逝去之物 Passenger:Gone — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update Delay Instructions | 2025-10-18 | Due to the poor performance in the internal testing of the current version, we have assessed that more time is needed to optimize the new version. The specific testing schedule will be provided in a subsequent update notice.We will complete the optimization and testing of the new version as soon as possible and sincerely apologize for any issues caused. |
| Patch Notes | 2025-09-26 | Thank you for playing Passenger: Gone Early Access.We completed this update on September 27, 2025. The details are as follows:Balance Adjustments1.Reduced monster strength in Ashen Coast, Mist, Relic and Oranbato.---Experience Improvements1.Added achievements for the Candle World. Memory Collection achievements already fulfilled will now trigger when collecting a memory again.2.Added Cloud Save support.3.The game’s display frame rate is now locked at 60 FPS.---Known Issues1.Certain effects in battle may cause card-play errors. This issue will be fixed in the v1.0.2 test build.---v1.0.2 PreviewWe are close to completing the core content for v1 |
| Upcoming Update – September: Part 1 | 2025-09-25 | We plan to release an update on September 27, 2025. Please refer to the official patch notes on that date for full details.Issues we expect to address in this updateExcessive VRAM usage when running with an uncapped framerate.Mist and Relic stage difficulty not aligning well with player progression.Experience improvements we expect to includeSteam Achievements: achievements you’ve already met will unlock when your save is loaded.Steam Cloud Saves support.We’re also considering a separate test for a new game mode currently in development. The specific format and process will be provided in the official patch notes.For other issues, we’ll conti |
| Q3 Update Plan | 2025-07-31 | First of all, thank you all for your support of Passenger: Gone. Because we truly want everyone to experience more content as soon as possible, we will be focusing our development efforts in August and September on new version content. The current game content will receive unscheduled updates mainly for bug fixes during this time. If all goes well, we aim to release the game mode for the second world by the end of September. Along with it, we will also roll out adjustments to the first world, including monster and card balancing, new achievements, cloud saves, and other quality-of-life improvements. These changes are designed to make the deck |
| Patch Notes | 2025-07-11 | Thank you for participating in the early access test of "逝去之物 Passenger: Gone".This update will complete on July 13, 2025, and includes the following changes:Bug Fixes:Fixed an issue where A Fog Shrouded effect in the Mist region, and other region effects that increase damage reduction, had actual values lower than displayed.Fixed an issue where the Expected Damage function did not include Card Damage in the initial calculation.Fixed a bug that caused card click failures after being affected by enemy discard effects.Fixed occasional issues where cards could not be clicked during battle.Fixed an issue where the battle result screen would skip |
| Upcoming Update – July: Part 1 | 2025-07-07 | Welcome to the content preview for the first update in July. We will release this update on July 13, 2025. For full patch notes, please refer to the official update announcement on that day.In this update, we plan to fix the following issues:1\\ Certain situations in battle where cards become unresponsive or trigger incorrectly2\\ Discrepancies between effect descriptions and actual performance in some areas3\\ Missing deck status indicators during battle4\\ Display issues caused by insufficient slots for Remnants and Relics5\\ Possible freeze when acquiring Memories after battle endsIn addition, we plan to implement the following quality-of- |
| Hotfix Update v1.0.1.2 | 2025-06-30 | Emergency fix: Resolved an issue where Shadow of Gurun Xanthi on Floor 2 of Final Ancient could not correctly receive Oblivion Damage from the Endless Conqueror. |
| 临时补充更新 v1.0.1.1 | 2025-06-29 | 紧急修复了 预期伤害 功能的显示数值不会随着角色属性的变化而变化的问题 |
| Patch Notes | 2025-06-28 | Thank you for participating in the early access test of "逝去之物 Passenger: Gone".This update will complete on June 29, 2025, and includes the following changes:--- Bug Fixes: 1. Fixed an issue where duplicate values were retained in historical data. These will now be cleaned when entering the world map. 2. Fixed a bug where non-combat choice timeouts prevented time nodes from activating on the world map. 3. Fixed a bug where Oranbato, Caprock, and EternalVortex remained available after time expired. 4. Fixed an issue where Final Ancient Ruins could not be unlocked after progressing past the Great Rift if time had expired. 5. Fixed a UI display |
| Upcoming Update Notice | 2025-06-27 | First of all, we sincerely apologize that the originally scheduled update for June 22 has been postponed to June 29, 2025 at 11:00 (UTC+8) due to health-related reasons.In this update, we aim to address the following issues:1\\ Certain card descriptions do not match their actual in-game effects.2\\ The current damage calculation logic for "fixed XX damage" is unreasonable.3\\ Spacetime Endpoint cannot be entered as intended.4\\ Abnormal effects on certain Legendary Relics.In addition, we plan to implement the following experience improvements (subject to the final patch notes):1\\ Some stage enemies — notably those in Ashen Shore — have overl |
| 逝去之物Passenger:Gone is now available! | 2025-06-17 | In version 1.0.1, the world of Kandel features six regions: Ashes Coast, Mist, Ruins Passage, sharing a single spacetime endpoint: Great GorgeOranbato Battlefield, Prison Stone Mountains, Eternal Vortex, sharing a single spacetime endpoint: Ancient RuinsAny feedback or questions can be submitted through the feedback page located in the bottom-left corner of the game's exit menu.You can also contact us via external email: 936320583@qq.comWe will continue to monitor your feedback and use it to optimize the game and create new content. |
| Passenger:Gone Demo Now Available | 2025-05-29 | Passenger:Gone Demo Now Available Map Content: This demo features Chapter One: Ashen Coast, and when Collapse Time reaches zero, the world map will reveal the Spacetime Terminus: Great Gulch. Chapter One: Ashen Coast On this dim coastline, as night deepens, shadows of the past that refuse to fade begin to manifest from the air. At the end of this 10-layer journey, the king who embraced the faith of the Holy Light awaits on a throne long turned to dust. Spacetime Terminus: Great Gulch Within the Great Rift where war was halted, the last embers still burn. The past, present, and future of the Three Sages shall all be witnessed here. Character C |