Only DWARVES DIG Proper HOLES — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| mini patch - 14 november 2025 | 2025-11-14 | -fixed fade to black and fade from black on scene load/unload -fixed missing items in the hole when the user had collected al 9 scrolls |
| Update - 14th of november 2025 | 2025-11-14 | Brothers of the mine rejoice ːsteamhappyː Today I pushed an update live that fixes some very annoying issues some or all of you were encountering. -Fixed the game only showing black screen on some devices like PSVR2 or headsets going trough VIVE streaming systems. -Fixed achievements not registering since the last update-Fixed a bug that caused scrolls to be mistakenly deleted upon map creation -and a bunch of minor tweaks As always, if you encounter any issue, please feel free to let me know on the steam discussions or (even better) directly on discord. Thanks for playing and happy digging! Yoirgl. |
| Demo hotfix - 17 / 10 / 2025 | 2025-10-17 | Hello diggers. I dug deep and found bugs. Here's what's fixed : -fixed the smooth rotation that could result in wrong rotation point and induce motion sickness/glitches -fixed bug in unity code that was a potential security breach. -grappling hook now actually looks like a grappling hook. -fixed a light priority system that now allows for more placed lights to be correctly visible. -sped up movement a bit in the tutorial to match in-game movement speed Happy digging ! Yoirgl. |
| Patch notes - September 2025 | 2025-10-02 | I dug deep and I found... bugs. So I worked hard to fix them. Here are the patch notes for this month's worth of mini-patches new : -Added a new dwarven story to the surface. small scenes evolving with depth. -Added a scroll panel that lets you know how far in scroll collection you stand. fixes : -Fixed Vive wands controller grip not working as intended -Fixed tutorial beer usage that could result in death, softlocking the player. -Upgraded OpenXR management for better launcher stability -Added information about jump in the tutorial -Fixed various collision issues -Increased the grappling zone on the crane for those who were trying to use it |
| Patch note 19/06/25 | 2025-06-19 | Hello everyone. New small patch today to address some minor issues and improvements to the game : -added a small VFX effect when digging-fixed a protagonist's voice volume who was too low. -added a sound reverb system that should better render sound changes depending on the size of the room you're in. -fixed many timing in voicelines-fixed a bug that caused certain voice lines to re-trigger when pressing "continue" in the menu-fixed shadows missing in intro scene. Happy Digging Yoirgl |
| 💥 JOIN THE BETA, YA SCRUFFY STONE-LOVER 💥 | 2025-06-18 | Oi, you! Yeah, you with the pickaxe and no sense of self-preservation! We’re calling all shovel-swingers, grappling-hook-gliders, and beer-guzzling brutes to join the OFFICIAL BETA of Only DWARVES DIG Proper HOLES! 🍻 What’s in it for you, you ask? We’ll give you the game. For free. Yes. Like, actually free. No gold coins. No IOUs. Just glorious dwarven gameplay shoved right into your Steam library. All we ask in return? Your HONEST feedback. Tell us what made you laugh, cry, or scream into your mining helmet. We promise to listen (unless it's about nerfing the grappling hook—never). But first, you need to JOIN OUR DISCORD and ask for your be |
| Patch notes 17/06/25 | 2025-06-17 | New update : -renamed "energy" into "beer" on the upgrade panel-increased the starting beer level by 50%-reorganized the upgrade panel to have Save and Menu buttons at the top-reworked the movement system to try and limit the stuttering when using the smooth rotation setting-introduction of a light management system that should limit the inconvenience of having torches close-by turning off. -fixed a bug that caused the "unmovable rock" voice-line to trigger when digging normally, particularly in the tutorial. |