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Monsters' Den: Book of Vengeance — patch notes and updates

Monsters' Den: Book of Vengeance Steam game key art
Monsters' Den: Book of Vengeance official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Book of Vengeance Weekly Update2026-02-27Added Custom difficulty. You can scale enemy damage, health and quickness to your preferenceAdded a UI indicator for battle size/layout to enemy group tooltipChanged enemy 'Defend' skill to appear above their portrait when usedChanged Animated Blade to have Wound and Poison resistanceChanged the name of the Exultant's group to avoid confusion with The ChoirChanged the 'Prince of Wails' healing to be higher (for difficulties above Beginner)Changed 'Poison' skill prefix DoT to scale with Dexterity instead of IntellectChanged 'Arterial' skill prefix base damage to scale with EnduranceChanged skill tooltip system to show multiple scaling sources
Book of Vengeance Weekly Update2026-02-20Added the first iteration of the Crafting system (found in the Inventory screen.)More recipes and crafting types will be added in the future.Fixed the effect of the 'Fan the Flames' passive Fixed poison and bleed to once again change their values after dealing damageFixed a bug when using hotkeys to change skill selection on summoned allies
v0.17.1 Hotfix2026-02-15Fixed the Choir's 'Chorus' skillAdjusted some Chorister statsBlood class 'Bond' skill can no longer target yourselfAnother pass at fixing grid positions with temporary allies (please let it end..) Fixed bag loot settings not being respected
Book of Vengeance Weekly Update2026-02-13- Added three new campaigns with unique bosses and dungeon modifiers.- Added new dungeon modifiers to all previous campaigns.- Fix: reduced Infiltrator damage slightly.- Fixed some erroneous monster skill names.
v0.16.1 Hotfix2026-02-08Corrected the scaling on monster DoT conditions, now scales at the same rate as general monster damageFixed incorrect calculations when stacking DoT conditionsFixed a tooltip wording error when the same condition from skill elements is combinedFixed the Defiler dropping unique loot from the Ascendant
Book of Vengeance Weekly Update2026-02-06- Added correct scaling on Damage over Time effects. This might swing the pendulum and make some skills too powerful, will rebalance in a future update if needed.- Added a dialog for bag settings, allowing for autoloot customization seen in previous games.- Added a setting to disable the dungeon view automatically centering on the party when entering each new room.- Added controls to scroll the dungeon view. Scroll with arrows/WASD, or grab and drag with the right mouse button.- Added the Cult Neophyte to the Outward Path spawn group (will be seen more often).- Changed bag renaming to be handled through the bag settings dialog (also fixes hot
v0.15.1 Hotfix2026-02-02- Another fix for temporary ally problems- Fixed the Cult Acolyte healing the party- Fixed the Planar Battery enemy's skill - now appears correctly as 'Dispense Energy'- Fixed the scroll bar on the Select Persona screen- The Persona 'Save' button is now enabled after changing portrait
Book of Vengeance Weekly Update2026-01-30The Cult of the Outward Path has returned and joined the faction rotation. Dedicated campaign to come in future! Fixed custom portraits with transparent backgrounds appearing pinkFixed a crash when using with temporary allies (hopefully this is finally quashed, apologies!)
Book of Vengeance Weekly Update2026-01-23After the significant changes last week, I'm still catching up on bug fixes and setting up for future updates.- Changed the way dungeon rooms are rendered. This should improve performance.- Reduced the prices at the Outfitter.- More fixes for overlapping characters.- Fixes for potential inventory and looting issues.- Fixed the display of redundant repeated text on condition descriptions.Next week: a cult classic!
v0.14.2 Hotfix2026-01-19Sorry for the teething troubles on this one! The issues should be resolved now.Fixed a crash when entering battle that prevented enemies from being addedFixed a crash related to entering battle with fewer than four charactersFixed temporary allies sometimes being placed in an overlapping spaceFixed a save/load issue with temporary allies
Book of Vengeance Weekly (Again) Update2026-01-16The battlefield now has multiple potential sizes, depending on the room in which the battle takes place.New 'battle modifiers' can be randomly assigned to a battle.'Minion' type enemies can now sometimes be promoted to 'Elite'.Added new dungeon modifiers related to battle modifiers and minion promotionAdded missing description for Stun RetaliationAdded update name to version numberChanged special effects that trigger on miss to not trigger on granted attacks (fixes issue with Behemoth's Sweeping Attacks)Changed wording on Empower stat (again)Fixed the Campaign Length setting appearing in Siege mode (where it did nothing)Fixed some sounds that
Book of Vengeance Weekly Update2025-12-18Overhaul of the character creation panel. Each character's "persona" (portrait, name, gender and voice) can be saved and loaded.Existing skill presets can now be selected directly from the creation panel without entering the skills screen.Improved handling of skill presets interface.Added summoned creatures and temporary allies to the bestiary (including custom portrait support).Improved handling of custom portraits when changed during battle.Fixed a crash when completing the Den of Bloodshed campaign.Fixed being able to see temporary stat buffs on hover info during skill use.Fixed the hover info panel not being removed if we keep the cursor
Book of Vengeance Weekly Update2025-12-12- Added the Blood class. Unlock with Renown.- Added the Den of Bloodshed campaign.- Fixed a bug that was stopping Goblin Champion enemies from appearing.- Fixed class label (in inventory) not gracefully handling player levels above 100.- Fixed 'on apply' VFX for DoT conditions.
Book of Vengeance Weekly Update2025-12-05Sheets have been spread, numbers have been crunched. Some significant alterations have been made to the balance of the game. I'm changing up the format of the patch notes a little to better explain my thought process.Early in the playtest phase I removed a passive +1 to all stats on level up. I've since realized this compromised other areas of the design so.. it's back. This makes a big difference to weapon types that scale with more than one stat (most of them).Weapon damage stat-scaling numbers have also been changed in many cases (with the above in mind). The aim here was to make the choice between weapon types a bit more interesting.Skill
Book of Vengeance Weekly Update2025-11-28Added many new keyboard shortcuts for actions in the gameAdded a 'Controls' section in the options that displays all shortcuts (no in-game rebinding yet)Added a 'Difficulty' section in the options that lets you change the current difficulty level during a campaignAdded a Party Name that acts as a saved game reminder label. Set during party creation or changed from load game screenAdded Campaign Length setting when starting a new campaignAdded "Sell" and "Buy" hints when the hotkey is held down over item iconsAdded a tooltip showing proficiencies (etc) when mousing over the class name in inventory Changed 'Mastery' stat to increase healing eff
Book of Vengeance Weekly Update2025-11-21Added the 'Boon' system. Characters can now choose new bonuses each time they level up. You won't always get what you want, so try to work with what you get! Options can be re-rolled with Renown. Added visual differentiation on the icon for boss encountersAdded event dialog for some encounter outcomesAdded Trait tooltips when inspecting an item in a shop that has traits (This is the use case where it is most required. This is not universally enabled to avoid situations where up to 6 different trait tooltips could be required at once)Changed the damage on Parrying Daggers to scale with DexterityChanged default Talisman iconChanged the way save
Book of Vengeance Weekly Update2025-11-14- Added several new enchantments of different rarities- Added unique drops for each standard boss type (not campaign bosses). These are in addition to normal drops. Current drop rate is 25%- Added new unique items (including a new weapon of each type and several armor sets)- Changed Instant Kill Immunity into Resist Instant Kill (a numerical stat). All Elite monsters now have some resistance- Changed binding a demon to have consequences- Changed stats on several items- Changed inspect screen to show monster level- Fixed the party positions not persisting when there is a temporary ally- Fixed the inverted melee init bonus on Swashbuckler trait
Book of Vengeance Weekly Update2025-11-07Wait, how did we get in here? Wonder no longer, the Entrance encounter is back.Fully clearing the previous level of monsters will allow you a free rest at the entrance In the Infinite dungeon, you can abandon your quest at the entrance (for players that want a definitive end to their campaign- and a small amount of bonus Renown)When you have a challenge level (Den of Infinity +1 etc) you can use the entrance to backtrack, reducing the challenge level but staying at the same dungeon depth (only once per depth)Added various amounts of Stun Evasion to all Elite monstersAdded new backline attacks to several enemies (Animated Blade, Ghoul, Ghast,
Book of Vengeance Weekly Update2025-10-31- New player class: Arcana. Unlock with Renown- Added 'Stun Recovery' buff when characters recover from stun (making stunlock harder)- Changed enemy level in Siege to spike more rapidly after each boss wave- Fixed UI bug with generic skills appearing locked in 'Locked skills' mode- Fixed temporary allies having their skills locked in 'Locked skills' mode- Fixed a problem with health regeneration granted by Endurance
v0.5.1 Hotfix2025-10-26- Skill unlock status is now properly saved and loaded - Save files with missing skill points (because of above issue) will have them awarded- 'Unlock' button state is updated for clarity when we have no skill points to spend
Book of Vengeance Weekly Update2025-10-24This week we have some new ways to play, centred around how you configure your skills!- Added the ability to modify secondary skill order. Unlocked at skill mastery level 3- Added the ability to save and load 'presets' for skill configurations. This applies to Custom and Modified classes- Added a new modifier: "Locked Skills". With this enabled, skills will have to be unlocked one by one as you level up- Added the ability to select multiple modifiers at campaign start- Added stronger boss encounters to infinite mode (every few levels)- Changed the hit type of many area-effect skills to prevent incorrect interactions with 'Demands Attention' o
Weekly Update - Under Siege2025-10-17- New campaign: The Siege of Sel'Zabar. This is a new phased wave survival mode. Interested in feedback!- New encounter: Emporium Portal (infinite only)- Added a universal brightness slider to options - Added character info on hover when in dungeon or siege (lets you see persistent buffs)- Added a notification of last autosave time- 'No Experience' mode now awards 4 stat points on level up (just like old times!)- Changed encounter glows to slightly more muted colors- Fixed the Outfitter encounter appearing outside the first floor- Fixed 'Amplified' and 'Power' dealing less damage than their previews indicated- Fixed 'first completion' bonus f
v0.3.5 Hotfix2025-10-10- Fixed missing condition names on special item effects - Fixed missing icons from new temporary companion skills- Fixed misaligned companion UI on inventory screen- Fixed bug with enemy skill 'Incorporeal'- Fixed the rotation speed of the skill selection box when using battle speed multiplier
Weekly Update2025-10-10- New modifier: No Experience. Gives a level-up experience more like Book of Dread- New encounter: Outfitter (always appears on the first floor only)- New encounter: Summoning Circle- New encounter: Bolanite Gong- Changes to Shell Game encounter- Changes to Abandoned Pack encounter- Added options to scale the game speed in battle- Options screen now shows percentage values where relevant- Health Regen has changed to Health Regen % in most places throughout the game (to scale better)- Campaign target selection UI now shows the number of times they have each been completed- When temporary allies join the party they now take party level instead
Book of Vengeance v0.3.32025-10-04- Added 'Randomized' option for secondary class. Unlock with Renown - Fixed the Frost passive 'Chill Factor' being removed too early - Changed duration of 'Barking Orders' to 'End of Next Turn' - Fixed missing tags on 'Snap' Assist and 'Rebirth'
v0.3.22025-10-03- Fixed the tooltip for alert level going off-screen - Fixed the gold value of white-rarity items - Changed stat names for "vs healthy" and "vs injured" to be clearer - Made 'Raiders' dungeon modifier more consistent
v0.3.12025-10-02- Fixed the Discord link opening on mouseover instead of click - I'd like you to join the Discord, but this was ridiculous