Super Pinball Adventure — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update - Getting Unstuck | 2025-12-09 | v1.01 Release NotesImprovementsPrevent getting stuck between the bumpers in "What's Behind the Waterfall"Lift up the spinners a tad in "Brake-Out" to also prevent sometimes getting stuck |
| Developer Let's Play | 2025-10-09 | Watch me play the game! ːsteamhappyː |
| Demo Update - Balancing | 2025-10-06 | v0.95 Release NotesImprovementsMinor tweaks to balancing and score challengesFixed the Discord link (it was set to expire - now it should never expire!) |
| Demo Update - Added spinners, drop targets | 2025-09-29 | v0.9 Release NotesMajor ImprovementsAdded two kinds of spinners. The faster they go the more you score! Added drop targets. Hit them all to get a score boost! |
| Demo Update - Various tweaks, improvements | 2025-09-26 | v0.9 Release NotesMajor ImprovementsRepetitive sounds such as hitting enemies, collecting coins etc. now have more variationWhen a ball hits a bumper it has a minimum force applied, reducing the feeling of "floatiness"When getting MAX COMBO there is a lot more audio/visual feedbackBalancingSmaller bumpers now give slightly more score, allowing you to reach those score challenge numbers!Reduced the cost of single-use items in the shop dramaticallyMultiball scoring is improved so the score can go even higher |
| Demo Update - Lives System | 2025-09-24 | v0.8 Release NotesMajor ImprovementsThe time-based "saver" system which saved the ball after a certain time period and would then go away is now replaced with a "lives" system. You can purchase more lives from the store. The single-use extra life upgrade still works the sameVisual ImprovementsStarted work on a juicier "combo" effect for the ball - if you get to max combo the trail will change colour! I'm adding more effects and sound to this as we speak. |
| Demo Update - Balancing | 2025-09-23 | v0.7 Release NotesVery minor tweaks and improvements mostly specific to the demo itselfDemo-specific balancing Decreased the shop prices in the demoIncreased the chance of finding a shiny mushroom in the first stage |
| Demo Update - Ball trail! | 2025-09-14 | v0.5 Release NotesMajor Improvements Added trail to the ball to increase visibility,Added more lights to bumpers,Made "jackpot" a bit more wild, fix it not quite working as expected in multiball stagesBalancing Lowered threshold for first jackpot in multiball stage, |
| Demo Update - Visual boost! | 2025-09-12 | v0.4 Release NotesGraphical Improvements Added bloom, motion blur, improved saturation, contrast etc., Blur effect when the UI overlay appears on pause, win or lose (dayum I have a lot of money)Balancing Fairy level was pretty hard, so bumped up the size of each fairy blob to make collecting them slightly easier (but not too easy!),Bug fixes Fixed bug where If you nudged just as you paused, the table would sliiiiide away,Prevent flippers/nudging when you win or lose a level |
| Demo Update | 2025-09-10 | v0.32 Release NotesController ImprovementsPress B to exit the shopPress Start / Options to start a levelGraphical ImprovementsBall now has subtle outline to increase tracking and visibility on the tableThe shop button is now slightly more invitingPerformanceFix first-time stuttering issues with SFX audio playback |
| Demo out now! | 2025-09-02 | Available for PC, Mac and Steam DeckThis free demo will be available for free forever and works on PC, MacOS and Steam Deck featuring the first five levels of the game.If you liked it please consider following me on Bluesky or Twitter and joining the Discord to provide your feedback! Positive feedback welcome, but optional ;) |