STEAMDATA.GG

Selective Jump: Once Again With Feeling — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Various bug fixes2024-03-17Thank you to everyone for reporting all the bugs and sorry for the mistakes! Here is the update list: Fix: cut off text Fix: activating missing translation blocked Fix: garbled text for the Game Over message Fix: glitched out graphics for collision tiles Fix: octopus boss failing to react to hits by harpoon Fix: octopus boss HP instant depletion Fix: game freezing if timer reaches 0
Major rewrite: anniversary edition2024-03-06The game has been rewritten from scratch in a new engine and renamed. Numerous fixes, tweaks and improvements: Removed a particularly silly RNG mistake Redesigned some boss fights Added various graphical effects Added a "memory fragment" section Various level design tweaks Renamed the project (+ new logo etc) changed enemy behavior in some cases …so many other fixes and changes
Crystal Chip Collector on Steam2016-03-26Crystal Chip Collector (a puzzle platformer) is now on available on Steam! Help a good spirit restore balance in a messy computer. http://www.nekomuragames.com/games/Crystal-Chip-Collector/images/presentation.png
Crystal Chip Collector on Greenlight2015-05-24Crystal Chip Collector (a puzzle platformer) is now on Greenlight. Please vote! http://www.nekomuragames.com/games/Crystal-Chip-Collector/images/presentation.png
Game controls, System controls and Technical notes2015-04-20Game controls: Joypad is autodetected. Keyboard: Cursor left/right = move, Cursor down = ducking (slightly extends sword reach!) or ladders down, Cursor up = ladders up, a,s,d = action buttons. For customization, see system controls. System controls: Esc = Cabinet menu (exit game, change controls), F10 = change video mode (resets game!), F11 = fullscreen/windowed mode, \ = CRT filter toggle, = CRT brightness. Technical notes: The game has a few screen modes, if the default one renders incorrectly (at the start of the level there is a thin gap between tiles in the middle of the screen, or other tiles render with a gap between them etc), switch