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The Triminals — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
[Gameplay Update] Nerf Enemies2025-11-11UpdateReduced the HP and damage of all large regular enemies. Weakened the damage-dealing capabilities of certain regular enemies. FixesFixed a bug that caused the party order adjustment button to not appear or function properly under certain conditions.
[Usability Update]Post-match Statistics & Other Optimizations2025-11-09UpdateThe post-game data statistics display panel has been updated (it's time to analyze the details!). The card damage and effect preview in text display mode has been updated. When targeting an enemy, the preview will now correctly show card damage/effect stacks. The visual effects for inspecting enemies have been updated. Inspected enemies will now be highlighted for easier identification.
[Small Patch] Bug Fixes2025-11-07FixesFixed a bug where the base stock value was not displayed in the text description of the Stock ability. Fixed missing tooltip text in certain cases. Resolved a conflict between the skills Ambush and Secret Production when choosing sideboard cards simultaneously. Fixed an issue where the skill Haste Rage did not correctly discard hand cards under certain conditions. Improved clarity for the outcomes of certain random event options: you can now immediately inspect cards upgraded by random events.Fixed a bug when using text display mode of cards cannot check the card's buff.
[Small Patch] Bug Fixes2025-11-04Fixes- Fixed a bug where the effects of certain card slots did not match their descriptions. - Fixed a bug where some Talent Skills gained charges at incorrect timings. - Fixed a bug where dynamic numerical values displayed for certain card effects were incorrect.
[Update] Gameplay changes and Localization Fix2025-10-29UpdateGameplayAdded the ability to replace Talent Skills on the character selection screen. You can now replace a character’s Talent Skill with any unlocked replaceable skill before starting a game. Talent Skills can still be changed during campfire events. COORDINATE has been reworked: (Old) When you play this card or another card with this effect, trigger an additional ability. (New) Only X times per turn, when you play this card or another card with Synergy, trigger an additional ability. All card effects containing this ability have been updated accordingly. Stunning effect type has been changed from "Negative Status" to "Special Status."
[Usability Update] Card description text display has been added.2025-10-27New FeatureA new settings option has been added, allowing you to enable or disable "Card display text" in the settings panel.When this feature is enabled, all card faces will use text descriptions and interpreters instead of thumbnails.You may also holding \ on keyboard to view this display mode.
STEAM Achievements are available now!2025-10-26Add 46 STEAM Achievements2025/10/25Thanks for your support!
[Update Log] Difficulty Level and Gameplay Progression Updates2025-10-25UpdateDifficultyReduced the HP of some enemies in Chapter 1, making them easier to handle. Lowered the damage of certain enemies in Chapter 1, reducing their threat level. Adjusted the passive effect of the two-headed wolf boss: Now heals 5 (instead of gain Recovery 2) when HP is above 50%. Adjusted the passive effect of the Inquisitor boss: \ → \Once per turn, gain 1 Bolster and 1 Fortify when receiving a negative effect]. Modified enemy compositions in certain battles to lower their overall threat level.CharactersThe Warrior's base card "Defend" and its upgraded versions have been reworked to now include a Taunt effect. The Coffin Bringer's
[Small Patch Update] Localization, Tutorial Level, and Other Fixes2025-10-23Fixed the following issues: - Fixed partial localization gaps - Fixed an issue in the tutorial level where dragging characters caused unintended duplicate characters to spawn; this feature has been disabled in the tutorial - Fixed queue conflicts caused by accidentally triggering other events during event selection; input is now disabled after an event is chosen - Fixed certain incorrect text descriptions - Fixed a long waiting period after combat ends Updates: - Improved the layout of some hard-to-read quick guide sections - Added short death sound effects for most enemiesThank you for your support!
Release Day! The Triminals is now avaliable on Steam!2025-10-23The Triminals is released today and thank you for your support!
[Demo Updates] Quality Update Part 2 is live2025-06-08Quality Update Part 2 is live!NEW ENEMIESIntroduce 10+ kinds of new enemies, each with unique skills and challenges.Our guest will be ...THE ONE WITHOUT LOWER BODYCALSSIC FLOATING BIG BRAINTHE KING WHO IS SEALED ON HIS CHAIRRANGER AND HIS BFFGOLD FACE GAINTand many others ...Hope you enjoy your date with these guys!ArchiveThe Archive has been updated. You can now view each character's full card list, slots, as well as descriptions of all effects and abilities here.Other ImprovementsːsteamthumbsupːYou can now view associated cards for any card or enemy action in the interpreter.ːsteamthumbsupːAdded gameplay loop sequences for Act II/III.ːsteam
[Demo Updates] Quality Update Part 1 is live2025-06-01Quality Update Part 1 for the Demo is Live! Tutorial Levels The tutorial levels are now available! Players can gradually master the core combat mechanics and rules through three concise tutorial levels, learning the game's foundational gameplay. Talent Skill Update Each character has received new Talent Skills—more powerful but with stricter activation conditions. Use the character's cards strategically to charge these skills faster! Card Art Spiced up the card art! All playable cards now feature updated thumbnails for better visual clarity. Additionally, persistent effects requiring attention are now marked in the top-right corner of cards,
【Demo更新】试玩版本修复和更新2025-05-19Update Details: 1.Updated the event selector - players can now preview choices for the next special node. 2.Improved the drag indicator for party positioning to make dragging more precise. 3.Fixed some card attribute issues. 4.Fixed mismatches between certain descriptions and actual effects. Thank you for your support!
Demo Launch and Demo Usability Improvements2025-05-18Welcome to the plat demo version of The Triminals! Today’s playability update includes the following improvements: Character combat previews now correctly update when enemies gain effects like Frustration. Added anti-misclick protection to the End Turn button. The energy display now shows a preview of card costs when played. Send your feedbacks and question at discord: https://discord.gg/2XDqnZvB