Happy Nuclear — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| V 0.2.9 Temporary Fix | 2025-06-12 | We've received reports about an issue where floorplans automatically pull tokens to unwanted positions when loaded, which ends up destroying the progress players have worked hard to build. Originally, this feature was designed to make things easier by letting players move floorplans along with their tokens to different locations. However, it seems like it's causing more trouble than convenience for our players. I think we need to go back to the drawing board and redesign this feature. In the meantime, to keep the game playable, we've temporarily disabled this system. |
| Hot fix V 0.2.8 | 2025-06-12 | Bug Fixes: Fixed an issue where cases would not randomize properly when the player restarted the game |
| Update Notes For June 12 (Version 0.2.7) | 2025-06-12 | V 0.2.7 Fixed unclear English translation in the tutorial section Added hotkeys for quick access: Press 'Q' to open logs, 'W' to open CCTV |
| 0.2.6 | 2025-06-11 | Fix token spawning in wrong position. |
| V 0.2.5 Add SFX and BGM options | 2025-06-11 | Add SFX and BGM options Fix some SFX not syncing with input |