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Trials of Valor — patch notes and updates

Stored observation / content update:

Dated developer announcements recorded from Steam. Open the source for the complete update.

UpdateDateExcerpt / source
2.0.1 - Small fix2026-08-11Enabled Abobro's Lucky Charm to appear in Endless Mode. It was set to only appear at Ascension 1 or higher, which made it not appear in Endless Mode. Enjoy having 100% positive modifiers on your gear pieces if you're lucky enough to find it in game!
Version 2.0 - Endless mode, player camp and lots of new content!2026-08-10We're excited to launch version 2.0 of Trials of Valor! This is our biggest update since launch, by far! We think it's fair to call it 2.0 as it includes a brand new game mode, many improvements and over 70 new charms!!! Endless ModeThe main star of the show is the new Endless mode where you'll try to survive as far as possible, while battling enemies that grow in strength after each defeated Elite encounter.After each fight, you get a randomized choice of materials that will help you survive.You can spend these resources to construct different Crafting Stations in the Camp and use them to gain a wide array of benefits.SpellbookAfter construc
The history and the future of Trials of Valor2026-08-10Rest in peace, my keyboard!The other day, I realized how long I’ve been working on the game when a key broke on my keyboard. It completely snapped off, leaving a piece of plastic inside the switch that I still didn't manage to get out. It doesn’t matter too much, because my beloved white-colored Logitech G915 TKL keyboard is so well used at this point that it’s barely white anymore. Despite regularly cleaning the keyboard, it builds up dirt so fast that it switches color from white to white-ish in a week's time. It served me well over the years, but it’s time to retire this amazing keyboard (and get the same model in black).A picture of a new
Version 1.6.22026-07-04Hello everyone! ⚔️ Version 1.6.2 is live with a handful of bugfixes. The next major patch will have something epic we've been working on, but we didn't want to wait with patching said bugs. We'd like to begin this post by thanking some of the players who found some of the bugs mentioned below 💖 You're awesome! It means the world to us that you take the time out of your day to help us improve the game. Here's the list of some of the fixes:Fixed a bug where moving abilities on the Rogue could result in having the affected abilities unable to execute in a fight (exiting to the menu and pressing continue made them work again).Fixed a bug where y
☁️Steam Cloud integration☁️2026-06-16We're happy to announce that we use Steam Cloud to store your progress now! This means that anyone who wants to play the game on multiple machines can continue on the same progress as your other devices. Overall, you as a player, don't have to do anything special to make this work. If you only use a single device to play this game, this update won't affect you in any way. However, If you get another machine in the future, or reinstall your operating system, your progress will be synced to your new machine 👍Multiple users on the same machineIn the most recent update (version 1.6), we made some small but important changes to the save system. A
Hotfix Version 1.6.12026-06-15Fixed a bug where bleed stacks would be based on the enemies Max HP instead of your own, which could result in heavy damage taken on bosses. Sorry for the inconvenience!
Version 1.6 - Summoning Update2026-06-15It's here! Summoning has been a popular request ever since we had our first playtest sessions. We always loved the idea of including summoning, but at the same time, we didn't want to muddle down the fighting area and cause too many distractions. In this update, we found a middle ground that works well. This update delivers 4 new subclasses!We added one new subclass for each main class related to summoning. The 4th one is the long awaited mystery warrior subclass.Each character receives unique Armor ascension pieces. Their starting abilities can be upgraded through the "book event" that allows upgrading.Creatures to summon! 👾There are 7 crea
Version 1.5.2 hotfix2026-05-17Fixed some issues related to the new Blood abilities that could make the current fight "softlocked".
1.5.1 hotfix2026-05-17Excluded an item from appearing as a chest reward (it was not equippable and meant to be excluded from the game). Reported by one of our beloved players in our Discord channel, thank you!
Version 1.5.3 hotfix2026-05-17Fixed an issue where the Charm "Loaded out" would show the same selection of Charms after being refreshed. Fixed a bug where moving certain abilities on the ability bar could fail to remove the related ability logic (only affected abilities that had a special type of script attached to them and only occurred under special circumstances). Thanks again for reporting these issues! 😀
Version 1.5 - New Blood themed content2026-05-16Hello! We've expanded the blood / bleed playstyle even further, to make sure the playstyle is more fun and viable. Whenever you play a self-bleed build, you'll have to find a balance to sacrifising health to gain damage. With the most recent tools and abilities we added, this will be more viable than ever before. New abilities! 🩸The blood themed abilities can be used by all classes. We also added two bonus abilities outside of the Blood theme. New EquipmentEvery class got their own "Blood Armor set" with various stats. We also added some new weapons ranging from epic to legendary rarity that complements the set.Here's the full set bonus shar
1.4.1 hotfix2026-04-26Fixed an issue reported by a user where the map camera kept moving on its own. This never showed up in any playtests, so we'll assume this issue is very rare to encounter. This gave us a good opportunity to tidy up the map camera code and make it more streamlined with how gamepads are used to move the camera. Fixed an issue where the same chest event could appear multiple times on Chapter 1 (the actual chest nodes, not the question mark nodes).
Version 1.4 - Improved map generation + new fresh content2026-04-25Hello again! We're back with more changes that will keep your runs interesting! This time, we improved the map generator for Chapter 1 and 2 (chapter 3 is already different) and we also made lots of tweaks with higher ascension levels in mind. There's also a heap of cool new gear modifiers and charms added.Map changes 🗺️There's chests everywhere! The chest nodes used to exclusively spawn on row 17 and always contained a selection of "greater charms". We scrapped the fixed spawning positions and added 9 new chest events!🪙 There will be between 4 to 7 visible chests scattered around the map. Two of them can spawn on the first half of the map
1.3.1 hotfix2026-04-20Fixed an issue where you could purchase unowned loadout charms multiple times Added logic to not display duplicate loadout charms (for the users who accidentaly purchased the same charm multiple times) Increased Jeff's generosity loadout charm to 999 (used to be 0 and was meant for early purchasers of the game)
Version 1.3 - Controller support improvements + 20 new charms!2026-04-19Hello everyone! We've been working hard on some really cool updates. This update gives controller users some much needed quality of life changes. On top of that, every player gets to see some new cool charms to create new builds with.General changes20 new charms!We added charms to support a wider array of playstyles. There's even two charms that automatically sells any items left behind on the reward screen! 🪙💰Every new charm added is accessible to all classes and some of them can help support really powerful builds. Gamepad improvements / UI No more virtual controller mouse 🖱️🚫We removed the virtual controller mouse entirely and improved
1.2.2 Hotfix2026-03-29Fixed an issue where the game would fail to start a fight when the system language was set to Turkish. There’s still a known issue where certain characters may appear as the Turkish “i” instead of the intended one. This issue is just cosmetic UI-issue and doesn't affect the gameplay. This will be addressed in a separate patch soon.
1.2.1 Hotfix2026-03-28Fixed a bug where saving on row 23 (close to the end) on Chapter 1 would bring you back to the start of the map if you quit and chose "continue". Venomite was missing the newly added effect for unblockable attacks, which printed an error to the log. We didn't notice that this caused any issues, but we fixed it just in case. The Assassin will now have a slightly brighter dark color on her outfit because the old dark color looked a bit unnatural.
Version 1.2 - New Abilities, Luck stat and general improvements2026-03-27This week, we added 6 new abilities to the Warrior / Templar + 1 new ability for EVERY class in the game. We also reworked the loot system and introduced a character stat to decide what loot you're given. Warrior / Templar abilitiesHere's a sneak peek of the abilities!New abilities for each classWe added a new event where you can gain a completely new ability depending on what class you're playing. We can't reveal more information, so go and try to find it! 😁Tooltip on statsHovering over a stat gives a description of what it does. Luck stat 🍀Luck decides how likely you are to receive an item that is of a higher rarity compared to what you h
1.1.2.1 Hotfix2026-03-22Small hotfixFixed a bug where the Ability Reward Window allowed you to place an ability on any bar. For instance, you could place "Blade Dance" on the Rogue's Secondary Bar, but would be unable to execute it since it require Daggers.
Version 1.1.2 - More enemy types + Chapter III rework2026-03-20Another week, another update!This week, we added an effect that tells you when an enemy executes an unblockable move. We also added some new Elite enemies that appears in all Chapters. Just like last week, here's a sneak-peek at the new enemy types.BastionThis guy can be a real end-runner. Try to figure out a strategy to beat him, because he will mess you up 😁Bastion has three variations based on the current chapter, each variation comes with some new moves. Elite WerewolfThis Werewolf has learned some new tricks.Visibility in fight Just like last week, we continued our work on improving visibility in fights. We tweaked some more effects, in
Version 1.1.1 - New enemy types + general improvements2026-03-13Hello!This week, we added two new enemy types and made general improvements, such as improving visibility in fights.Here's a sneak-peek at the new enemy types.Plague StalkerThis new enemy is both agile and dangerous, no matter the distance to his foe. Plague WitchThis powerful elite enemy can easily end your run if you don't find a way to outsmart her. You'll encounter these new enemies in Chapter II and Chapter III. Visibility in fight We reduced the intensity on several visual effects (VFX), such as explosions, burning, weapon trails and poison-effects. We toned down the colors, alpha and speed up / scattered several effects so they don't p
Version 1.1 - Steam acheivements + Ascension armors!2026-03-09Hello everyone!First of all, I'd like that thank each and everyone of you for supporting the game ❤️ We launched at a very busy window with games such as Slay the Spire 2 and Marathon. Despite this, we're very happy to see a lot of players found our game and new content creators engage with the game. AchievementsAs a part of update 1.1, we created 18 achievements for you to hunt. We're planning on adding even more acheivements, but the most interesting thing with this piece of information is that we're more integrated into Steam now and will explore more options such as using Steam Cloud to keep saves between devices in future updates. Ascens
New Update [Day 3 of Next Fest]2026-02-26Game update \Next Fest is going great so far! Here's an update to give you even more things to play around with. Here's what we added in this patch:2 new absolutely insane abilities for the Rogue (One of them can easily deal over 100 damage ⁉️)1 new ability for the Warrior (This one can deal massive damage as well)New charms (new fire synergies 🔥)Improved ability buffer. We added a new system to allow certain abilities to be cancelled earlier than before, making it smoother and easier to chain attacks together. Improved projectiles for charms like Second Aid and Sash of Retaliation (+ one of the new mystery charms mentioned above). We reuse
Steam Next Fest! Patch notes - D26.1.0 (Demo)2026-02-23Steam Next fest begins today, and we're a part of it!We're excited to let new players try the game for the first time, but also see some returning players try the new loot system and hear the new music. To prepare for this awesome event, we improved the game in many areas. Here's a list of the changes in this patch:New and improved loot system 🛡️ (you'll get more relevant items now)Improved music tracks 🎵(still YouTube safe)Normal fights have unique fight music now, making each fight feel more intense. New charms (some more charms that generates Guard)Improved the Bulwark armor set bonusesThe Scavenger event will offer more relevant rewards
Patch D26.0.3 (Demo)2026-02-15Fixed an issue where some sound effects was way too loud when the Master volume slider was turned down.Improved the Knockback effect to be smooth instead of choppy. It should feel a lot more satisfying now. Added a new charm as suggested by a player from our Discord. Fixed two loadout charms that appeared as regular charm rewards.Thanks to everyone who noticed and reported the things mentioned above! ❤️
Release date announcement + Huge demo update!2026-02-09We're happy to announce the release date of Trials of Valor. It will be the 5th of March 2026! To announce this event, we created a cool trailer you can watch here! We also took this opportunity to update the demo version. Here are some highlights for what's new!Loadout charms - charms you equip from the menu and take into your run.More random eventsSeveral optimization fixes and graphical improvements Legendary armor set (no legendary armor pieces existed before)New normal and greater charmsNew elite enemyYou can no longer get the same enemy combination or event back to backBug fixes, big and small. D.A.M (Dynamic ability manager). This will
Major demo update! ⚔️2025-12-28This update contains a lot of content for the demo version! We're super pumped to see that many new players have tried the demo. We were originally waiting to release a major update closer to Steam Next Fest in february, but we didn't want you to wait that long. Here's what you'll get in this update.Balancing for gear and character statsImprovements to controller supportNew enemiesNew armor setsA much better and more interesting loot systemRework of the shops (different shop types, both charms and potions are sold in shops)A reroll system to reroll shop inventories or charm/ability selection.More charms! 💍More cursed charms! 💀Animation impr
Hotfix 0.7.0.12025-11-03Squashed some bugs we found during todays playtest.Fixed an issue where the player would stop rotating before fully facing the enemyFixed some mana issues for the toggled abilities (Heal wave and Flamethrower)Fixed an issue where the Rogues starting charm would apply a movement speed buff to the enemy instead of a debuff.Sorry for any inconvenience these issues has caused!
Steam Deck / Controller support 🎮2025-11-02Version 0.7.0 is one our biggest update so far! It brings controller support with optimizations for the Steam Deck.Trials of Valor on Steam DeckThe game is playtested on the LCD-version of the Steam Deck, meaning any OLED model will run the game even smoother. We have used Medium graphics settings and the fps gain varies depending on map. Our main goal is to always run the game at 60+ fps, which we hit on most non crowded maps. Out secondary goal is that the gameplay should never appear choppy or drop below 30 fps. Without fixating on numbers, we feel confident that the performance is good on medium and low graphics. We bought the Steam Deck
Version 0.6.32025-10-07Version 0.6.3This version focuses on balancing the difficulty and general improvements and bugfixes.Fixed a bug where you could take damage to your stability while still stunned - less stunlocking should happen to the player nowLowered the stun duration on the Warrior (1.5 seconds less)Lowered the stun duration on the Rogue (1 seconds less)Improved the Rogue daggers offered by the Dwarven shop eventImproved the map design on the earlier parts of the mapAdded two new eventsImprove some text on events to make them more readableNew art sprite on the Flaming arrow abilityImproved damage on the Flaming arrow abilityImproved damage on the Snipe Abi