FLASK — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Patch 0.39.0 - Earlygame, Bugfixes & QoL | 2026-10-29 | Dear Alchemists,The competition is well underway and 3936 unique players have played at least one run in the past 10 days! That's a new record for us, and we're happy with the trend.Overall the game flow and balance is moving in the right direction, this patch is about changing many things a little - and changing some of the stuff that didn't feel good and clearly wasn't getting picked by players. The earlygame has been a bit sluggish and largely dominated by the Druid and Ranger, we're making some light adjustments to their unique passives and buffing up some of the other characters and reworking some flasks to give others more consistent ea |
| Patch 0.38.8 - Balance changes & some reworks | 2026-10-20 | Dear Alchemists,Day 1 of the Leaderboard competition is well underway and it's amazing to see all the players taking to the server and coming up with creative new ways to break the game.This patch seeks to address some of the early strategies that are slightly too strong currently, while also greatly reducing the effects of randomness from the notorious status Parry.Parry is no longer a numbered status, and is not considered for effects that give random statuses like Chaos element. It works like before, but you can no longer gain above 1 Parry, you either have it or you dont.Tabernacle now gives 1 more bloodvial in the 3rd option.Tune Up's de |
| Patch 0.38.7 - Balance & Leaderboards Competition | 2026-10-16 | Dear Alchemists,FLASK is attending STEAM NEXT FEST and to celebrate that, we are launching a leaderboard competition which will be running from when next fest starts (monday 19.00 CEST), until Nov 19th 18:00 CEST, where the top 5 players on the leaderboards will get a chance to have their portrait drawn by our very own John Kenn Mortensen! The rules are simple:Ladder resets at Oct 19th 19.00 CESTPlay on the ladder until Nov 19th.Win as much as possible and climb the ranksIf you are in the top 5 when the timer hits, you will be eligible for the prize! In order to receive the prize and get general info, you must join our discord for coordinatio |
| 0.38.6 - Hidden Events, Visuals, QoL & Balance | 2026-10-09 | Dear Alchemists,This patch is mostly a follow-up to the recent major patch. We’ve been gathering feedback and shoring up some holes, especially around hidden events. Almost every hidden event has been reworked, buffed, or otherwise adjusted to make them more competitive. More on that below.In addition, there are many new visual updates, QoL improvements, and some much-needed quick balance changes, with a bigger balance patch coming next week.EventsThe main goal of hidden events is to be on par with, or slightly higher value than, the generic gainer events. The main difference is their variance and randomness. They also give access to function |
| PATCH 0.38.4 - Pacing, Infusers, Combat QoL, Ranger & Localization | 2026-09-29 | Dear Alchemists,The demo has been running for a while, and we've been gathering feedback and beta-testing a whole host of new features that we're excited to share today. Many core systems have changed, and these patch notes serve as an overview along with our developer thoughts. You'll have to play to get the full details!Pacing, Flasks & EconomyOne of the biggest pieces of feedback we got was that runs felt a bit long, especially around the final biome. A regular run is now 5 biomes, and you need to beat 3 of 5 player encounters for it to count as a win. This is also partly a balance change: you're now expected to improve your build more bet |
| Patch 0.35 - Element reworks, Combat Visuals & Ranger nerfs. | 2026-07-17 | Dear Alchemists,The first few weeks of the demo have passed, and we are finally addressing some of the most pressing balance issues, QoL improvements, and requests players have had while playing the demo. This is a major update, with changes to 193 Flasks, almost all elements, many statuses and core run economy changes. Here's a rundown:Elements ReworkThe goal of the element system should be to enhance the different strategies players come up with, but never replace them. The Flasks should be the main build-around, so we are pushing some nerfs across the board to a bunch of Elements, as well as full, or partial remakes, of a few. We will cont |