Aestheta — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| v1.2.2.3 patch | 2026-01-25 | small bug fixing patch ːlil_dudeː- reworked clown's jump, fixing issue caused by target dying before they land on it- fixed spikeball & drunkard having really small hitboxes- fixed certain troops dying right as they spawn- fixed some champions having inconsistent energy costs- fixed a few pathfinding issues- fixed true warrior achievement triggering early |
| v1.2.2 Update | 2025-12-28 | Hey guys! Hope you guys have had a happy holiday season, I've got a small-ish update with some new content as well as some QoL changes & adjustments based off of feedbackNew ChampionsI've added 4 new champion cards, the first three (Emily, Jell, & Venice) are loosely based off of the new hero cards from Clash Royale so you can experience them without the pay to slop mechanics, the fourth one (Solace Beacon) is a champion building that can revive troops that have diedNew OpponentAdded a new opponent you may encounter, a steampunk artificial intelligence with a deck of the military/mech cards(they were inspired by AM from IHNMAIMS)New Display T |
| v1.2.1.7 patch | 2025-12-17 | small patch that fixes a few thingsfixed endless mode button and leaderboard not appearing correctlyapparently something broke (probably when upgrading to a newer version of gamemaker) which caused the background to draw on top of the leaderboard itselffixed star tickets gained not going above 1000 even when looping/with relicsfixed skeletons not displaying in the card glossary when unlockedi might do a small holiday update soon, the recent clash royale update with the heroes and whatnot has gotten my creative juices flowing |
| v1.2.15 patch | 2025-11-02 | small update that fixes a few thingsadded preview when selecting card borders in card glossary tabfixed some issues with selecting card bordersyou can no longer purchase card borders if you own themredesigned elf archerdecreased troop hitbox size"revive & skip" button is now just "revive", which takes you back to the previous floorthis also fixes crash from trying to revive & skip on final bosstroops can now jump over towers and buildings on their team to avoid getting stuckminor balance changes |
| v1.2.1.2 Update + A Few Words | 2025-10-23 | hey guys, i'm back with a new content update for aestheta, it's pretty small so nothing crazyI've added in 4 new cards and a few relics, as well as a few gameplay changes, the biggest one is the card stat levellingI've decided to have the card stats increase linearly instead of exponentially, which means that health and damage no longer increase based on the previous level, it'll increased based off of the base levelso for example a card with 100 base hp will increase like (100 -> 110 -> 120) instead of (100 -> 110 -> 121) and so forthi had the stats increase exponentially because that's just what i'm used to doing for games and think it's mo |
| v1.2.1.1 update | 2025-10-01 | small patch that fixes some things and makes some changes to a few challenges, wanted to make some of the 'plain' ones more interesting as well as adding a new onev1.2.1.1 changelog:adjusted some challengesreplaced challenge #3 with 'Commercium', where half of your cards are traded with your opponent at random at the start of battle Naturalis now includes no relics chests nor card trading Papilio changed to 'all troops only target buildings'fixed being unable to select lesha even if you have enough cards this was caused by the "defeat this opponent 5 times" requirement being applied to lesha as well, despite the unlock requirement stating oth |
| v1.2.1.0 update | 2025-09-16 | small update, i added in palettes which you can swap through in the options tabv1.2.1.0 changelogadded palettespalettes change the entire game's color scheme, available in optionsadded volume slider optionfixed options displaying incorrect textfixed crash from opening up the star ticket shop during the four card challenge while playing as lesha |
| v1.2.0.8 patch | 2025-08-30 | v1.2.0.8 patchadded 4 new cardsacid potion, vanish potion, tentacle potion, and monkey cursefixed some issues related to new pathfinding added in the previous updatemime should no longer get stuck in cornersremoved some "walls" around the towers to prevent weird targeting and movementyou can no longer clone buildings or other cloneshellfire missile now has a slight homing effect towards the nearest troop in the splash radiusfixed troop weights not applying, heavier troops should now be shoved around less oftenother minor bug fixesi decided to add in the 4 cards i showed off in my previous post, all of them are spells and they can be found in |
| v1.2.0.6 Update + An Apology | 2025-08-23 | Hey y'all, I noticed an influx of negative reviews recently so I made a small update to fix some bugs/issues as well as adding some new content to the game. I didn’t fix everything that I saw when reading through the negative reviews, just everything I felt like was necessary to address asap.This was going to be a slightly larger update, I did make a few new cards: And a new shopkeeper: …But I’ve decided to scrap all that for now. I’m having a hard time finding motivation to add these into the game at the moment. Maybe in a later update.v1.2.0.6 Update Changelogadded new relicsadded new bannersthe new banners are from art fight attacks, ft. a |
| v1.2.0.4 patch | 2025-07-12 | small patch that fixes some thingsfixed crash from resuming a game during the 4 card challengefixed crash from having broken mirror in your deck while fighting omicron or solace incadjusted XP calculations from battle (increased XP from energy used, decreased from damage dealt) |
| Aestheta v1.2 Update + Final Devlog Video | 2025-07-11 | Hey everyone! Over the past week or so I've been cooking up some new content for the game, as well as making some changes to improve the overall quality of the game. The v1.2 Update is now available!Aestheta Devlog #2Along with this update, I made another YouTube devlog where I discuss the new changes as well as addressing issues players have had with the game. This is probably my final devlog for Aestheta, I currently do not have any major plans for the future of this game. It's about 15 minutes long, in case you wanted something to listen to as background noise later.New CardsNew cards!! I've added some new cards you can trade for as well a |
| v1.2 Update Beta Build Available | 2025-07-06 | hey gang! i've been cooking up some new content for Aestheta recently and have released a pre-release build for the next update (v1.2), you can check it out now by heading over to the game properties and selecting the beta build branch:this update includes some new additions like new cards, new relics, new challenges/gamemodes, and some other gameplay additions, balance changes, and bug fixes (full list below)this won't include everything that will be in the next update, just everything that i've added so far, feel free to give feedback on the new additions/changes and let me know if you run into any issuesv1.2 update balance changes (WIP):ad |
| v1.1.0.5 patch | 2025-06-18 | tiny patch with mostly visual adjustments- added damage radius for spells and troops with spawn damage- added troop level underneath name when placing card + name now adjusts with character height- fixed vanishing cards like ghost girl causing troops to not target anything- minor visual tweaks and balance changes |
| v1.1.0.4 patch | 2025-06-10 | mostly quality of life changes based on feedback, i've seen a few people mention how the horizontal split screen layout is a little bit disorienting, so i've added in an option to display the game in the vertical layout like the mobile version in case anyone is interested in trying that out (it was originally a secret option i added in for testing purposes and accidentally left it in, it's an actual option now)- fixed crash from clown- fixed helltower not targeting air units- fixed typos- towers now display how much hp they have- moved banner select from the options tab to the chest tab- added card descriptions displaying by hovering over car |
| v1.1.0.2 patch | 2025-06-05 | quick day one patch - fixed crash when trading after continuing a run - fixed blasphemer cage spawning 2 blasphemers - fixed holy water having incorrect energy cost - relics now have easier visibility on the deck screen if you have more than 6 - improved troop movement AI when placing buildings near the bridge - other small adjustments |
| Aestheta is now available on Steam and Google Play! | 2025-06-04 | Hey everyone, Aestheta is now available on Steam and Google Play! Google Play Store Link Thank you all to everyone who has supported the game up until now, I really appreciate it and I'm glad that so many people showed interest in this game 🙏 If you haven't seen it I made a devlog for Aestheta recently where I talk about how I made the game and what I wanted to do differently in comparison to Clash Royale, you can check it out here: If you run into any bugs or issues when playing the game feel free to DM me on discord (@aplove) and I'll try to respond as soon as possible Thank you all, enjoy! |