STEAMYDATA

Nomad Fleet — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Check my new game: Void Marauders2022-03-29My new game "Void Marauders" has been released in Early Access. In this game you lead a squad of space pirates across several star systems: board ships or raid colonies, sell your well earned loot to pay your soldiers and buy new weapons and upgrades. Be careful though, pirates are fickle and could throw through an airlock if they don't trust you as their captain. I know this has little to do with Nomad Fleet but if you want to try a new game set in space (this time turn based) you may like to take a look at this one: https://store.steampowered.com/app/1482820/Void_Marauders/ Cheers, Jorge
50% discount for this week2016-08-01Hi Nomad Fleet is 50% off for this week. I also lowered the base price to $ 9.99 in response to some recent negative reviews. I also want to say I'm sorry if the game disappoint you, it was my first game but I know that's no excuse when you charge for it. I can only say that I hope to improve as a developer and make a better game for next time. ------------------------------------------------------------- My objective as a one man developer remains the same: stay in the industry even if I don't make much with my games so I started a new project before I run out of money. Its called Beastmancer and is a monster tamer tactical RPG, if you want
Nomad Fleet finally released!2016-04-19After 9 months of Early Access, Nomad Fleet is finally released! I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated. I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting. Its hard to be a one man show but I
Nomad Fleet finally released!2016-04-19After 9 months of Early Access, Nomad Fleet is finally released! I want to thank all the people that supported me during the development, you know who you are, the ones that thanked me for making patches despite that I shouldn't be thanked for doing my job. Your support was deeply appreciated. I want to also thank the people that keep their criticism civil. I know what's that a game doesn't meet your expectations and that is tempting to insult the developer (for example, call him lazy).I'm sorry that my game didn't reach your expectations but I also thank you for not going with the easy route of insulting. Its hard to be a one man show but I
Alternate Ending, Hybrid Fleet and more!2016-04-16http://i.imgur.com/OjkTy1D.png Hi For this week's patch I added several things: - A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology. - Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle! - New scenario. - 2 new achievements. - Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc. http://i.imgur.com/pjg1qci.gif - Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles. - Fixed a bug where resources
Alternate Ending, Hybrid Fleet and more!2016-04-16http://i.imgur.com/OjkTy1D.png Hi For this week's patch I added several things: - A new unlockable fleet: The Hybrids. A whole new set of ships that combine human and Xeno technology. - Alternate ending for the campaign. This ending can be unlocked by reaching the Hypergate with the Hybrid fleet. Prepare for a long battle! - New scenario. - 2 new achievements. - Several new research items including tactical jump, corvette and fighter shields, better torpedoes, etc. http://i.imgur.com/pjg1qci.gif - Fixed a bug where a xeno interceptor would start jumping all over the place after colliding with certain projectiles. - Fixed a bug where resources
Fix for subtitles problem2016-03-19Hi This small patch should fix these problems: - Subtitles for cinematics only showing "aaa..." text. - Harvesters get inside Mothership when repairing from certain angles. - A pair of internal bugs that don't get noticed by the players (seen in errors log). - 21/03/2016: added fix for achievements (Space Patrol and Rebel Fleet). Sorry for any inconveniences and I hope you continue to enjoy the game. Regards, Jorge
Fix for subtitles problem2016-03-19Hi This small patch should fix these problems: - Subtitles for cinematics only showing "aaa..." text. - Harvesters get inside Mothership when repairing from certain angles. - A pair of internal bugs that don't get noticed by the players (seen in errors log). - 21/03/2016: added fix for achievements (Space Patrol and Rebel Fleet). Sorry for any inconveniences and I hope you continue to enjoy the game. Regards, Jorge
News, fixes and changes2016-03-12http://i.imgur.com/aVD7Bo0.png Hi For this week's patch I made these changes and fixes: - Added 9 more ambient tracks for non combat situations. - Added 3 music tracks for main menu, ending and final battle. - Added Armed Harvester ship to the Lost Fleet. - You can now focus the camera on the Mothership by pressing the Home key. - Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level. - Fixed a bug where docking ships allow to build more than the limit allowed. - Changed way in what ships prioritize which dock to use. - Changed sound and visual effects for several turrets. - Changed req
News, fixes and changes2016-03-12http://i.imgur.com/aVD7Bo0.png Hi For this week's patch I made these changes and fixes: - Added 9 more ambient tracks for non combat situations. - Added 3 music tracks for main menu, ending and final battle. - Added Armed Harvester ship to the Lost Fleet. - You can now focus the camera on the Mothership by pressing the Home key. - Fixed a bug where ships docked manually just before pressing the jump button would disappear in the next level. - Fixed a bug where docking ships allow to build more than the limit allowed. - Changed way in what ships prioritize which dock to use. - Changed sound and visual effects for several turrets. - Changed req
Small patch2016-02-21Hi A small patch has been uploaded to fix these bugs: - Trading scenario inaccessible from the Galactic Map. - Ships bought from the shipyard causing an error after jumping to a new sector. That's all for now. Regards, Jorge
Small patch2016-02-21Hi A small patch has been uploaded to fix these bugs: - Trading scenario inaccessible from the Galactic Map. - Ships bought from the shipyard causing an error after jumping to a new sector. That's all for now. Regards, Jorge
Achievements!2016-02-17http://i.imgur.com/ar5lIEu.png Hi For this week's patch I added: - 13 achievements. - Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely. - You can now move the camera up or down (using keys C and V by default). - Changed way to draw UI lines. Nothing more to add at the moment, I still keep working in the game so keep the feedback coming. Even if the game has been a sales failure so far I think I can deliver a complete game soon so please keep reporting any problems you found so I can add them to my to-do list. Regards, Jorge
Achievements!2016-02-17http://i.imgur.com/ar5lIEu.png Hi For this week's patch I added: - 13 achievements. - Mothership and carriers will stop for a few seconds when fighters and harvesters are docking instead of cancelling their movement completely. - You can now move the camera up or down (using keys C and V by default). - Changed way to draw UI lines. Nothing more to add at the moment, I still keep working in the game so keep the feedback coming. Even if the game has been a sales failure so far I think I can deliver a complete game soon so please keep reporting any problems you found so I can add them to my to-do list. Regards, Jorge
More scenarios and a new faction2016-02-02http://i.imgur.com/uKNQyAQ.png Hi For this week's patch I made these fixes and additions: - 3 new scenarios (one of them, a shipyard encounter where you can buy new ships). http://i.imgur.com/JbZZMCJ.png - The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it. http://i.imgur.com/5XhkuVd.png - New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get som
More scenarios and a new faction2016-02-02http://i.imgur.com/uKNQyAQ.png Hi For this week's patch I made these fixes and additions: - 3 new scenarios (one of them, a shipyard encounter where you can buy new ships). http://i.imgur.com/JbZZMCJ.png - The Lost Fleet will appear locked now, that's because I added the scenario that you need to finish to unlock it. http://i.imgur.com/5XhkuVd.png - New Faction: The Syndicate. This corporate faction uses mostly heavy multipurpose capital ships and its goal is to protect trading convoys, mining operations, etc. I'm barely starting to adding Syndicate related content but the idea is that you can make business with them or attack them to get som
Small camera patch2015-12-30Hi I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit: - Smoother zoom in and out. - Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one. Regarding the new content, I'm preparing a new faction, its... provisional name will be the Syndicate, they are a group of corporations that decided to band together in order to protect their trade convoys and mining operations, they will be neutral to the player at the start but they will change their sta
Small camera patch2015-12-30Hi I've been busy creating new content but since is not ready yet I wanted to upload a pair of fixes to the camera while you wait. I think these fixes should improve the controls experience a bit: - Smoother zoom in and out. - Focusing the camera in more than one ship will average the view on all of them instead of focusing in a single one. Regarding the new content, I'm preparing a new faction, its... provisional name will be the Syndicate, they are a group of corporations that decided to band together in order to protect their trade convoys and mining operations, they will be neutral to the player at the start but they will change their sta
The Lost Fleet unlocked!2015-11-23http://i.imgur.com/H7BwfW0.png "Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..." As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships. The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cos
The Lost Fleet unlocked!2015-11-23http://i.imgur.com/H7BwfW0.png "Only after many losses the Earth and core planets would unite their fleets under a single banner but the damage was already done..." As a taste of the new content I'm making, here's the first unlockable fleet. The idea is that this fleet will be unlocked by the player by finishing a special scenario but since that mission is not ready yet I decided to unlock it early and in that way get some feedback about the ships. The main differences with the default fleet is that in this case the Mothership is way stronger by having several flak turrets and a siege cannon (that can fire long range explosive rounds that cos
New beams and skyboxes2015-09-12http://i.imgur.com/OQXiciw.gif Hi For this week I have a patch with some graphical improvements and minor tweaks: - New beam weapons for destroyers and dreadnaughts replace the old laser cannons (not only a cosmetical change, they also work differently). - Replaced several skyboxes. http://i.imgur.com/jecb5O2.png - Now focusing the camera on a ship won't make an instant close up (it will start at a certain distance to reduce disorientation). - Reduced turning speed for several capital and supercapital ships (including Mothership). - Height lines on tactical map (shown when you are giving a movement order) will start from the current selection
New beams and skyboxes2015-09-12http://i.imgur.com/OQXiciw.gif Hi For this week I have a patch with some graphical improvements and minor tweaks: - New beam weapons for destroyers and dreadnaughts replace the old laser cannons (not only a cosmetical change, they also work differently). - Replaced several skyboxes. http://i.imgur.com/jecb5O2.png - Now focusing the camera on a ship won't make an instant close up (it will start at a certain distance to reduce disorientation). - Reduced turning speed for several capital and supercapital ships (including Mothership). - Height lines on tactical map (shown when you are giving a movement order) will start from the current selection
Random campaign map ready!2015-09-01Hi There's a new patch available with these changes: - Added randomized campaign map (only works with new games, if you load a game made before the patch you'll see the regular static map): http://i.imgur.com/3JS4jm4.gif - Added more options to trading encounters (you can now threaten the trading convoys for their cargo): http://i.imgur.com/BnWjHti.png http://i.imgur.com/2PQYwvP.jpg - Added 2 new scenarios (any new scenario won't show in earlier saves for obvious reasons): http://i.imgur.com/e3wigqx.png - You can now cancel a jump while your fighters and harvesters are docking. - You can make a "quick jump" if you are not in combat. That mean
Random campaign map ready!2015-09-01Hi There's a new patch available with these changes: - Added randomized campaign map (only works with new games, if you load a game made before the patch you'll see the regular static map): http://i.imgur.com/3JS4jm4.gif - Added more options to trading encounters (you can now threaten the trading convoys for their cargo): http://i.imgur.com/BnWjHti.png http://i.imgur.com/2PQYwvP.jpg - Added 2 new scenarios (any new scenario won't show in earlier saves for obvious reasons): http://i.imgur.com/e3wigqx.png - You can now cancel a jump while your fighters and harvesters are docking. - You can make a "quick jump" if you are not in combat. That mean
New patch with voices2015-08-04This week's patch includes these new features and fixes: - Voices added for the player's units and certain actions and events. - Added volume slider for voices. - Added more visual feedback in tactical map (red and green "pings" to denote building and fighting). - Added Heavy Carrier ship to Xenos faction. http://i.imgur.com/4nMuOTk.jpg - Added Missile Frigate to Human faction. http://i.imgur.com/U4GYXDv.png - Added autosave function (it can be disabled in the Options menu). - Corrected grammar errors in codex entries. - Rebalanced difficulty in two scenarios. - Fixed error where double tapping a number key would focus an unselected group. Th
New patch with voices2015-08-04This week's patch includes these new features and fixes: - Voices added for the player's units and certain actions and events. - Added volume slider for voices. - Added more visual feedback in tactical map (red and green "pings" to denote building and fighting). - Added Heavy Carrier ship to Xenos faction. http://i.imgur.com/4nMuOTk.jpg - Added Missile Frigate to Human faction. http://i.imgur.com/U4GYXDv.png - Added autosave function (it can be disabled in the Options menu). - Corrected grammar errors in codex entries. - Rebalanced difficulty in two scenarios. - Fixed error where double tapping a number key would focus an unselected group. Th
New Patch!2015-07-27The latest patch includes these new improvements and fixes: - Idle harvesters will auto-repair close ships. - Option to invert Y axis (mouse rotation). - Height indicators will be shown in the tactical map when the movement guide is activated (M or right click by default). http://i.imgur.com/eWQpiUD.jpg - Added minimize button to bottom UI bar (check top right border). - Added Ravager capital ship to Pirate faction. http://i.imgur.com/QZfgYSR.jpg - Added more randomness to spawn positions of enemies and reinforcements. - Zoom out farther in the tactical map. -------------------------------------------------------------------------------------
New Patch!2015-07-27The latest patch includes these new improvements and fixes: - Idle harvesters will auto-repair close ships. - Option to invert Y axis (mouse rotation). - Height indicators will be shown in the tactical map when the movement guide is activated (M or right click by default). http://i.imgur.com/eWQpiUD.jpg - Added minimize button to bottom UI bar (check top right border). - Added Ravager capital ship to Pirate faction. http://i.imgur.com/QZfgYSR.jpg - Added more randomness to spawn positions of enemies and reinforcements. - Zoom out farther in the tactical map. -------------------------------------------------------------------------------------
New patch and a minor change2015-07-17Hi A new patch has been uploaded with some fixes and a change based on the feedback received so far. - Hyperspace effect changed (I'll upload a modified trailer to show it too). - Fixed an error where harvesters couldn't repair big ships like the Mothership. - Fixed an error where enemy reinforcements jumping in would be marked in a wrong location (purple circle). - Fixed an error where some buttons and texts would change their position after changing the UI scale. - UI Scale sizes available changed from (1.0 - 1.5 - 2.0) to (1.0 - 1.25 -1.5). - Added more randomness to enemy spawn points in a few scenarios (I still need to apply this to all
New patch and a minor change2015-07-17Hi A new patch has been uploaded with some fixes and a change based on the feedback received so far. - Hyperspace effect changed (I'll upload a modified trailer to show it too). - Fixed an error where harvesters couldn't repair big ships like the Mothership. - Fixed an error where enemy reinforcements jumping in would be marked in a wrong location (purple circle). - Fixed an error where some buttons and texts would change their position after changing the UI scale. - UI Scale sizes available changed from (1.0 - 1.5 - 2.0) to (1.0 - 1.25 -1.5). - Added more randomness to enemy spawn points in a few scenarios (I still need to apply this to all