! Craig |
| 0.17 Hotfix | 2016-09-29 | Hi all, quick update today to fix the shooting/seeing through walls problem on the Apartments map. I've also had to spend a lot of time this week on dealing with cheaters and working on better detection, time which I'd much rather be using on adding new stuff. Hopefully this will be better now! Hoping to get another update out tomorrow bringing back the weapons shop with a new feature or two! Craig |
| Update 0.17 - Season 1 | 2016-09-23 | Hi guys, big update this time! Several new things added, several things to discuss, and several things to consider! Let's start with the big one. Season 1 Break_In will now be played out over seasons, each lasting one month. Everyone who participates during these seasons will unlock something cosmetic for the following season, with the top 50 players (the most wanted) taking something a little bit more special and exclusive. It goes without saying that the number 1 player will also get something special! I haven't yet decided on what form these rewards might take, but it will definitely be something cosmetic. Perhaps something for your safeho |
| Update 0.17 - Season 1 | 2016-09-23 | Hi guys, big update this time! Several new things added, several things to discuss, and several things to consider! Let's start with the big one. Season 1 Break_In will now be played out over seasons, each lasting one month. Everyone who participates during these seasons will unlock something cosmetic for the following season, with the top 50 players (the most wanted) taking something a little bit more special and exclusive. It goes without saying that the number 1 player will also get something special! I haven't yet decided on what form these rewards might take, but it will definitely be something cosmetic. Perhaps something for your safeho |