TowerLine — patch notes and updates
Stored observation / content update:
Dated developer announcements recorded from Steam. Open the source for the complete update.
| Update | Date | Excerpt / source |
|---|---|---|
| Update - v1.5.0 - Mirror Everything! | 2026-10-07 | Update 1.5.0 is out. Here's a quick summary if you're not on Discord or following the changelog in game. Mirror everythingPress M while placing to mirror anything: single machines, whole copied selections and blueprintsThe layout is reflected left to right, and belts, wires and tunnels flip along with the machines, so every connection keeps working Menu hotkeysEvery menu button now has a shortcut: Blueprints (B), Research (L), Upgrades (U), Recipes (I), Statistics (P), Tutorials (H)Ctrl+S saves the gameEach button shows its key, and all of them can be rebound in the hotkey settings Quality of lifeCtrl+Delete deletes only the belts in a select |
| Update - v1.4.0 - Simulation Rework! | 2026-07-23 | Update 1.4.0 is out. Here's a quick summary if you're not on Discord or following the changelog in game. Simulation reworkMachines, belts, and junctions now share a single timing model, the whole factory runs in stepJunctions pass items straight through at belt speed; machines no longer let queues pile up in front of themSpeeds are now defined and shown in items per second instead of tick multipliers, so they stay consistent regardless of simulation rate and are easy to calculateDirect machine-to-machine transfers (e.g. chained extractors into storage) are capped at current belt speedMap Section RefreshReroll your map: after you've held 100 r |
| Update Roundup - v0.0.1 to v1.3.0 | 2026-07-22 | A lot has landed since launch. I wanted to make a quick summary announcement if you are not on Discord or following the changelog in game. Share your factories (and your saves)Blueprint codes: export a blueprint as a text code, share it, and import in the blueprints menu. We also have a Discord bot now: drop your blueprint code there and it draws it for everyone to see what spaghetti you builtSave codes: same idea for save games, can be exported and imported via the Load Game menu Faster loads, smaller savesSaves now use a compressed format: quicker loads and less Steam Cloud spaceLoad times have been drastically improved, especially for larg |