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DEATHMARK — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
The TRICK-OR-TREAT 2026 Update!2026-10-23GENERAL CHANGESPart 1 of cosmetics are here! Access cosmetics from the Main Menu button to look at and change your Hat or Nameplate Banner and Title. We plan on adding more cosmetic types, including new ways to earn them, in the near future.Added 22 new Titles.Added 21 new Banners.Added 1 new Hat.Halloween has come to DEATHMARK! Log in between now and November 12th 11 AM PT to earn the exclusive Trick-or-Treat 2026 Banner and the Jack-O-Lantern Hat.Added a Notifications Hub to the Main Menu, you'll be able to see in-game rewards you earn and other notifications we send here.Updated some UI and visuals to reflect the Halloween season.The playe
Intel Drop - COSMETICS + TRICK-OR-TREAT 2026!2026-10-15Hello Cultists!We're entering late October, which means Halloween is right around the corner. And we have some Halloween goodies for you all this year!COSMETICSNext update brings a long-awaited feature; Cosmetics! We're rolling out the first part of cosmetics-related work, bringing in Titles and Banners.Titles go under your nameplate and have distinct colors depending on the title itself. While Banners also go on your nameplate.Cosmetics are currently free to earn by completing various achievement criteria or challenges. We have more cosmetic types on the way, including Hats and Chairs.Speaking of Titles and Banners, we had to take a look at
The UNDEAD LIES Patch!2026-07-13GENERAL CHANGESGames with 7+ players that contain a Trickster will now only have 2 Corrupted players, 1 Trickster and 4-5 Untainted to be more balanced and not end too early.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentGUARDIAN ⬆️ Protective Barrier ⬆️Drop rate increased by 40%. (15 > 21)Developer comment: "Guardian still needed an extra oomph to be able to protect players from first turn DEATHMARKS, we're hoping this little boost to drop rate will help."TRICKSTER ⬆️Can now use up to 2 Ability Cards per turn.Developer comment: "With how many Ability Cards the Trickster can draw, allowing them to use more than one per turn makes sense to
The UNDEAD LIES Update!2026-07-12GENERAL CHANGESAdded a new Untainted role: NecromancerAdded 2 new Ability Cards; Grave Robber and Soul Tether.Added a new Sigil; Sigil of Necromancy.Added a new Neutral role: TricksterTrickster wins alone by being eliminated by trial. They don't belong on any team.If Trickster is eliminated by any other way, they can attempt to kill a player of their choice the next turn.Trickster has a 50% chance of being in a game with 6+ players.Trickster draws 3 cards per turn, instead of 2.Trickster can draw any Ability Card in the game.Added a new Sigil; Sigil of Trickery.Added 5 new Item Cards; Paranoia, Trust Bond, Focusing Stone, Fake News and Helium
Intel Drop - UNDEAD LIES + DAYS OF RITUALS EVENT!2026-07-07Hello Cultists!We're gearing up and are preparing to launch the last two planned roles for the Ritual Mode later this week! But before getting into all the details, we have a few small announcements we'd like to make first.DAYS OF RITUALS (Giveaway Event)From July 13th - 16th 10 AM PT, play DEATHMARK and share clips on our discord server's new #clips channel to have the chance to win a copy of the game for a friend who you'd like to introduce the game to! For a submission to be valid, the clip must be about DEATHMARK and must be at least 10 seconds long. Each valid submissions is one entry in the giveaway pool.We'll be drawing between 1 and 3
SPECTRAL SHADOWS Hotfix!2026-06-17BUG FIXESAddressed an issue where all Sigils were obtained faster than intended.Addressed an issue where the Sigil of Death would play at the start of a turn, instead of at the end of a turn.Addressed an issue where a player could get in a stuck UI state while attempting to use Letter or Deadly Guess.Addressed an issue where the The Ritual Must Go On achievement was granted despite specific conditions not being met.Reworked how target redirection works on the backend. The only noticeable change should be improvements. Let us know if you notice any new bugs using the Steam forum, or on our discord server.Addressed an issue where Mesmerize coul
The SPECTRAL SHADOWS Update2026-06-02PRICING UPDATEDEATHMARK will be increasing in price from $4.99 to $6.99 (USD) starting June 8th. As we keep updating the game, we will be slowly increasing the price of the game as we work through our promised roadmap and beyond. We're also happy to announce with this update, we've completed all of our roadmap bullet points for May! We are also hard at work for everything in the June and July+ sections. We expect that the max price of the game once it is out of Early Access and everything is said and done to be $9.99. This won't likely happen until much later in 2026. By the time we reach the $9.99 price point, the game will feature more card
Intel Drop - SPECTRAL SHADOWS!2026-05-29Hello Cultists!Before we jump into the details regarding our new role and cards, we have a small announcement we'd like to make.PRICING UPDATEDEATHMARK will be increasing in price from $4.99 to $6.99 (USD) starting June 8th. As we keep updating the game, we will be slowly increasing the price as we work through our promised roadmap and beyond. To give a good opportunity to get the game before the price increase, the game will be going on sale from June 1st to June 7th! It'll be the perfect time to jump into DEATHMARK, or letting your friends know to snag a copy sooner rather than later so they can join us in the In-Between. We're also happy t
DEATHMARK - FATE & WHIMSY Hotfix!2026-05-28BUG FIXESTake two... Fixed an issue where the Pacifist Route achievement was granted when requirements were not met. (FOR REAL THIS TIME)Fixed players not being removed correctly from the Players tab in the Pause Menu after they would leave the game.Fixed an issue with Mesmerize causing the game to break if used in tandem with cards that require multiple targets.Fixed an issue with large lobbies not getting a Killer in their game. That one's on us, sorry folks.If you have any feedback, or find any bugs you'd like to report, feel free to use the Steam Discussion forum, or join our discord server and use our forum channels on there, we're readi
DEATHMARK Patch - Individual Player Volume!2026-05-22GENERAL CHANGESAdded a Cultists Online counter in the Main Menu.Added volume sliders in the Players tab found in the Pause Menu. You Can now individually modify a player's volume!Moved the CaRd Types Currently SelEcted UI.Moved the Role Tooltip to be out of the wAy of the Journal and your own cursor.Added various global sTats for internal tracking, such as wIn rates, cards used, roOt beers coNsumed, etc.Irxhxz oyn Vpdxz Ubfj jok i argkmnz. Es agvh th boym rfonb Ctwrxhh...BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentMAKER ↕️ Ebb and Flow ↕️Is no longer hidden by default during Chaos Phase.Developer comment: "Ebb and Flow got reworked in
DEATHMARK - FATE & WHIMSY Hotfix!2026-05-20GENERAL CHANGESAdded a tooltip to show when cards cannot be selected.Added text to inform you how many cards of each type you have selected and can select.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentVIGILANTE ↕️ Stay Alert ↕️Changed description to no longer include Improvised Kill. Improvised Kill ↕️Increased turns it takes before it can be drawn. (1 > 2)Increased turn cooldown. (0 > 1)Removed requirement for Stay Alert to be used on a player.Developer comment: "After trying to fix Stay Alert and Improvised Kill behavior for over a month, we decided to give up for now and look into it later. For now, we're allowing Improvised Kill to b
DEATHMARK - The FATE & WHIMSY Update2026-05-19GENERAL CHANGES31 Steam Achievements have been added with more on the way with each new role and mode.Added a new Corrupted role: PsychicAdded 2 new Ability Cards; Mesmerize and Sigil Drain.Added a new Sigil; Sigil of Fate.Added 3 new Item Cards; Root Beer, Self-Centered and Time Bomb.Trials can now be started on the first turn of a match.Added a tooltip on the HUD role name to see information about your role.Added a "Players" tab in the pause menu.You can now mute players from this tab.If you are the host, you can now kick players from this tab.BALANCE CHANGES*⬆️ = Buff ⬇️ = Nerf ↕️ = AdjustmentPSYCHIC 🆕 Mesmerize 🆕Randomizes your target’s
Introducing the FATE & WHIMSY Update!2026-05-14Hello Cultists!You may have spotted some teasers we've been dropping on our social media throughout this week.May 18th will be our first content update for DEATHMARK. And with that, this blog is here to help you prepare for the arrival of the new content ahead of time.New Role: PsychicJoining the ranks of the Corrupted is the Psychic, our first new post-launch role! The Psychic's kit revolves around creating chaos while supporting their team. Their kit consists of 2 displacing Ability Cards and a fast-charging Sigil.Mesmerize(Ability Card, Randomized)When coming up with what the Psychic's kit should involve, a main theme that kept coming up w
DEATHMARK Patch - More Fixes & More Balance!2026-05-05General ChangesAdded a text in the Role Reveal that shows how many Corrupted players are in the game.Added some extra information about the team you are on during the Role Reveal.Extended the duration of the Role Reveal by 5 seconds.Added a text in the bottom left of the HUD showing the team you are on.The "New Turn" journal entry no longer shows up as an unread entry notification.Added an intermission period of 10 seconds after a trial, allowing players to counter-trial (at the cost of their own Trial charge, obviously).The Journal no longer says the role of a player that died, it only says the team they were on now.Added a VFX for when a pl
Day 1 Patch - Hotfix #12026-04-29Day 1 Patch HotfixFixed nullref causing an assortment of issues and incorrect game behaviorGame now correctly ends as explained in the patch notes of the last updateFixed softlock when someone leaves during the end of any phase.When someone leaves the lobby, it now sends a notification in the JournalFixed broken camera when someone leaves during Trial phaseKnown Issues we'll be fixing soonCards that should have a limit of (x) per hand currently allow you to get more. Will be fixed. This affects DEATHMARK (1 per hand), Plot Armor (1 per hand), and Double Dip (2 per hand).Your lobby color icon might incorrectly change when someone leaves. This
DEATHMARK Patch - Day 1 Fixes & Balance Changes2026-04-29To recap a bit, we had a bad merge as our launch day build and it caused a lot of issues. We've gotten a bulk of issues fixed and are looking into more fixes after a short break!General ChangesAdded Chat Logs when a player joins or leaves a lobby.The Lobby Browser now supports displaying full lobbies and in-progress lobbies. However, you still cannot join an in-progress game... Yet.You can now open the Pause Menu while in the pre-game lobby using Esc.The pre-game lobby now shows an indicator when a player is talking.The Sigil tooltip now says "View Sigil Info" to be less confusing.Changed how the Corrupted team wins a game:With 4 or 5 players
DEATHMARK is out NOW! + Details on hotfixes & our ROADMAP!2026-04-29We shipped a video game. Check out our launch trailer here: DEATHMARK released earlier today, April 28th. To anyone who we've been sharing fun games with and collecting feedback from, thank you. Your support has been invaluable. As some of you may now, the game launched with a lot of issues that impacted gameplay and stability. The reason for these issues was due to a bad last minute merge at the final hours before launch, and ultimately that is the build that ended up shipping. This brought back a lot of bugs we had already fixed. We've since became aware of how this happened and are working to make sure future updates don't suffer from simi
Gameplay Intel: Item Cards, Roles & Sigils2026-04-21Happy launch week!This week, we're going to share a bunch of gameplay info to you all. And we're starting by introducing you to every item cards, roles and sigils available at the Early Access launch of the game!Each card in the game has a rarity, which represents its drop rate. The graphics below shows all item cards available on Day 1.In the game itself, you can select up to one Ability card and 2 Item cards per turn, so you can try various combinations and get different results!Epic-Rarity Item CardsBinds of Oguatho (Epic, Disabler)Enjoy hearing your friends complain as you force them to skip their turn. However, the cards they use do not
DEATHMARK Launches on Steam April 28th!2026-04-20We'll keep this short and sweet. DEATHMARK is our first game as Wired Creations Studio Ltd, comprised of former Rec Room developers and UGC creators. We're taking the success we've had in the murder mystery and social deception genre within UGC platforms and are making a standalone game. While this initial version of the game won't have everything we have envisioned, rest assured that we'll keep updating the game and being a feedback-first team. Please see the gameplay teaser above for a preview of what DEATHMARK has to offer when it launches in Steam Early Access on April 28th, 2026, and leave us a wishlist if you haven't already! Thank you
Gameplay Intel: Ability Cards2026-03-07It's about time we shared more about gameplay mechanics and cards for DEATHMARK.And we're happy to introduce you to some of the Ability Cards you'll be able to get your hands on at launch!At the launch of DEATHMARK later this month, expect 8 roles (3 on the Corrupted team and 5 on the Untainted team) to be available.Each player is guaranteed to get a role and a team when the game starts. And each role has 2 Ability Cards only they can exclusively draw (with some exceptions... more on that another day!)While we're not revealing the name of all 8 roles yet, expect another post between now and the early access launch of the game that covers the