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Teenage Mutant Ninja Turtles: Empire City — patch notes and updates

Teenage Mutant Ninja Turtles: Empire City Steam game key art
Teenage Mutant Ninja Turtles: Empire City official Steam game artwork

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
Patch 1.0.92026-10-14Patch 1.0.9 Patch 1.0.9 is now deployed on Meta Quest, Steam, and Pico. Patch 1.0.9 brings Teenage Mutant Ninja Turtles: Empire City to Steam Frame, along with bug fixes and engine updates :hammer_and_wrench: :sparkles: NEW - Added support for Steam Frame, including Steam Frame controller prompts in the tutorials. :bug: BUG FIXES - Fixed floodlights in Chinatown that couldn't be climbed. - Fixed the watch and wrist inventory displays reacting to touches from the hand they're worn on, and hands getting stuck in a pointing pose after touching them. - Both wrist inventory displays can now open the radial menu by touch. - Fixed the dialogue HUD j
Patch 1.0.82026-07-14Patch 1.0.8 is now deployed on Meta Quest, Steam, and Pico.Patch 1.0.8 brings bug fixes, QOL updates, and a general clean-up to the game 🧹 **Note:** 🐢 indicates changes led by community feedback!🐛 BUG FIXES 🐢 Fixed certain instances of NPC brothers not spawning in the lair🐢 Fixed issue where cross-region joining a public game using code would not work.🐢 Fixed layout bug in Collectible view when opening watch first time in new location.🐢 Fixed issue where save data was being reset after rescuing Rocksteady.🐢 Fixed visual glitch on Karai's teleport attacks.🐢 Fixed issue where if Proxy picked up a battery very fast in a mission in Lower
Patch 1.0.72026-07-02Patch 1.0.7 is now deployed on Meta Quest, Steam and Pico.Hot on the heels of 1.0.6, we’re deploying an update to amend reported multiplayer issues; more in the patch notes below 👇A reminder - Teenage Mutant Ninja Turtles: Empire City is available at its lowest price so far in both the Meta and Steam sales. It’s a great time to get your friends into the game for co-op mayhem! Note: 🐢 indicates changes led by community feedback! 🐛 BUG FIXES 🐢 Fixed a bug that prevented VOIP audio from being recorded from the player using the Shellfie camThe Shellfie cam should no longer clip objects close to the capture camera. 🛜 MULTIPLAYER & NETWORKING�
Patch 1.0.6 - The Shellfie Update2026-06-26Patch 1.0.6 - The Shellfie Update 🎥 + Summer Sale!Patch 1.0.6 is now deployed on Meta Quest, Steam and Pico.We’re back in the summer sale heat for a general QOL update and a new feature. For this update, we’re adding an in-game selfie cam! Get your best shots while parkouring around Empire City, gather your brothers for a family photo, or challenge April as the city's resident news reporter. We’re adding a beta label to the feature to polish it further, but the camera will be fully functional in the game with the update. Let us know what you think.Teenage Mutant Ninja Turtles: Empire City is available at its lowest price so far in both the M
Hotfix 1.0.5.12026-06-17Hotfix 1.0.5.1Hotfix 1.0.5.1 is now deployed on Meta Quest and Steam and is pending on Pico.Fixed an issue where private rooms didn't allow for cross-region playWe are continuously monitoring networked play, we appreciate your feedback!
Patch 1.0.5 - Better With Friends! 🐢2026-06-09Patch 1.0.5Patch 1.0.5 is now deployed on Meta Quest, Steam and Pico.Many of you are enjoying the game primarily in co-op, and the most common ask from all of you has been to have an easier time finding other players to visit Empire City with. Patch 1.0.5 will introduce a room code browser in beta to ease discovery, along with a basic set of tools to manage your session. You can select whether to keep the session private between you and your friends via a shareable code as before, or list the session as public to allow anyone to join and team up with you. We’ve also implemented basic means to mute, kick, and ban players, as well as activated
Patch 1.0.42026-05-29Patch 1.0.4 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch. **Note:** 🐢 indicates changes led by community feedback!🎮 GAMEPLAY, COMBAT & MISSIONButton remapping for watch HUD on Quest, moved the button trigger from the Meta menu button to X. Tapping the watch still opens the menu. Adjusted zipline momentum; momentum is now kept when jumping from ziplinesZip lines speed tweaksAdjusted weapons and dash punch for improved feel and damage calculation🐢 Implemented a fix for the achievement Amulet of Acolytes Artifact, n
Master the Streets: Meet the Brothers2026-05-13Happy Wednesday! We’ve put together a mini-series of dev posts to help you get started in Empire City and to answer some commonly asked questions. We're so happy to hear that people are having fun in the game, and we appreciate all of your questions and feedback. We have deployed patch 1.0.3 today and will continue to monitor discussions to inform our next update. As a sneak preview: yes, we've heard you, and we're investigating updates to our matchmaking system to make it more robust! Bear with us as we work on it and keep the feedback coming.Teenage Mutant Ninja Turtles: Empire City is a first-person action adventure that sees you embody yo
Patch 1.0.32026-05-13Patch 1.0.3 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your continued feedback will inform the next patch. **Note:** 🐢 indicates changes led by community feedback!🎮 GAMEPLAY & MISSION FIXES🐢 Fixed several cases where players could become stuck or unable to progress during missions.🐢 Bebop will no longer become invincible or stop progressing in multiplayer sessions.🐢 Keycards now correctly spawn in affected warehouse areas.Fixed an issue where dead players could still revive teammates.Added clearer markers and guidance for spare parts during the Port mission.P
Patch 1.0.22026-05-01Patch 1.0.2 is now deployed on Meta Quest and Steam and is pending on Pico. We’re so grateful for everyone’s support and patience, and your feedback will inform the next patch. Patch 1.0.2🐛 BUG FIXES Fixed a bug in the Loadout Tutorial that would sometimes not provide the correct amount of recyclables to progressFixed a bug that would sometimes break Missions involving the collection of mission objectsFixed a situation where Mousers cannot be eliminatedFixed a bug that prevented crimes from spawningFixed a bug in MP related to the Beebop and Rocksteady fight Corrected a number in the definition of a Large Health Shot to 3Fixed a bug where, i
Welcome to Empire City!2026-04-30Become the Heroes in a Half-Shell 🐢Teenage Mutant Ninja Turtles: Empire City is OUT NOW for $24.99 with a two week 20% launch discount! Go behind the bandana for the first time in virtual reality solo, or with up to four players cooperatively. Forge your own chapter in TMNT legacy in this original action adventure. Take the fight to a resurgent Foot Clan after the death of The Shredder. It's time to save the city 👇Full Launch Trailer Deluxe Edition UpgradeAvailable for an additional $4.99 and features four alternate skins for the Turtles (Mirage, Nostalgia, Owari Masks, and Red Masks), in-game digital art book, and in-game digital soundtrac
TMNT: Empire City - Dev Diary #112026-04-24The Shredder's Legacy 👀 The story of TMNT: Empire City features a power vacuum, a fractured Foot Clan, and a leader trying to decide what the organization becomes next. If Shredder has already been defeated, and Karai isn't our big bad...who is? It's time to reveal what you're actually up against... Our Creative Director, Ace St. Germain, and Narrative Consultant, Tom Waltz, sit down to re-introduce this newly emergent threat from TMNT past. Learn more in the latest dev diary 👉 https://bit.ly/4u9uP7VIn the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual
TMNT: Empire City Launches April 30th2026-04-02It's finally time to share the news you've all been patiently waiting for 👀 Teenage Mutant Ninja Turtles: Empire City will be freshly delivered on April 30th to Meta Quest, Steam VR, and Pico! Karai, Rocksteady, and an endless supply of Foot Soldiers? We've definitely not bought enough pizza for everyone... 🍕 📺Watch part one of the date reveal trailer 👇 Wishlist on Steam so you don't miss out on the launch window 20% discount.
TMNT: Empire City - Dev Diary #102026-03-26With TMNT: Empire City, we wanted to introduce a character that could be a reflection of the player's choices. Enter Karai. She isn't just the head of the Japanese branch of the Foot Clan, or the first boss you fight in Empire City's tutorial, she's key to your journey through the entire story campaign and reactive narrative we've crafted. Our Creative Director, Ace St. Germain, and Narrative Consultant, Tom Waltz, sit down to discuss Karai's history of conflict (both internal and external) and how, this time out, her ultimate fate is in your hands.Learn how in the latest dev diary 👉 https://bit.ly/4l15eJZIn the lead up to launch, we'll be s
Thanks for Playing!2026-03-23We just want to extend a massive thank you to everyone who checked out Teenage Mutant Ninja Turtles: Empire City when the Steam Next Fest Demo was live, especially those who went to the effort of providing crucial feedback. The response has been incredible and we're actively addressing your feedback right now, as we work towards the final launch build of the game for this Spring. If you liked what you played, be sure to wishlist the game so you don't miss out on Steam's launch window discount (and stay in the loop for the game's upcoming reveals - yes, there's more)! Be sure to join our Discord too, to get access to our team, take part in exc
TMNT: Empire City - Dev Diary Recap2026-03-19Like a thin crust pizza that's been in for 10 minutes already, we’re almost done cooking. TMNT: Empire City is coming out very soon, and you probably have a lot of questions. Creative Director, Ace St. Germain, takes you through everything you might have missed so far... Get caught up 👉 https://www.cortopia.com/tmnt-empire-city-dev-diary-recap/In the lead up to launch, we'll be sharing even more insight and behind the scenes of the development of the first TMNT game to come to virtual reality. Be sure to join our official Discord and follow us on social.Don’t want to miss out on the latest news and reveals when it comes to TMNT: Empire City?
Last Chance to Play!2026-03-05Steam Next Fest may be over, but it's not over (yet) for us! We're keeping the demo for TMNT: Empire City up for a little bit longer so we can get even more of your feedback...but time is running out. This'll be the last chance to play TMNT: Empire City before launch! Jump into the first 15 minutes of the game and get behind the bandana of each Turtle. Become the heroes in a half-shell 👉 https://bit.ly/47L99o8Already stepped into the sewers? Be sure to wishlist the game so you don't miss out on Steam's 20% launch window discount!
TMNT: Empire City - Dev Diary #92026-02-23We've talked about traversal, combat, and how it feels when you bring your friends into the TMNT: Empire City adventure through cooperative play...but what happens when the heavy hitters show up? It's time to talk about boss fights!We dove into the subject in podcast format and brought in TMNT heavy hitter and TMNT: Empire City Story Consultant, Tom Waltz, to have a conversation with our Creative Director, Ace St. Germain. Check out dev diary 9 in full 👉 https://bit.ly/4ryM0xmCheck out the complementary podcast episode below! Teenage Mutant Ninja Turtles: Empire City will be available Spring 2026 for $24.99, with a 20% launch discount on Ste
TMNT: Empire City - Dev Diary #82026-02-05How does co-op work in TMNT: Empire City? It works pretty much however you want it to. From the very beginning, freedom of expression was a key pillar in our design. We didn’t want co-op to feel like a rigid system of rules, roles, and forced mechanics. The Turtles adapt and improvise, so we set out to build a flexible system to allow players to do that too.Learn more 👉 https://bit.ly/4r4do6dPlaying together will be a blast, but we appreciate that you probably want to know when you'll be able to play with your friends. Today, we announced that Teenage Mutant Ninja Turtles: Empire City will be available Spring 2026 for $24.99. We will offer a
TMNT: Empire City - Dev Diary #72026-01-09When Alex May describes the sound of Teenage Mutant Ninja Turtles: Empire City, he doesn’t start with software, synthesizers, or the kind of digital audio wizardry you’d expect to hear from a game composer in the 21st century. Instead Alex focuses on the hiss. The moment you hear the soul-satisfying “click” of the tape locking into place. The soft, imperfect whisper of a cassette spinning after you push play. The warmth and grit of a ’90s sampler. The tactile fingerprints that analogue recording leaves behind.Learn more 👉 https://www.cortopia.com/tmnt-empire-city-dev-diary-7/Check out the complementary podcast episode below!In the lead up to
TMNT: Empire City - Dev Diary #62025-12-10It’s finally time to show you exactly what our game has to offer. We recently let a handful of folks in games media go hands-on with the first 15 minutes of Empire City. Check out how they slashed, swung, and stabbed their way through combat as they landed precision strikes, blocked crushing reprisals, and evaded the killing blow. Check it out 👉 https://www.cortopia.com/tmnt-empire-city-dev-diary-6/Want to learn more about TMNT: Empire City? We're hosting an exclusive Discord AMA! Ask a question, get entered into a draw to win exclusive goodies. Get your questions in ✨FROM NOW✨ 📌 Developer AMA \📅 Dec 10th⏰ 7pm GMT / 8pm CEST / 11am PT / 2p
Official Gameplay Reveal2025-12-09It's finally time...the official gameplay reveal for TMNT: Empire City is here! 🥳 Get behind the bandana as the iconic heroes in a half shell, stalking the sewers, streets, and rooftops as Leonardo, Raphael, Donatello, or Michelangelo in the first-ever Teenage Mutant Ninja Turtles that takes YOU inside the shell. 📺 Watch the trailer 👇Master each Turtle's signature weapon, scale buildings with fluid parkour, and confront fan favourite villains as you forge your own chapter in TMNT legacy solo or with up to three friends in four player coop. Family is forever. Find yours in 2026. ⚔️ Master each Turtle's signature weapon with precision strike
TMNT: Empire City - Dev Diary #52025-11-27Hear from our Art Director, Marcus Fritze, on how it's been working with one of the most beloved pop culture franchises: "When I joined Teenage Mutant Ninja Turtles: Empire City, I’ll admit it: I was overwhelmed. I’d missed the original Turtlemania and thought I had a sense of it, but the universe is massive. Decades of comics, cartoons, movies and games. It’s a lot to take in." Check it out 👉 https://www.cortopia.com/tmnt-empire-city-dev-diary-5/In the lead up to launch, we'll be sharing further insight and behind the scenes of the development of the first TMNT game to come to VR. Be sure to join our official Discord, follow us on social, a
The Lair: Meet Your New Home2025-11-21Last month, we finally popped the manhole cover off TMNT: Empire City, showcasing the game for the first time to attendees and select press at New York Comic Con. Creative Director Ace St Germain was joined by TMNT legend, and Narrative Consultant, Tom Waltz, as we showcased gameplay and the history behind our heroes in a half shell.Since then, we’ve been showing off much more of the game, sharing our little green-tinged digital slice of NYC with creators and press. They got to get to grips with the turtle’s lair and learn just what getting behind the bandana for the first time in virtual reality really means.Variety ExclusiveAs part of hands
TMNT: Empire City - Dev Diary #42025-10-30When the Turtles want to visit the streets of New York, all it takes is a pop of a manhole cover – but for the Cortopia team, our trip took a little more planning. This past month, we boarded a plane in our home city of Stockholm, Sweden bound for New York Comic Con – and behind closed doors, 250+ attendees got their first-ever look at the combat of Teenage Mutant Ninja Turtles: Empire City. And while I know you’re eager to see it too, we couldn’t help but want to be a part of that time honored Comic Con tradition of “you had to be there.” But, that doesn’t mean we can’t drop a hint or two as we recap our incredible week in New York. Check it
New York Comic Con Panel + Exclusive In-Game Item2025-10-06Hey Turtles fans, Next week at New York Comic Con we’re showing all-new gameplay footage of Teenage Mutant Ninja Turtles: Empire City for the first time. No filters. No cinematic tease. The catch? You’ll have to be in the room to see it! 📍 Friday, Oct 10, 12:45pm in Room 408 (NYCC).🙋 Ace St. Germain (Creative Director) + Tom Waltz (who worked on *Last Ronin*)🎮 Gameplay📗 Story details…and maybe a surprise or two ;)And here’s the best part: if you attend the panel, you’ll receive an exclusive in-game item at launch. You won’t be able to get this anywhere else! Be sure to get us on your NYCC schedule, and we’ll see you on October 10th. Stay
Dev Diary #32025-10-06Teenage Mutant Ninja Turtles is all too often thought of as big action and silly gags – and while you’ll definitely find both in the series, at its core there’s a deeper story about brotherhood, about interpersonal dynamics, and about feeling the weight of something more than yourself. To communicate that effectively, you need to tell a story – and that story needs to be said by performers who understand the characters inside and out. So without further ado, we're proud to announce the main voice cast for Teenage Mutant Ninja Turtles: Empire CityCheck out the full Dev Diary #3 here, including a first exclusive audio clip! 👉🔗 https://www.cor
TMNT: Empire City - Dev Diary #22025-08-13The rooftops of New York are such iconic environments for the Turtles, so using them for navigation became a top priority for us. When designing our movement system for Empire City, our north star was to help players feel like a Ninja Turtle who grew up in New York, leaping from building to building with a sense of style and speed. We want Empire City players to feel that, over time, they have a command over every nook and cranny of the city just like Leo, Donnie, Raph, or Mikey would. Check out Dev Diary #2 in the video above and read more here 👉🔗 https://www.cortopia.com/tmnt-empire-city-dev-diary-2/In the lead-up to the launch of Teenage
TMNT: Empire City - Dev Diary #12025-07-09Blood, Sweat, and Ooze - My 38-Year Journey to Empire City In the lead-up to the launch of Teenage Mutant Ninja Turtles: Empire City in 2026, we will provide you with insights into the game's design and production through a series of developer diaries. In the first one, Creative Director Ace St.Germain talks about his journey from fandom to game creation. Check out the link below! 👉🔗 https://www.cortopia.com/tmnt-empire-city-dev-diary-1/Keep an eye out for Dev Diary #2 in August!
IGN Exclusively Reveals first ever TMNT VR Game2025-05-27Built from the ground up for virtual reality, Teenage Mutant Ninja Turtles: Empire City will let players suit up as Leonardo, Raphael, Donatello or Michelangelo in an action-driven adventure that’s equal parts hard-hitting combat and an exploration of the bonds of brotherhood. Find out more in this exclusive reveal from IGN: https://www.ign.com/articles/teenage-mutant-ninja-turtles-empire-city-announced-for-meta-quest-and-steam-vr