The people of Sea, Sun & Salt — patch notes and updates

Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Districts & New Horizons: 1.1 is here! | 2026-07-16 | Version 1.1 is here with a whole host of new mechanics and visual improvements. Read through to get an overview. Randomized islandsThe much demanded feature: procedurally generated islands! If you have finished the tutorial and got the achievement for it, new saves will take place on a new island. Here's a few starting islands: Districts & CivicsThe city is now split into smaller districts. Picking the right type of districts and the right position for them will improve the yield of your workers.Each districts have their own set of needs and fulfilling them will improve its cultural output.Visual polishFinally, the last big changes are the vi |
| New experimental patch for version 1.1 | 2026-07-02 | We are getting close to a finalized version of 1.1 and we will be making one last experimental build before the final release. This one is more about adding some small finishing touches.As before you can access this experimental version by doing the following:Open your Steam libraryRight click the game in your game listClick PropertiesClick Game Versions & BetasToggle the "experimental" version.Here's what we have added in 1.1.11:FeaturesNew building textures and artWater movement happens by clear increment of one block to avoid uncomfortable in between statesRegenerated one of the procedural world, if a save was made using it, it will no lon |
| The people of Sea, Sun & Salt 1.1 is available for playtesters! | 2026-06-01 | Hey everyone!Version 1.1 is well underway and we decided to release an early patch of this new version to people who want to try it out!Installation instructions:This patch will go on the "experimental" branch of the game. You need to own the game to play it. To install it you need to:Open your Steam libraryRight click the game in your game's listClick PropertiesClick Game Versions & BetasToggle the "experimental" version. The game will update before you start the game. You can always go back to the official version but NOTE: saves created using the experimental branch may not run properly in the official 1.0 version.If you don't think the ga |
| What's coming in The people of Sea, Sun & Salt 1.1? | 2026-04-29 | We have a big announcement to make: The people of Sea, Sun & Salt is getting a major patch. We have received a lot of feedback from all corners of the internet and we have decided to make one big content update later this summer.This post outlines the main changes coming in v1.1:Procedurally generated worldsProbably the most requested feature and arguably a feature the game should have released with: this new version will have new maps. I'm not entirely certain what format this will take but what is for certain is that you will get a chance to play through the game on different islands.A little screengrab of a procedurally generated island: N |
| Patch v1.0.34 | 2026-04-15 | As we close out this initial release period, I wanted to make one more patch to address some final issues raised.Patch notesTweaksAdded option to rotate using middle mouse button press. The old way of rotating the camera still exists but this added one should be easier and more intuitive to veteran city builders. The ideal solution, as people pointed out, would be full rebinding but I wanted to roll out this quick fix before taking on this sizeable taskAvoiding water level seesaw by setting a minimum threshold for culture before water can start rising again: If you reach 1000 culture, you need to drop to below 900 before water rises again. Th |
| Patch v1.0.33 | 2026-04-08 | Thank you to everyone who have played this release version of The people of Sea, Sun & Salt. The reception has been very warm and I am very grateful for the all the feedback that has come in.These are the patch notes for the next version of The people of Sea, Sun & Salt: Patch notesFeaturesAdded "lunch" map overlay to see which workplace has an assigned restaurantAdded a "slow" simulation speed that is 50% slower than the normal speedComplete review of the french localizationAdded toggle to disable lightning for people with sensitivity to flashing lightsBug fixesFixed issue causing CPU to max out on some devicesIf paving over area already pav |
| The people of Sea, Sun & Salt await you! | 2026-04-01 | At long last, the people of Sea, Sun and Salt have risen from the surf and await your leadership!Get the game now! The people of Sea, Sun & Salt10% off at release!You will want to give our game a try if:You like city buildersYou want a peaceful, violence-free management gameYou want to discover secrets of a long lost Mediterranean civilizationYou like to relax with some chill accoustic guitar... Or you like to agonize on the tiniest details when playing building games!Grow lush fieldsBuild great monuments of worshipLearn to manage what limited space the Goddesses grant youAnd, in time, establish a thriving city!We hope you enjoy our game and |
| The people of Sea, Sun & Salt Release date announcement | 2026-03-16 | Release date announcement!The game will come out:April 1st 2026!After months and months of work, Rock Game and I are proud to announce that our game, The people of Sea, Sun & Salt, is finally getting released!To give you a glimpse of what’s coming, we’ve just released a brand-new trailer:Mark your calendars and get ready to lead the people of Sea, Sun & Salt to glory! Thank you for all your support—we can’t wait for you to play the full game.Stay tuned for more updates as we approach launch day! Discord: https://discord.gg/vdpcGMf4Nj |
| Demo version 0.9 now available! | 2026-01-23 | It's been a while since we last released a demo version of the game but here it is!This will likely be the last minor version before the complete release version.Due to core changes to the game, old saves are invalid and won't load.Hope you like this version and let us know what you think of it on our Discord: https://discord.gg/J2fbFYkqbDA complete playthrough on normal difficulty should be about an hour.FeaturesLocalization: Polish, Russian, Chinese, Japanese, Korean, GermanPanoramic mode: Disable the UI and unlock a better vantage point to admire your cityAccessibility toggle: Show how far subjects can go when hovering a buildingVisualsMov |
| New year, New cards! | 2026-01-07 | Happy new year, fellow islanders!This one is going to be a quicker one as there is a little less to report on.I took a bit of a break and I otherwise mostly worked on the boring nitty gritty needed for the game to run smoothly. No one wants to read a devlog on graphic settings and frame rate optimization. Ok maybe some people would be interested but trust me its pretty dull stuff. However, I have a few things to show off.Sneak peek: New card artA new set of cards is almost ready to plug into the game. Here's a quick preview of a few of them:LocalizationThe initial set of languages is ready: English, French, Spanish, Russian, Polish, Turkish, |
| A new perspective | 2025-12-12 | I've been working relentlessly to get the game to a place of release-level polish. This devlog will go over the main bits I managed to get done in November. Enjoy!A perspective shiftA lot of player feedback centers around the camera. I am still trying to fine tune the camera controls but one other aspect that has been an issue for a while is the camera type.There are two main types of game cameras:Perspective: closest to how the world is projected onto our cornea. What is notable is that parallel lines in the real world are not parallel in our 2D representation of themIsometric: Contrarily to the other, parallel lines maintain their paralleli |
| Demo 0.7 is now available | 2025-11-06 | Demo version 0.7 is out now!Thank you to everyone who gave us feedback!Our priority right now is to nail down the game's "Quality of Life" and ensure the first hour of the game is as smooth as it can be.Important: The save from the previous version will no longer work. We can't guarantee saves stay valid during the demo version and they will not be valid once the game is released.As always, you can join us on our discord to give us feedback or relay issues you had: https://discord.gg/vdpcGMf4Nj New contentUnlocking the sixth era for the demoCreative mode: When starting a new save after finishing the tutorial, the player can pick creative mode |
| The shape of Water | 2025-11-01 | Version 0.7 is coming out very shortly with a lot of requested features but for this devlog I wanted to go over one of the game's more unique features: the moving sea level.This gets a tiny bit technical but I will try to keep it high level. Enjoy!OverviewThe two main goals of the game are:Increasing population to progress through the agesProducing culture points to please the sea goddess and move the sea level downThis means sea water cannot be this static visual asset. I assume most other games would solve this issue by:Making a big renderable for the water surfaceMaking a particle system for the coastlineBut if the shape of the coastline c |
| Demo is now live | 2025-10-03 | The initial playtest for The people of Sea, Sun & Salt has gone great so we have decided to move to the demo phase of the project: Everyone is now welcome to install the demo version of the game.For playtesters of the previous version, it's worth noting that this demo version is the same as the one that was playtested so you will have to wait a bit more before you get some extra "Sea, Sun & Salt" content.As always, join our discord to discuss the game, report issues or bring up things you would want to see in the game: https://discord.gg/vdpcGMf4NjAnd here is the link to the page if you want to start your advente in the world of Sea, Sun & Sa |
| Playtest & UI tribulation | 2025-10-01 | PlaytestThe playtest has started and your feedback has begun to stream in. We're glad to see that the reception of the game is broadly positive! A big recurring request is more content so more content you shall get. We're also zero-ing in on some technical issues a few players had but luckily nothing game breaking. The game is built on a custom engine so this playtest is incredibly useful for finding weird porting issues and deal with rendering discrepancies between different machines.The control scheme has also been a bit of a soar point for a few players. When you make a game, you become blind to the weird idiosyncracies of you user interfa |
| The playtest is now open to all! | 2025-09-12 | The people of Sea, Sun & Salt playtest is now open. To play, simply go the steam page and click "JOIN PLAYTEST". The game is still in its early stages and we are looking for both fans of the city builder genre and casual enthouthiast to try out the game. Your experience and feedback will be invaluable and allow us to make the best version of the game possible. The playtest is entirely free so get in and get a first ever peek into our brand new city builder.You will be prompted to give feedback in game but feel free to join our discord to discuss things you like, things you like a little bit less and any issue you are having: https://discord.g |
| Art & Awnings | 2025-08-30 | Hi everyone, We are entering a new stage of development: polishing the game's art and dealing with annoying bugs.AwningsI am iterating through the building art a little, the big improvement being animated awnings. In these remote islands, the wind brushes the countryside constantly. It's unrelenting and I wanted this to appear in almost all parts of the game's art: Everything that isn't very solid sways with the wind. The trees, the grass, the fields, everything.And to increase that effect, I decided to add little awnings on most buildings. They produce well needed shade and move with every gust of wind.It also adds a touch of color to the ga |
| Publisher announcement | 2025-08-12 | Hi everyone, I'm proud to announce that I have entered in a publishing agreement with RockGame for The people of Sea, Sun & Salt! RockGame is a renowned and experienced team in the gaming industry, and I believe their expertise will help me elevate The people of Sea, Sun & Salt to new heights. Their support will enable me to focus more on developing the game and bringing you an even more immersive and captivating civilization building experience! In addition, their collaboration will enable me to bring the game to a new level of quality thanks to their expertise and resources. Throughout my partnership with RockGame, I'll keep you updated on |