此间相 — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Super big update overall | 2026-01-18 | Thank you to all the players for your patience. The game has now undergone some optimizations to enhance your experience. We hope everyone enjoys playing q(≧▽≦q)Update Additions:1. Added Game Instructions2. Added new in-game cursor3. Optimized all interactive effects4. Added CG collection and appreciation system (33 CG images in total)5. Added dynamic CG sound effect control (currently, setting background sound volume to zero will mute the sound)6. Added new text proofreading (including some word and phrase adjustments)7. Optimized click sound effects8. Aligned and optimized UI functions9 Join Close Opening Animation# Current known issues (un |
| All text proofreading issues have been updated here, except for loops. | 2026-01-11 | Thank you all players for your patience. The game has now completed some optimizations to improve the experience for all veteran players. Update additions (all text proofreading issues except for the loop) The latest update has been completed, including updates to the settings interface, adding auto-save, fixing menu loading issues, and addressing all text proofreading issues except for the loop. |
| Update settings interface, add auto-save, fix menu loading issues | 2026-01-06 | Thank you all for your patience. The game has been partially optimized to enhance your experience. Hope everyone has a great time playing q(≧▽≦q) Update Additions (added resource loading corrections, partial, added click and double-click menu fetching) Interim update completed: settings interface updated, added auto-save, fixed menu fetching issues |
| Memory issues and UI-related problems | 2025-12-31 | Our production team is currently small; it is a team formed at university. Everyone wants to create truly excellent games and strives to perfect every detail to the best of our abilities. 'Moment Together' is our first work, and it is also our first child. For everyone on the team, 'Moment Together' is not just a creation, but also a continuation of responsibility and dreams. Therefore, we do not want to handle it carelessly, nor simply wrap it up hastily. We hope that through continuous effort and refinement, we can present a work that moves people's hearts and is worth remembering. Although our initial resources are limited and our experien |